Church attendance duty
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Church attendance duty | |
---|---|
Culture national idea | |
![]() Church attendance duty | |
Introduced | ![]() |
Requirement(s) | None |
Effects | Stability cost modifier: −33% |
Effects since ![]() |
Stability cost modifier: −33% Papal influence: +5% yearly |
Church attendance duty is a national idea which decreases stability costs.
Ingame description
By adopting a mandatory church attendance policy, the emphasis on religious values and beliefs will unquestionably minimize the costs of maintaining law and order.
Related events
- Required for Church mobilises population (6158)
- Enables Liberal backlash (6159)
- Slower ×1.2 Submission of the clergy (9600)
- Faster ×0.8 Cultural assimilation (7200)
- Required for Temple built (6408)
- If not Reformed, slower ×2.0 Spread of the Reformation (2012) - If Reformed, faster ×0.8
- If not Reformed, slower ×2.0 Spread of the Reformation (II) (2013) - If Reformed, faster ×0.8
- If not Protestant, slower ×2.0 Spread of Protestantism (2002) - If Protestant, faster ×0.8
- If not Protestant, slower ×2.0 Spread of Protestantism (II) (2003) - If Protestant, faster ×0.8
- Faster ×0.95 Rise of religious intolerance (2034)
Related decisions
- Required for religious decision: Pass Witchcraft Act
- Disables religious decision: Pass Act of Uniformity
- Required for cultural decision: Gilded iconography
Related missions
- Chance ×1.0:
- Religious mission: Convert $COUNTRY$
- Chance ×3.0:
- Religious missions: Convert $PROVINCENAME$; Restore the Holy See; Solidify our papal relations
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |