Wartime missions

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Wartime missions are a group of five missions for countries at war.

Divine Wind

Blockade $PROVINCENAME$

To win this war we must pursue all means at our disposal. We must start to throttle the enemy by blockading $PROVINCENAME$.[1] Type:
  • Enemy provinces

Acquisition conditions:
  • has at least 1 port.
  • has a naval technology of at least level 9.
  • has at least 1 big ship.
  • The target province:
    • is controlled by its owner.
    • is not under siege.
    • has a port.
    • is not blockaded.
  • This mission was not the last mission of this country.
Acquisition chance:
  • Base weight: 1
    • is not on the same continent as the target province: ×0.0
    • has less than 30 big ships: ×0.1
Temporary effects:
  • None

Success conditions:
  • The target province is blockaded.
Failure conditions:
  • At least one of the following must be true:
    • has not a port.
    • has not a big ship.
    • is not at war with target province owner.
    • The target province is not controlled by its owner.
    • The target province is under siege.

Reward:


Break blockade at $PROVINCENAME$

The hostile blockade is draining resources from us, which we could put to good use. We must break the blockade on $PROVINCENAME$. Type:
  • Own provinces

Acquisition conditions:
  • has at least 1 big ship.
  • The target province:
    • is controlled by this country.
    • has a port.
    • is blockaded.
Acquisition chance:
  • Base weight: 1
Temporary effects:
  • None

Success conditions:
  • The target province is not blockaded.
Failure conditions:
  • At least one of the following must be true:
    • does not control the target province.
    • does not have a big ship.

Reward:


Save $PROVINCENAME$

$PROVINCENAME$ is under siege by our enemies. We must show the world the fighting spirit we possess and make the lifting of this siege a priority. Type:
  • Own provinces

Acquisition conditions:
  • The target province:
    • is controlled by this country.
    • is under siege.
  • This mission was not the last mission of this country.
Acquisition chance: Temporary effects:
  • None

Success conditions:
  • The target province:
    • is controlled by this country.
    • is not under siege.
Failure conditions:
  • does not control the target province.

Reward:


Retake $PROVINCENAME$

$PROVINCENAME$ is currently occupied by enemy forces, we need to retake it quickly! Type:
  • Own provinces

Acquisition conditions:
  • does not control the target province.
  • The target province is under siege.
Acquisition chance: Temporary effects:
  • None

Success conditions:
  • controls the target province.
  • The target province is not under siege.
Failure conditions:
  • None

Reward:


Keep our capital safe

We are in a war versus $COUNTRY$, and while they have a strong army, we must make sure that our capital do not fall to $COUNTRY_ADJ$ control during this war. Type:
  • War countries

Acquisition conditions:
  • controls its capital.
  • The target country:
    • is at war with this country.
    • is a neighbour of this country.
    • has at least as much infantry as this country.
Acquisition chance: Temporary effects:
  • None

Success conditions:
  • is not at war with the target country.
Failure conditions:
  • does not control its capital.

Reward:



Footnotes

  1. Uncorrected ingame text: To win this war we must purse all means at our disposal. We must start to throttle the enemy by blockading $PROVINCENAME$