National focus decisions

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

National focus decisions[1] are decisions for provinces affected by the national focus.

Enact settlement policy

While unpopular both locally and abroad, an active settlement policy vis-à-vis this province will bring it into our cultural sphere within fifty years or so. Type:
  • Province

Visibility conditions: Acquisition conditions:

Effects:
  • gets the province modifier “Settlement policy” giving the following effects until the policy succeeds or is canceled:
  • The province owner:
    • Magistrates: –3.
    • Colonists: –2.
AI behavior:
  • will enact this decision if
    • This province is a center of trade.
    • The province owner has less than 8 infamy.
    • The province owner has at least 3 magistrates.


Revoke settlement policy

Revoking the settlement policy in this province will be seen as a defeat conceded. Nevertheless, it might be a wise choice. Type:
  • Province

Visibility conditions: Acquisition conditions:

Effects: AI behavior:
  • will never enact this decision.


Expand the bureaucracy

They say that laws breed more laws, and nowhere is this more true than in the hallowed halls of public administration. With our national focus on the capital, we can ask our officials to expand the national bureaucracy. Type:
  • Province

Visibility conditions: Acquisition conditions:

Effects:
  • The province owner gets:
    • gets the country modifier “Expanded bureaucracy”, giving the following effects:
      • Magistrates: +0.25 yearly
      • National tax modifier: –5%
    • Magistrates: –4
AI behavior:
  • will always enact this decision.

Comment: The country modifier “Expanded bureaucracy” was changed with Divine Wind DW.png.


Formalize scales, weights and measures.

Have you ever tried converting perches to pikes, and realized along the way that you lost a number? Headaches? Sleepless nights? Not anymore! With the national focus on our capital, our bureaucracy offers to formalize the weights and measures system. Besides increasing our income due to more efficient transactions, this reform will also make the population more content with our rule, as they learn that they do not pay their taxes on crooked scales. Type:
  • Province

Visibility conditions: Acquisition conditions:

Effects: AI behavior:
  • will always enact this decision.

Comment: The country modifier “Formalized scales, weights and measures.” was changed with Divine Wind DW.png.


Heir to the throne

Enact Land Reform

Improve the efficiency of land use in this province by reappropriating land and land owners into more efficient units. Type:
  • Province

Visibility conditions: Acquisition conditions:

Effects:
  • gets the province modifier “Land Reform” indefinitely, giving the following effects:
  • The province owner gets:
    • Magistrates: –2
AI behavior:
  • will always enact this decision.


Build a glorious monument

Like the Parthenon of Athens, or the Pyramids of Egypt, this lasting monument to our nation's undying glory will stand the test of time, and voice an eternal reminder of our presence in the world. Type:
  • Province

Visibility conditions:
  • is affected by the national focus.
  • has the same culture as the province owner.
  • has the same religion as the province owner.
  • has a base tax of at least 8Ducats.png.
  • does not have the modifier: “Glorious monument”.
  • No neighbouring province has the modifier: “Glorious monument”.
Acquisition conditions:
  • has at least 300Ducats.png.
  • The province owner has at least 5 magistrates.

Effects: AI behavior:
  • will enact this decision if
    • this country has at least 1000Ducats.png.

Comment: In Divine Wind DW.png this province decision is replaced by the unique building: Glorious monument.


Conduct population census

Keeping track of ones subjects isn't always an entirely trivial task. Conducting a population census in this province will give us a better idea of the people living there, and boost recruitment and taxation efforts. Type:
  • Province

Visibility conditions: Acquisition conditions:

Effects:
  • gets the modifier: “Population census conducted” for 5 years, giving the following effects:
  • One of the following:
    • 50% chance: Population: +10%
    • 50% chance: Population: −10%
  • The province owner gets:
    • Magistrates: −1
AI behavior:
  • will enact this decision if
    • this country has 5 magistrates.


Order canal project

While trade has great potential in this province, we aren't really making the most of it. A canal project would greatly help improve communications and trade. Type:
  • Province

Visibility conditions: Acquisition conditions:
  • The province owner:
    • has at least 4 magistrates.
    • has at least 40Ducats.png in the treasury.

Effects:
  • gets the modifier: “Canal project” indefinitely, giving the following effect:
    • Local trade income modifier: +20%
  • The province owner gets:
    • Magistrates: −4
    • Treasury: −40Ducats.png
AI behavior:
  • will enact this decision if
    • this country has at least 200Ducats.png in the treasury.

Comment: In Divine Wind DW.png this province decision is replaced by the unique building: Canal.


Build post office

By setting up a post office in this province we can improve not only local trade, but also, more importantly, internal government communication. Type:
  • Province

Visibility conditions: Acquisition conditions:
  • The province owner:

Effects:
  • gets the province modifier: “Post office” indefinitely, giving the following effects:
  • The province owner:
AI behavior:
  • will always enact this decision.

Comment: In Divine Wind DW.png this province decision is replaced by the building: Post office.


Declare archdiocese

While the term itself is Christian, this decision represents a general, localized center of religious authority. By establishing and Arch Diocese in this province, we'll reduce local revolt risk, and improve our own government administration. Type:
  • Province

Visibility conditions: Acquisition conditions:

Effects:
  • gets the province modifier: “Archdiocese” indefinitely, giving the following effects:
  • The province owner:
    • Magistrates: −3
AI behavior:
  • will always enact this decision.

Comment: Ingame naming is ‘Declare Arch Diocese’.


Extend road network

Road Networks can be built in Capital provinces, National Focus provinces, and in provinces that neighbor provinces with already existing Road Networks. By extending the road network, much of our local administration will run smoother Type:
  • Province

Visibility conditions:
  • does not have the province modifier: “Road network”.
  • One of the following must be true:
    • is affected by the national focus.
    • is capital.
    • A neighbouring province has the province modifier: “Road network”.
  • The province owner has a government technology of at least level 12.
Acquisition conditions:

Effects:
  • gets the province modifier: “Road network” indefinitely, giving the following effects:
  • The province owner:
    • Magistrates: −1
AI behavior:
  • will always enact this decision.

Comment: In Divine Wind DW.png this province decision is replaced by the building: Road network.


Establish grain depot

A wise man would say, many years later, that an army marches on its stomach. While the saying is of a latter date, the truth of the statement was there all along. Establish a national grain depot in $PROVINCENAME$ to support our army Type:
  • Province

Visibility conditions: Acquisition conditions:

Effects:
  • gets the modifier: “Grain depot” which grants:
  • The province owner:
    • Magistrates: −5
AI behavior:
  • None

Comment: In Divine Wind DW.png this province decision is replaced by the unique building: Grain depot.


Footnotes

  1. This decisions can be found in ../decisions/NationalFocusProvince.txt.