$PROVINCECULTURE$ revolt

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

$PROVINCECULTURE$ revolt is the name of two nearly identical province events.

$PROVINCECULTURE$ revolt

ID: 3051
Type: Province

The ongoing oppression and exploitation of the $PROVINCECULTURE$ minority has finally reached its boiling point. The citizens of $PROVINCENAME$ have decided to take up arms against the oppressors.


Trigger conditions: Mean time to happen:
  • 420 months
Modifier:
  • is not a core province of the province owner: ×0.50
  • The province owner:
    • Ruler’s administrative skill is less than 4: ×0.95
    • Ruler’s administrative skill is at least 4: ×1.05
    • Ruler’s military skill is less than 4: ×0.95
    • Ruler’s military skill is at least 4: ×1.05
    • has at least 10% provinces with revolts: ×0.95
    • has at least 30% provinces with revolts: ×0.95
    • has at least 50% provinces with revolts: ×0.95
    • has the country flag: “rebellion”: ×10.00
    • has at least 15 cities ×1.60
    • has a stability of less than 0: ×0.90
    • has a stability of less than −1: ×0.90
    • has a stability of −3: ×0.90
    • has a stability of at least 1: ×1.10
    • has a stability of at least 2: ×1.10
    • has a stability of 3: ×1.10

Options:
Suppress the $PROVINCECULTURE$ rebels: Let us try to negotiate:
  • The province owner gets:
    • Treasury: −30Ducats.png
    • the flag: “rebel_negotiations”.
    • the modifier: Rebel negotiation for 150 days giving the following effects:
      • Stability cost modifier: +10%
      • National tax modifier: −5%
The AI ​​chooses this option in 75% of cases. The AI ​​chooses this option in 25% of cases.


$PROVINCECULTURE$ revolt

ID: 3052
Type: Province

The ongoing oppression and exploitation of the $PROVINCECULTURE$ minority has finally reached its boiling point. The citizens of $PROVINCENAME$ have decided to take up arms against the oppressors.


Trigger conditions: Mean time to happen:
  • 420 months
Modifier:
  • is not a core province of the province owner: ×0.50
  • The province owner:
    • Ruler’s administrative skill is less than 4: ×0.95
    • Ruler’s administrative skill is at least 4: ×1.05
    • Ruler’s military skill is less than 4: ×0.95
    • Ruler’s military skill is at least 4: ×1.05
    • has at least 10% provinces with revolts: ×0.95
    • has at least 30% provinces with revolts: ×0.95
    • has at least 50% provinces with revolts: ×0.95
    • has the country flag: “rebellion”: ×10.00
    • has at least 15 cities ×1.60
    • has a stability of less than 0: ×0.90
    • has a stability of less than −1: ×0.90
    • has a stability of −3: ×0.90
    • has a stability of at least 1: ×1.10
    • has a stability of at least 2: ×1.10
    • has a stability of 3: ×1.10

Options:
Suppress the $PROVINCECULTURE$ rebels: Let us try to negotiate:
  • The province owner gets:
    • Treasury: −30Ducats.png
    • the flag: “rebel_negotiations”.
    • the modifier: Rebel negotiation for 180 days giving the following effects:
      • Stability cost modifier: +10%
      • National tax modifier: −5%
The AI ​​chooses this option in 75% of cases. The AI ​​chooses this option in 25% of cases.

Comment: Since the events do not check if Nationalist rebels are valid for this province, it is possible for other rebel types to spawn instead.