National focus decisions
This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
National focus decisions[1] are decisions for provinces affected by the national focus.
Enact settlement policy
While unpopular both locally and abroad, an active settlement policy vis-à-vis this province will bring it into our cultural sphere within fifty years or so. | Type:
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Revoke settlement policy
Revoking the settlement policy in this province will be seen as a defeat conceded. Nevertheless, it might be a wise choice. | Type:
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Expand the bureaucracy
They say that laws breed more laws, and nowhere is this more true than in the hallowed halls of public administration. With our national focus on the capital, we can ask our officials to expand the national bureaucracy. | Type:
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Comment: The country modifier “Expanded bureaucracy” was changed with Divine Wind .
Formalize scales, weights and measures.
Have you ever tried converting perches to pikes, and realized along the way that you lost a number? Headaches? Sleepless nights? Not anymore! With the national focus on our capital, our bureaucracy offers to formalize the weights and measures system. Besides increasing our income due to more efficient transactions, this reform will also make the population more content with our rule, as they learn that they do not pay their taxes on crooked scales. | Type:
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Comment: The country modifier “Formalized scales, weights and measures.” was changed with Divine Wind .
Heir to the throne
Enact Land Reform
Improve the efficiency of land use in this province by reappropriating land and land owners into more efficient units. | Type:
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Build a glorious monument
Like the Parthenon of Athens, or the Pyramids of Egypt, this lasting monument to our nation's undying glory will stand the test of time, and voice an eternal reminder of our presence in the world. | Type:
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Comment: In Divine Wind this province decision is replaced by the unique building: Glorious monument.
Conduct population census
Keeping track of ones subjects isn't always an entirely trivial task. Conducting a population census in this province will give us a better idea of the people living there, and boost recruitment and taxation efforts. | Type:
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Order canal project
While trade has great potential in this province, we aren't really making the most of it. A canal project would greatly help improve communications and trade. | Type:
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Comment: In Divine Wind this province decision is replaced by the unique building: Canal.
Build post office
By setting up a post office in this province we can improve not only local trade, but also, more importantly, internal government communication. | Type:
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Comment: In Divine Wind this province decision is replaced by the building: Post office.
Declare archdiocese
While the term itself is Christian, this decision represents a general, localized center of religious authority. By establishing and Arch Diocese in this province, we'll reduce local revolt risk, and improve our own government administration. | Type:
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Comment: Ingame naming is ‘Declare Arch Diocese’.
Extend road network
Road Networks can be built in Capital provinces, National Focus provinces, and in provinces that neighbor provinces with already existing Road Networks. By extending the road network, much of our local administration will run smoother | Type:
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Comment: In Divine Wind this province decision is replaced by the building: Road network.
Establish grain depot
A wise man would say, many years later, that an army marches on its stomach. While the saying is of a latter date, the truth of the statement was there all along. Establish a national grain depot in $PROVINCENAME$ to support our army | Type:
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Comment: In Divine Wind this province decision is replaced by the unique building: Grain depot.
Footnotes
- ↑ This decisions can be found in ../decisions/NationalFocusProvince.txt.