Civil war
This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Civil war[1] is an event chain that can hit countries with negative stability and infamy of at least 30% of the limit.
Beginning
Civil war!
$MONARCH$’s continuous scheming and plotting has infuriated the nobles and made $MONARCH$ some powerful enemies among the aristocracy. It won’t take long before the whispers and rumours of plots to end the misrule will turn into reality and our nation will be plunged into a drawn-out power struggle. | |||||||
Trigger conditions:
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Mean time to happen:
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Modifier:
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Options: | |||||||
Support the opposition:
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Support $MONARCH$:
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The AI chooses this option in 40% of cases. | The AI chooses this option in 60% of cases. |
Comment: All players get an informative popup with the event title and the event description.
Chain links
The following events are firing only once every event chain.
A cry for help
The opposition against $MONARCH$ has been attracting more supporters by the day and the possibility of a deposition is becoming very plausible. In a desperate attempt to save the throne and restore order, $MONARCH$ has turned to $COUNTRY$’s foreign allies asking for help. | |||||||
Trigger conditions: | Mean time to happen:
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Request aid from your allies:
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Rely on your own strength:
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The AI chooses this option in 40% of cases. | The AI chooses this option in 60% of cases. |
Unscrupulous in-laws
A Royal Marriage can sometimes be a blessing but in our weakened state, due to the clash between the monarch and the aristocracy, it is nothing less than a curse. Opportunistic in-laws are regarding this as the perfect timing to expand their influence and obtain more power. | |||||||
Trigger conditions:
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Mean time to happen:
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Modifier:
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Options: | |||||||
Take appropriate measures:
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Ignore their pathetic attempts:
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The AI chooses this option in 40% of cases. | The AI chooses this option in 60% of cases. |
$PROVINCENAME$ is lost
$PROVINCENAME$ has fallen into the hands of the rebel forces. They have managed to overthrow the local government and have proclaimed $PROVINCENAME$ as theirs. News have reached us that they are preparing for a new attack as we speak. | |||||||
Trigger conditions:
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Mean time to happen:
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Modifier:
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Options: | |||||||
We must regroup before they attack again:
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We’ll have to accept defeat, for now:
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Army deserters
The morale of our troops is sinking and groups of deserters have been spotted joining the rebel ranks. If this continues there is no way we can stop them from taking control over $PROVINCENAME$. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
Try to strengthen their morale:
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We have no resources for that: |
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End
Retreating rebels
Our troops are gaining ground. It seems that many of the rebels have lost their incentive to fight and as a result large groups are retreating. This is our chance to end this madness and restore order. | |||||||
Trigger conditions:
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Mean time to happen:
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Modifier:
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Options: | |||||||
Prepare for a final battle:
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Let them run: |
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This event chain could also be ended through total war.
Footnotes
- ↑ These events can be found in ../events/CivilWar.txt.
- ↑ This flag is set by the events: Civil war brings our nation to its knees or Civil disorder transfer into chaos at the beginning of total war event chain.
- ↑ 3.0 3.1 This country gets the country flag: “civil_war”.
- ↑ 4.0 4.1 4.2 4.3 4.4 This country has the flag: “civil_war which is set by the event: Civil war!.
- ↑ 5.0 5.1 This mtth modifier should actually be: • has a stability of less than 0: ×0.9
- ↑ 6.0 6.1 Removes the country flag: “civil_war” from this country.