Colonial ventures
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
- For other uses see: Colonial ventures (disambiguation).
Colonial ventures | |
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Exploration national idea | |
![]() Colonial ventures | |
Introduced | ![]() |
Requirement(s) | None |
Effects | Colonists: +1 yearly |
Colonial ventures is a national idea which increases the number of colonists.
Ingame description
Enables us to send more Colonists to uncharted lands.
Related events
- Required for Colonial company founded (6138)
- Required for Colonial company goes bankrupt (6139)
- Disables National decline (1071)
- Required for Colonial ventures (1076)
- Faster (×0.95) Colonial expansion (6400)
- Chance ×2.0 Rush of colonists (5022)
- Faster (×0.90) Trade expansion (9551)
Related decisions
- Required for Colonial expansion decision (or Land of opportunity)
Related missions
- Chance ×2.0:
- Ming missions: Discover India
- Dutch missions: Discover the Caribbean, Colonise the Caribbean, Discover North America, Colonise North America, Colonise South Africa, Colonise the East Indies, Colonise Guiana, Discover Australia
- English/British missions: Discover North America, Establish a colony in North America, Discover the Caribbean, Colonise the Caribbean, Discover India, Gain a foothold in the Indian trade, Chart Southern Ocean, Prison problems
- French missions: Discover North America, Establish bases in North America, Discover the Caribbean, Establish bases in the Caribbean
- Portuguese missions: Push to India, Establish a base in India, Establish a presence in the Spice Islands
- Swedish missions: Sweden in the New World
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |