Colonist

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

A colonist is one of the specialist agents who is capable of colonizing unoccupied land, as well as horde territory. They each represent 100 settlers, thus each successful colonist increases the population of a colony by 100. In order to hire an explorer or conquistadors one needs a colonist.

Number of colonists

The number of colonists a country gets depends on the following factors:

In addition, certain missions immediately provide colonists when completed.

Former versions

in EU3.gif and NA.gif:

Colonist chance

The base chance of success is 35%[5], which is modified by:

Also, lucky AI nations get an additional 10% chance[4].

Former versions

in EU3.gif and NA.gif:

The base chance of success is 35%, which is modified by:

Also, lucky AI nations get an additional 10% chance.

Colonist cost

The base cost to send a colonist are 20Ducats.png[9], which are modified by:

Former versions

in EU3.gif and NA.gif:

The base cost to send a colonist are 20Ducats.png, which are modified by:

See also

Footnotes

  1. 1.0 1.1 1.2 See in ..\common\religion.txt.
  2. See in ..\common\ideas.txt.
  3. See in ..\decisions\venice.txt.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 See in ..\common\static_modifiers.txt.
  5. See #_EDEF_COLONIST_CHANCE_, in ..\common\defines.txt.
  6. See in ..\common\advisortypes.txt.
  7. 7.0 7.1 7.2 7.3 7.4 See in ..\decisions\colonial.txt.
  8. See in ..\common\tradegoods.txt.
  9. See #_EDEF_MISSIONARY_COST_, in ..\common\defines.txt.
  10. See in ..\common\policies.txt.
  11. See in ..\decisions\Military.txt.