Civil war

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Civil war[1] is an event chain that can hit countries with negative stability and infamy of at least 30% of the limit.

Beginning

Civil war!

ID: 3091
Type: Country

$MONARCH$’s continuous scheming and plotting has infuriated the nobles and made $MONARCH$ some powerful enemies among the aristocracy. It won’t take long before the whispers and rumours of plots to end the misrule will turn into reality and our nation will be plunged into a drawn-out power struggle.


Trigger conditions: Mean time to happen:
  • 720 months
Modifier:
  • has at least 10% provinces with revolts: ×0.9
  • has a stability of less than −1: ×0.9
  • has a stability of less than −2: ×0.9
  • has infamy of at least 45% of the limit: ×0.9
  • has a prestige of at least 20: ×1.1
  • has a prestige of at least 30: ×1.1
  • has a statesman as advisor: ×1.1
  • has a statesman of at least level 5 as advisor: ×1.1
  • has a statesman of level 6 as advisor: ×1.1

Options:
Support the opposition: Support $MONARCH$:
The AI ​​chooses this option in 40% of cases. The AI ​​chooses this option in 60% of cases.

Comment: All players get an informative popup with the event title and the event description.

Chain links

The following events are firing only once every event chain.

A cry for help

ID: 3092
Type: Country

The opposition against $MONARCH$ has been attracting more supporters by the day and the possibility of a deposition is becoming very plausible. In a desperate attempt to save the throne and restore order, $MONARCH$ has turned to $COUNTRY$’s foreign allies asking for help.


Trigger conditions:
  • is in a civil war.[4].
  • has at least 15% provinces with revolts.
  • has at least 2 allies.
  • This event occurs only once during a civil war.
Mean time to happen:
  • 24 months
Modifier:
  • has at least 20% provinces with revolts: ×0.9
  • has at least 30% provinces with revolts: ×0.9
  • has a least 3 allies: ×0.9
  • has a least 4 allies: ×0.9
  • has a stability of at least 0: ×0.9[5]
  • has a stability of at least 1: ×1.1
  • has a statesman as advisor: ×1.1
  • has a statesman of level 6 as advisor: ×1.1

Options:
Request aid from your allies: Rely on your own strength:
  • the country flag: “allies”.
  • A random own core province is controlled by rebels.
  • Revolutionaries spawn in 2 random own core province.
The AI ​​chooses this option in 40% of cases. The AI ​​chooses this option in 60% of cases.


Unscrupulous in-laws

ID: 3093
Type: Country

A Royal Marriage can sometimes be a blessing but in our weakened state, due to the clash between the monarch and the aristocracy, it is nothing less than a curse. Opportunistic in-laws are regarding this as the perfect timing to expand their influence and obtain more power.


Trigger conditions: Mean time to happen:
  • 36 months
Modifier:
  • has at least 3 royal marriages: ×0.9
  • has at least 20% provinces with revolts: ×0.9
  • has at least 30% provinces with revolts: ×0.9
  • has a stability of at least 0: ×0.9[5]
  • has a stability of at least 1: ×1.1
  • has a diplomat as advisor: ×1.1
  • has a diplomat of level 6 as advisor: ×1.1
  • Ruler’s diplomatic skill is at least 7: ×1.1
  • Ruler’s diplomatic skill is at least 8: ×1.1

Options:
Take appropriate measures:
  • the country flag: “unscrupulous_inlaws”.
  • Stability: −1
  • A random own core province is controlled by rebels.
  • Revolutionaries spawn in 1 random own core province.
Ignore their pathetic attempts:
The AI ​​chooses this option in 40% of cases. The AI ​​chooses this option in 60% of cases.


$PROVINCENAME$ is lost

ID: 3094
Type: Province

$PROVINCENAME$ has fallen into the hands of the rebel forces. They have managed to overthrow the local government and have proclaimed $PROVINCENAME$ as theirs. News have reached us that they are preparing for a new attack as we speak.


Trigger conditions:
  • The province owner:
  • This event occurs only once during a civil war.
Mean time to happen:
  • 24 months
Modifier:
  • The province owner:
    • does not have a statesman as advisor: ×0.9
    • has a statesman as advisor: ×1.1
    • Ruler’s administrative skill is less than 5: ×0.9
    • Ruler’s administrative skill is at least 7: ×1.1
    • has a stability of less than 0: ×0.9
    • has a stability of at least 2: ×1.1
    • Ruler is a general: ×1.1
  • has a constable: ×1.1

Options:
We must regroup before they attack again: We’ll have to accept defeat, for now:
  • is controlled by rebels.
  • The province owner gets:
    • the country flag: “rebel_control”.
    • Prestige: −5
    • the modifier: Decreased morale for 300 days giving the following effect:
      • Morale of armies: −0.05
      • Morale of navies: −0.05
      • National regiment recruitment time: −30%
      • National ship construction time: −30%
  • Revolutionaries spawn in 1 random core province of the province owner.



Army deserters

ID: 3095
Type: Province

The morale of our troops is sinking and groups of deserters have been spotted joining the rebel ranks. If this continues there is no way we can stop them from taking control over $PROVINCENAME$.


Trigger conditions:
  • The province owner:
  • has a base manpower of at least 2.
  • This event occurs only once during a civil war.
Mean time to happen:
  • 24 months
Modifier:
  • The province owner:
    • has a prestige of less than 1: ×0.9
    • Ruler’s administrative skill is less than 5: ×0.9
    • Ruler’s administrative skill is less than 4: ×0.9
    • Ruler’s military skill is less than 5: ×0.9
    • Ruler’s military skill is less than 4: ×0.9
    • Ruler’s administrative skill is at least 7: ×1.1
    • Ruler’s administrative skill is at least 8: ×1.1
    • Ruler’s military skill is at least 7: ×1.1
    • Ruler’s military skill is at least 8: ×1.1
    • Ruler is a general: ×1.1

Options:
Try to strengthen their morale:
  • The province owner gets:
    • the country flag: “deserting_troops”.
    • Treasury: −60Ducats.png
    • the modifier: Morale boost for 300 days giving the following effect:
We have no resources for that:
  • Base manpower: −1
  • The province owner gets:
    • the country flag: “deserting_troops”.
    • the modifier: Deserters for 300 days giving the following effect:



End

Retreating rebels

ID: 3096
Type: Country

Our troops are gaining ground. It seems that many of the rebels have lost their incentive to fight and as a result large groups are retreating. This is our chance to end this madness and restore order.


Trigger conditions: Mean time to happen:
  • 48 months
Modifier:
  • has a prestige of at least 20: ×0.9
  • has a prestige of at least 30: ×0.9
  • has a prestige of at least 40: ×0.9
  • has a prestige of less than 1: ×1.1
  • has a stability of at least 1: ×0.9
  • has a stability of at least 2: ×0.9
  • has a stability of 3: ×0.9
  • has a stability of less than 0: ×1.1
  • has the flag: “deserting_troops”: ×1.1

Options:
Prepare for a final battle: Let them run:
  • Civil war ends.[6]
  • Stability: +2
  • Infamy: −3
  • Remove the flags: “allies”, “unscrupulous_inlaws”, “rebel_control” and “deserting_troops”.



This event chain could also be ended through total war.

Footnotes

  1. These events can be found in ../events/CivilWar.txt.
  2. This flag is set by the events: Civil war brings our nation to its knees or Civil disorder transfer into chaos at the beginning of total war event chain.
  3. 3.0 3.1 This country gets the country flag: “civil_war”.
  4. 4.0 4.1 4.2 4.3 4.4 This country has the flag: “civil_war which is set by the event: Civil war!.
  5. 5.0 5.1 This mtth modifier should actually be: • has a stability of less than 0: ×0.9
  6. 6.0 6.1 Removes the country flag: “civil_war” from this country.