|At the start of the Grand Campaign – 14 October 1399|
|Government type||Feudal Monarchy|
|Number of provinces||1|
|Center of Trade||none|
|Other accepted cultures||None|
Militarily, Bar has few options to expand locally, with most of its neighbours being several times larger than itself, including France and Burgundy. The latter of these has a core on Bar's only province, Barrois, which puts its independence seriously in question. As a member of the Holy Roman Empire, Bar has some form of protection, but a weak emperor can be Bar's downfall.
Heir to the Throne
Naturally, Bar's first goal is to survive, but the player should wait for an opportunity rather than attempting to make his own luck. While waiting for a chance at freedom, merchants should be sent to every Centre of Trade within reach, and slider changes should focus on Free Trade. This way a steady source of income can be built up to fund Bar's actions.
These actions are more diplomatic than military; securing allies and generally bribing Burgundy are the two main ways Bar will normally spend its money. Eventually, however, it will need to gain a second province if it is to evade the designs of France or Burgundy. Two main options exist for this:
- A Burgundian province. This is the harder of the two goals, and will generally only be possible when they are fighting France or Austria and Bar fields an army of mercenaries.
- An Imperial province. This is much more manageable for Bar, but brings with it the threat of the Emperor's revenge. Again, this is tricky to pull off, especially for Bar.
- Main article: European minors