Military decisions
(Redirected from Anti piracy act)
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
decisions country decisions for .
A strong navy is dependent on hardy and capable seamen. A recruiting act would enforce able-bodied men without any means of income to enlist for naval service and thereby increase the number of available seamen. | Type:
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Pass Militia Act
Declare the king and the king alone as the supreme leader of the military forces. The sole right of the militia, in all regards whether it be ordering or disposing lies in the hands of the king. | Type:
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Enlist Privateers
Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy. | Type:
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Adopt a convoy system for vessels carrying gold and other exotic goods from our colonies to prevent pirates and privateers from disrupting our trade. | Type:
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Note: The +10% increase in overseas income only seems to effect overseas direct taxes, and not overseas tariffs, which significantly reduces the benefits of this decision. |
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Pass Anti-Piracy Act
Increase the penalties severely for the act of committing piracy to come to terms with the ever-increasing problems it's causing. | Type:
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Pass Recruiting Act
A recruiting act would enforce able-bodied men without any means of income to enlist for service and thereby increase the number of regiments considerably. | Type:
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Support local shipbuilding
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Comment: Removed and replaced by buildings in Divine Wind
Establish recruiting centre
Establish official recruiting centres to increase the efficiency of the recruitment process | Type:
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Comment: Removed and replaced by buildings in Divine Wind
Establish March!
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Comment: The province will however lose these modifiers if it no longer borders a hostile nation. Removed and replaced by buildings in Divine Wind