Daimyo missions

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Daimyo missions are a group of ten missions for Japanese daimyos. They were introduced with DW.png Divine Wind.

The rice sowing season

Daimyo, the rice sowing season draws nearer, but while our realm remains mired in political instability and our roads plagued by highwaymen, we cannot hope for more than meager harvests. Restore our stability and let us again taste the fresh whiffs of the season’s sake. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
    • has a stability less than -2: ×2
    • has a stability less than -1: ×2
    • has a stability less than 0: ×2
Temporary effects:
  • None

Success conditions:
  • has a stability of at least 1.
Failure conditions:
  • None

Reward:


Watching the cherry blossoms

Small and frail have the cherry blossoms sprung into bloom this year. Some say that the cold weather is to blame, but others claim that the art of tending to these delicate flowers has passed away from our realm. Increase our cultural tradition, and make our cherry blossoms the envy of Japan. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
Temporary effects:
  • None

Success conditions:
  • has a cultural tradition of at least 25%.
Failure conditions:
  • None

Reward:


Improve the han

Daimyo, our Han is in a delapitated state of disrepair. Farmers and merchants have lost all trust in our currency and in the ability of our domain to repay its debts. Restore confidence in $COUNTRY$ and our finances by reducing our inflation. Type:
  • Country

Acquisition conditions:
  • has an inflation of at least 10% and less than 15%.
Acquisition chance:
  • Base weight: 1000
Temporary effects:
  • None

Success conditions:
  • has an inflation less than 9%.
Failure conditions:
  • has an inflation of at least 15%.

Reward:
  • Inflation: -2%
  • Treasury: +5% of yearly income


Restless kami

Daimyo, the Kami of our native Han have grown restless because of our realm’s lack of stability, and our insistence at keeping our national focus away from our capital. Move the national focus to the capital, and the spirits will again look favorably upon us. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
Temporary effects:
  • None

Success conditions:
  • The national focus is at the capital.
Failure conditions:
  • has a stability of at least 1.

Reward:


Sankin kotai

Our poor relations with the Shogun has led some within our court to suggest closer adherence to the principles of Sankin Kotai. The Shogun expects us to finance and maintain a palatial residence at his capital. Amass enough wealth and magistrates to establish an alternate residence, and our relations with the Shogun should improve. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
Temporary effects:
  • None

Success conditions: Failure conditions:
  • has relations of less than -150 with the shogun.

Reward:
  • Relations with the shogun: +100
  • Treasury: -50Ducats.png
  • Magistrates: -3


The bushido code

The ways of our warriors must be guided at all times by a sound philosophy of virtue and proper conduct. Loyalty, honor and obedience, such is the way of the Bushido. Strengthen our military tradition, and our realm will be respected throughout Japan. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
    • has a legitimacy of less than 50%: ×2.0
    • has an army tradition of less than 15%: ×0.5
    • has an infamy of at least 6: ×0.5
Temporary effects:
  • None

Success conditions:
  • has an army tradition of at least 25%.
Failure conditions:
  • None

Reward:


The kabuki play

A new style of dance based dramatic performance is sweeping the country and becoming more popular by the day. Support the Kabuki tradition of playwrighting, and our family will become known as patrons of the arts. Type:
  • Country

Acquisition conditions:
  • It’s at least 1600 A.D..
  • The shogun exists.
  • does not have an artist as advisor.
Acquisition chance:
  • Base weight: 1000
    • has a cultural tradition of at least 15%: ×2.0
    • has a cultural tradition of less than 10%: ×0.8
Temporary effects:
  • None

Success conditions:
  • has an artist as advisor.
Failure conditions:
  • None

Reward:


The red seal ships

Some of our merchants have begun engaging in longer distance trading by using a new brand of armored trading ships. By strengthening our own merchant class this could be an opportunity to learn some valuable maritime lessons. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
    • has at least 2 center of trade: ×2.0
    • has at least 10 placed merchants: ×2.0
    • has an infamy of at least 5: ×0.5
Temporary effects:
  • None

Success conditions:
  • At least one of the following must be true:
    • has at least 15 placed merchants and the national idea: Merchant Adventures.
      • has at least 15 placed merchants and a trader as advisor.
Failure conditions:
  • None

Reward:


Strengthen the shinobi

The Shinobi are a dark clad caste of spies, assassins and warriors operating throughout Japan. By setting up a well funded circle of Shinobi of our own we can protect both family, clan and Han. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
    • has an infamy of at least 0.25: ×0.5
    • has an infamy of at least 0.50: ×0.5
Temporary effects:
  • None

Success conditions:
  • has a spymaster as advisor.
  • has the national idea: Espionage.
Failure conditions:
  • None

Reward:
  • A random own province which is not a core province becomes a core province.
  • Spies: +5
  • Legitimacy: +5%
  • Prestige: +5
  • Infamy: +1


The divine wind

Many years have passed since the Divine Wind blew an invading Mongol army away from Japan, and saved the Motherland from foreign invasion. In the future, perhaps we should be better prepared? Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
    • has at least 10 ports: ×0.8
    • has at least 15 ports: ×0.8
Temporary effects:
  • None

Success conditions:
  • At least one of the following must be true:
    • has at least 15 big ships.
    • has the national idea: Grand navy.
Failure conditions:
  • None

Reward: