Advisor events

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Advisor events[1] are a group of events for countries which have hired an advisor of level 5 or 6. There is one event for every advisor type. These events are similar, even with identical Mean time to happen and Mtth modifiers. One can select through the options between a gain in stability or prestige. In addition, there is for both options an effect according to the bonuses of the advisor types (exception: philosopher). The events trigger only once.

An AI country chooses:

  • if its stability is less than 1 - option: ‘His efforts will be admired throughout the nation
  • if its stability is greater than 1 - option: ‘His reputation will reach further than our borders
  • if its stability is 1, then the chance for both options is 50%.


Events

$PHILOSOPHER$

ID: 4021
Type: Country

$PHILOSOPHER$ must certainly be one of the foremost philosophers of our time. He is probably best known for his philosophical empiricism and scepticism. He has concluded that no theory of reality is possible - there can be no knowledge of anything beyond experience.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a philosopher of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$NATURAL_SCIENTIST$

ID: 4022
Type: Country

One of our advisors, $NATURAL_SCIENTIST$ has received great support for his efforts in developing astronomical instruments and measuring and fixing the positions of stars. His observations include a comprehensive study of the solar system and accurate positions of more than 777 fixed stars.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a natural scientist of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$ARMY_REFORMER$

ID: 4023
Type: Country

One of our advisors, $ARMY_REFORMER$ has revolutionized the art of siege craft and defensive fortifications. He has fought in all the wars of $MONARCH$, and has attended frequent tours around the frontiers, redesigning and improving numerous fortifications.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has an army reformer of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$NAVAL_REFORMER$

ID: 4024
Type: Country

$NAVAL_REFORMER$, our military advisor, has stressed the importance of a more organised fleet and the necessity of a reform. He has managed to convince $MONARCH$ to commence an extensive restructuring. Battleships, galleys and other crafts will be built to strengthen the fleet.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a naval reformer of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$ARTIST$

ID: 4025
Type: Country

$ARTIST$ is considered by many as one of the greatest living artists of our time. A number of his works rank among the most famous in existence.


Trigger conditions:
  • has an artist of at least level 5 as advisor.
  • did not have this event so far.
Mean time to happen:
  • 300 months
Modifier:
  • has an artist of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$TREASURER$

ID: 4026
Type: Country

The Wealth of Nations’ was the first great work in political economy and the corner stone of what later became known as laissez-faire. $TREASURER$ has introduced the concept of the ‘invisible hand’ - the intrinsic ability of a system of perfect liberty to control itself and still give rise to an orderly society through the mechanism of competition.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a treasurer of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$THEOLOGIAN$

ID: 4027
Type: Country

One of our advisors, $THEOLOGIAN$, must certainly be one of the greatest scholars of our time. His field of expertise in patristic and classical literature has had a great influence on theological debate in our nation. As a man of the middle ground his views have made him a beacon for those who value liberty more than orthodoxy.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a theologian of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$STATESMAN$

ID: 4028
Type: Country

One of our advisors, $STATESMAN$, has published the crowning achievement of his literary career - ‘The Spirit of Laws’. This monumental work has been celebrated for three of its numerous theories: the classification of governments, the influences on politics and the most important one - the theory of the separation of powers.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a statesman of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$COLONIAL_GOVERNOR$

ID: 4029
Type: Country

One of our advisors, $COLONIAL_GOVERNOR$, has greatly helped intensify colonisation and increase stability in our colonies.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a colonial governor of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$SPYMASTER$

ID: 4030
Type: Country

$SPYMASTER$’s perfect organization of a secret service and spying network has proven extremely efficient in aborting all conspiracies against $MONARCH$'s life and all other political and diplomatic plots.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a spymaster of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$DIPLOMAT$

ID: 4031
Type: Country

$DIPLOMAT$ is a greatly accomplished diplomat well known for his efforts in establishing our nation as a major diplomatic force.


Trigger conditions:
  • has a diplomat of at least level 5 as advisor.
  • did not have this event so far.
Mean time to happen:
  • 300 months
Modifier:
  • has a diplomat of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$TRADER$

ID: 4032
Type: Country

$TRADER$ is a very proficient merchant, renowned for his attempts to improve trade customs and to stabilize the economy of our nation.


Trigger conditions:
  • has a trader of at least level 5 as advisor.
  • did not have this event so far.
Mean time to happen:
  • 300 months
Modifier:
  • has a trader of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$SHERIFF$

ID: 4100
Type: Country

Excellent work is been done in the shires, lead by $SHERIFF$ himself.


Trigger conditions:
  • has a sheriff of at least level 5 as advisor.
  • did not have this event so far.
Mean time to happen:
  • 300 months
Modifier:
  • has a sheriff of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$HIGH_JUDGE$

ID: 4101
Type: Country

People’s faith in our justice systems is high thanks to $HIGH_JUDGE$.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a high judge of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$ALDERMAN$

ID: 4102
Type: Country

Our take from the production of our provinces is at a high thanks to the excellent work done.


Trigger conditions:
  • has an alderman of at least level 5 as advisor.
  • did not have this event so far.
Mean time to happen:
  • 300 months
Modifier:
  • has an alderman of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$COLONEL$

ID: 4103
Type: Country

Mercenaries around the continent have all heard of $COLONEL$, they all know who is the man to work for.


Trigger conditions:
  • has a colonel of at least level 5 as advisor.
  • did not have this event so far.
Mean time to happen:
  • 300 months
Modifier:
  • has a colonel of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$MASTER_OF_MINT$

ID: 4104
Type: Country

The mint is functioning at full efficiency and the coinage has never been so pure, $MASTER_OF_MINT$ is the man responsible.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a master of mint of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$BANKER$

ID: 4105
Type: Country

The confidence people have in $BANKER$ means that we have no shortage of people willing to lend to us. It strengthens our hand in negotiations.


Trigger conditions:
  • has a banker of at least level 5 as advisor.
  • did not have this event so far.
Mean time to happen:
  • 300 months
Modifier:
  • has a banker of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$LORD_PROPRIETOR$

ID: 4106
Type: Country

$LORD_PROPRIETOR$ is running his colonial company with much skill, the attraction of the new world is even stronger.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a Lord proprietor of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$PIONEER$

ID: 4107
Type: Country

$PIONEER$ has been doing superb work blazing a trail for our colonists


Trigger conditions:
  • has a pioneer of at least level 5 as advisor.
  • did not have this event so far.
Mean time to happen:
  • 300 months
Modifier:
  • has a pioneer of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$GRAND_ADMIRAL$

ID: 4108
Type: Country

*$GRAND_ADMIRAL$ is without doubt the greatest commander our fleet has ever seen.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a grand Admiral of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$NAVAL_ORGANISER$

ID: 4109
Type: Country

$NAVAL_ORGANISER$ is doing amazing work in the organisation of our fleet.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a naval organiser of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$NAVIGATOR$

ID: 4110
Type: Country

The reputation of $NAVIGATOR$ is second to none, our sailors can sail further than other comparable nations thanks to his talents.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a navigator of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$REAR_ADMIRAL$

ID: 4111
Type: Country

A man of great naval experience, $REAR_ADMIRAL$ is probably the best man we have ever had in the job.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a Rear Admiral of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$PRIVATEER$

ID: 4112
Type: Country

Yaaar me hearties!


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a privateer of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$SERGEANT_MAJOR_GENERAL$

ID: 4113
Type: Country

He is definitely proving to be a great inspiration to our troops and providing good training for our leaders. With $SERGEANT_MAJOR_GENERAL$, we will get the best led army in the world.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a Sergeant Major General of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$GRAND_CAPTAIN$

ID: 4114
Type: Country

Troops feel good when they know a good man is directing operations. $GRAND_CAPTAIN$ is probably the greatest military mind our country has ever seen.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a grand Captain of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$ARMY_ORGANISER$

ID: 4115
Type: Country

A first rate organiser, $ARMY_ORGANISER$ has done fantastic work with our armies. Tales of his abilities have spread far and wide.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has an army organiser of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$COMMANDANT$

ID: 4116
Type: Country

A drillmaster par excellence, $COMMANDANT$ has turned our army into clockwork automatons that don’t flinch on the battlefield.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a commandant of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$QUARTERMASTER$

ID: 4117
Type: Country

To many in the army, especially those that end up dying due to various things outside battles, the quartermaster seems to do nothing. However to those that understand the complexity of logistics $QUARTERMASTER$ is a true genius.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a quartermaster of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$RECRUITMASTER$

ID: 4118
Type: Country

Joining the army is usually an automatic death sentence, if you actually survive the variously illnesses and poor rations then someone will come along and shoot you in a battle (usually enemy troops). With this in mind people aren’t that keen to join up, but $RECRUITMASTER$ uses his talents to ‘persuade’ yet more men to join the colours.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a master recruiter of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$FORTIFICATION_EXPERT$

ID: 4119
Type: Country

To our enemies the effort we put into defending our fortresses seems cowardly. However $FORTIFICATION_EXPERT$ gets the last laugh as attrition slowly eats way their enemies while we sit snugly inside our fortresses.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a military engineer of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$INQUISITOR$

ID: 4120
Type: Country

Always knowing just the right questions to ask $INQUISITOR$ strikes fear into the hearts of those that would spy upon us. His presence alone is enough to plant the ssed of failure before the mission has even begun.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has an inquisitor of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$AMBASSADOR$

ID: 4121
Type: Country

The man with the silver tongue and the contacts. Thanks to $AMBASSADOR$ we always know the right person to speak too.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has an ambassador of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



$GRAND_MARSHAL$

ID: 4122
Type: Country

Our Grand Marshal has truly strengthened our dynasty’s legitimacy. Thanks to $GRAND_MARSHAL$, everyone now respects $DYNASTY$.


Trigger conditions: Mean time to happen:
  • 300 months
Modifier:
  • has a grand marshal of level 6 as advisor: ×0.9
  • has innovative vs. narrowminded less then 0: ×0.9
  • has innovative vs. narrowminded less then –2: ×0.9
  • has innovative vs. narrowminded at least 1: ×1.1
  • has innovative vs. narrowminded at least 3: ×1.1

Options:
His efforts will be admired throughout the nation: His reputation will reach further than our borders:



Footnotes

  1. These events can be found in ../events/GreatMen.txt.