Brazilian Quest for Independence

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

This is a country event which creates the cores necessary to cause the creation of the Brazil.

Conditions

The following conditions must be met for the event to fire:

  • Brazil must not exist.
  • Brazilian cores must not exist on any 1 the following provinces:
    • Marahnao
    • Ceara
    • Oeiras
    • Rio Grande
    • Itamaraca
    • Pernambuco
    • Bahia
    • Ilheus
    • Diamentina
    • Porto Seguro
    • Rio de Janeiro
    • Santo Amaro
    • Sao Vicente
  • One must own any 1 of the following provinces:
    • Ceara
    • Pernambuco
    • Bahia
    • Santo Amaro
    • Sao Vicente
  • The year must be at least 1750.

Mean Time to Happen

The mean time to happen for this event is 480 months.

  • Centralization/Decentralization slider set to -1 or -2 decreases MTTH by 10%.
  • Centralization/Decentralization slider set to -3 or -4 decreases MTTH by 20%.
  • Centralization/Decentralization slider set to -5 or lower decreases MTTH by 30%.
  • Centralization/Decentralization slider set to 1 or 2 increases MTTH by 10%.
  • Centralization/Decentralization slider set to 3 or 4 increases MTTH by 20%.
  • Centralization/Decentralization slider set to 5 or higher increases MTTH by 30%.
  • Stability of -1 decreases MTTH by 10%.
  • Stability of -2 decreases MTTH by 20%.
  • Stability of -3 decreases MTTH by 30%.
  • Stability of 1 increases MTTH by 10%.
  • Stability of 2 increases MTTH by 20%.
  • Stability of 3 increases MTTH by 30%.
  • A monarch with an Administrative setting 4 decreases MTTH by 10%.
  • A monarch with an Administrative setting 3 decreases MTTH by 20%.
  • In 1760, MTTH decreases 10%.
  • In 1780, MTTH decreases an additional 20%.

Options

Option: Something has to be done

  • Set Brazil cores on the following provinces:
    • Marahnao
    • Ceara
    • Oeiras
    • Rio Grande
    • Itamaraca
    • Pernambuco
    • Bahia
    • Ilheus
    • Diamentina
    • Porto Seguro
    • Rio de Janeiro
    • Santo Amaro
    • Sao Vicente
  • Lose 1 colonist
  • Revolt in any 1 random colony.

See also