Army missions

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Army missions are a group of missions that deal with army issues.

This missions can be found in the file ..\missions\Construction.txt and ..\missions\revolts.txt.

Fortify $PROVINCENAME$

$PROVINCENAME$ is lacking fortifications, making it vulnerable to enemy aggression, or a rebel uprising. It would be a wise move to make a fort here. Type:
  • Own provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
    • The owner of a neighbouring province has a casus belli against this country: ×2.0
    • The owner of a neighbouring province is not in the same religious group as this country: ×2.0
    • The target province is the capital of this country: ×1.5
    • The target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions:
  • The target province has a fort level 1.
Failure conditions:
  • does not own the target province.

Reward:


Improve defences in $PROVINCENAME$

The people of $PROVINCENAME$ are concerned that their defences are inadequate in the face of a possible invasion. They are begging that the fortifications be improved. Type:
  • Own provinces

Acquisition conditions:
  • has a land technology of at least level 16.
  • is not at war.
  • The target province:
    • has a fort level 1 but not a fort level 2.
    • borders another country.
Acquisition chance:
  • Base weight: 1
    • The owner of a neighbouring province has a casus belli against this country: ×2.0
    • The owner of a neighbouring province is not in the same religious group as this country: ×2.0
    • The target province is the capital of this country: ×1.5
    • The target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions:
  • The target province has a fort level 2.
Failure conditions:
  • does not own the target province.

Reward:


Create a fortress in $PROVINCENAME$

The border province of $PROVINCENAME$ could become a key battleground in a future war. Our generals believe that a major fortification upgrade is vital so that we are prepared. Type:
  • Own provinces

Acquisition conditions:
  • has a land technology of at least level 31.
  • is not at war.
  • The target province:
    • has a fort level 2 but not a fort level 4.
    • borders another country.
Acquisition chance:
  • Base weight: 1
    • The owner of a neighbouring province has a casus belli against this country: ×2.0
    • The owner of a neighbouring province is not in the same religious group as this country: ×2.0
    • The target province is the capital of this country: ×1.5
    • The target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions:
  • The target province has a fort level 4.
Failure conditions:
  • does not own the target province.

Reward:


Make $PROVINCENAME$ an impregnable fortress!

The fortress in $PROVINCENAME$ was at one point the wonder of the age, however these days it is looking distinctly obsolete. We should prioritise the modernisation of this fortress. Type:
  • Own provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
    • The owner of a neighbouring province has a casus belli against this country: ×2.0
    • The owner of a neighbouring province is not in the same religious group as this country: ×2.0
    • The target province is the capital of this country: ×1.5
    • The target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions:
  • The target province has a fort level 6.
Failure conditions:
  • does not own the target province.

Reward:


Create an army for our nation.

Our army is a mere shell of what our nation expects. We need to recruit more soldiers into our standing army, or we’ll be easy prey to our rivals. Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has an army of at least 99% of the forcelimit.
Failure conditions:
  • None

Reward:


Protect against $COUNTRY$

$COUNTRY$ has a larger army than we have. This is a major danger, as they are a rival of ours. We need to make our army larger. Type:
  • Rival countries

Acquisition conditions:
  • has an smaller army than the target country.
  • is not an ally of the target country.
Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has an larger army than the target country.
Failure conditions:
  • At least one of the following must be true:
  • is an ally of the target country.
  • is a vassal of the target country.
  • is a junior partner in personal union with the target country.
  • is the overlord of the target country.

Reward:


Defeat rebels

Our country is being ravaged by rebels, we need to make sure we have full control over our country again. Eradicate all rebels! Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1
    • at least 25% of the provinces have revolts: ×2.0
    • at least 50% of the provinces have revolts: ×2.0
    • at least 70% of the provinces have revolts: ×2.0
Temporary effects:
  • None

Success conditions:
  • does not have revolts.
Failure conditions:
  • is at war.

Reward: