Engineer corps events

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine and Heir to the Throne 4.1b.
Please help update this page to include information on the DW expansion.

Engineer corps events[1] are 12 province events based on the national idea: Engineer corps. This events were removed with DW.png “Divine Wind” expansion.

Fortification effort

ID: 6118
Type: Province

Our Engineering Corps is currently short of things to do, however they have found a province without any fortifications and have taken upon themselves to sort this out.


Trigger conditions: Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is at war: ×0.95

Options:
That is very nice of them:
  • Level 1 fort


Fortification enhancement

ID: 6119
Type: Province

Our Engineering Corps has found a minor fortification that could do with some improvments.


Trigger conditions:
  • has a level 1 fort.
  • does not have a level 2 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is at war: ×0.95

Options:
We must always seek improvements wherever possible:
  • Level 2 fort


Our engineers are busy

ID: 6120
Type: Province

Our Engineer Corps is always finding ways to keep themselves occupied. Today they upgraded a fortification in one of our provinces.


Trigger conditions:
  • has a level 2 fort.
  • does not have a level 3 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is at war: ×0.95

Options:
We are pleased:
  • Level 3 fort


Fortification works

ID: 6121
Type: Province

Our Engineers have enhanced a fortification making it a substantial barrier to enemy forces.


Trigger conditions:
  • has a level 3 fort.
  • does not have a level 4 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is at war: ×0.95

Options:
Let’s hope someone tries to siege it:
  • Level 4 fort


Epic fortification built

ID: 6122
Type: Province

An already substantial fortification has been enhanced by our engineers, although some of our generals feel that our troops are wasted cowering behind forts.


Trigger conditions:
  • has a level 4 fort.
  • does not have a level 5 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is at war: ×0.95

Options:
One mustn’t grumble:
  • Level 5 fort


New bastions built

ID: 6123
Type: Province

Just when it seemed that our fortifications couldn't get any better. One of our engineers came up with this great idea of triangular bastions. Not only do they look great, they also seem to slow down the enemy.


Trigger conditions:
  • has a level 5 fort.
  • does not have a level 6 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is at war: ×0.95

Options:
I guess I shouldn’t complain:
  • Level 6 fort


Fort falls into disrepair

ID: 6124
Type: Province

A minor fortification has been neglected by our engineers and has fallen into disrepair. To be honest at the moment it probably wouldn't even delay a party of school children, never mind an invading army.


Trigger conditions:
  • has a level 1 fort.
  • does not have a level 2 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is not at war: ×0.95

Options:
Real men don’t hide behind forts:
  • Level 1 fort removed
Perhaps some repairs are in order:


Fort decays

ID: 6125
Type: Province

Our Engineers have sadly neglected the condition of this fortification, unless action is taken the fort will only offer minimal protection.


Trigger conditions:
  • has a level 2 fort.
  • does not have a level 3 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is not at war: ×0.95

Options:
It isn’t important:
  • Level 2 fort removed
There’s nothing money can't solve:


Fort crumbles

ID: 6126
Type: Province

A recent audit has revealed that the walls of one our fortifications are crumbling, while our engineering corps claims that there isn't enough money for repairs. If nothing is done its defensive ability will be reduced, however on the long term basis it might become a major tourist attraction in a few hundred years time, boosting the local economy.


Trigger conditions:
  • has a level 3 fort.
  • does not have a level 4 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is not at war: ×0.95

Options:
Let’s go for long term gain:
  • Level 3 fort removed
I think a more short term approach is in order:


Fort weakens

ID: 6127
Type: Province

Poor maintenance work by Engineer Corps has left one of our more substantial fortifications with serious structural damage. For this fort to remain up to spec major structural work will be required.


Trigger conditions:
  • has a level 4 fort.
  • does not have a level 5 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is not at war: ×0.95

Options:
Just punish a few of the people resoponsible:
  • Level 4 fort removed
No let’s spend the money:


Complacent engineers

ID: 6128
Type: Province

It has been discovered that one of our largest fortifications is no longer up to the job after a bout of complacency in our engineer corps.


Trigger conditions:
  • has a level 5 fort.
  • does not have a level 6 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is not at war: ×0.95

Options:
If the experts are getting complacent I am sure things must be fine:
  • Level 5 fort removed
Action must be taken:


Fortification crisis

ID: 6129
Type: Province

Neglect by our Engineer Corps has left one of our most powerful and modern fortification with a weakened wall. A besieging army may be able to exploit this.


Trigger conditions:
  • has a level 6 fort.
  • The province owner:
Mean time to happen:
  • 5000 months
Modifier:
  • The province owner is not at war: ×0.95

Options:
The experts have spoken:
  • Level 6 fort removed
No! We will do something immediately:



Footnotes

  1. These events can be found in ../events/ideaevents.txt.