Total war
This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Total war[1] is an event chain that can hit larger countries with at least ten cities and negative stability.
Beginning
Only one of the following two events occurs during a total war event chain – the first event for countries within a civil war, the second event for countries without a civil war.
Civil war brings our nation to its knees
Political conflicts have tormented our nation for far too long. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
There is nothing we can do:
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Support one of the factions:
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Start negotiations to minimize the damage:
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The AI chooses this option in 15% of cases. | The AI chooses this option in 15% of cases. | The AI chooses this option in 70% of cases. |
Civil disorder transfer into chaos
Minor political conflicts have tormented our nation for some time now. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation’s prominence and put an end to the infighting before it is too late. | |||||||
Trigger conditions:
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Mean time to happen:
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Modifier:
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Options: | |||||||
There is nothing we can do:
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We will stop this at any cost:
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The AI chooses this option in 20% of cases. | The AI chooses this option in 80% of cases. |
Note: These two events set the country flag: “total_war_series”. The flag will not be removed by any other events, thus a total war is possible only once for a country. This country also will not get a civil war.
Chain links
New factional powers
In the midst of the ongoing chaos small but powerful factions have emerged and each one of them is trying to gain the upper hand by swaying important nobles from our court to side with them and their cause. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier: | |||||||
Options: | |||||||
Support one side:
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Don’t support any faction:
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Faction requests financial aid
The war chest is beginning to run low for several of the combatants and as a result some are asking for financial support. If we invest our money wisely our favoured faction may be able to overcome the other opponents and put and end to the turmoil. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier: | |||||||
Options: | |||||||
Lend support:
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Ignore their pleas:
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Note: The country flag: “financial_aid” will not be removed by any other events.
Favoured faction threatens to splinter
It has come to our attention that an individual of unknown origin has managed to sway the opinions of the leader of our favoured faction. As a consequence we are now facing two new groups thirsting for individual power instead of one. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
Let them splinter:
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Side with one of the new factions:
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Summon the faction leaders to begin negotiations:
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Total war emerges internally
What initially began as minor clashes between different factions have turned into pure mayhem. We don’t have much time to turn this around, if we are to act this is the time or our nation will likely crumble before us. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
We can’t do anything about it:
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Try to suppress the worst spots:
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Note: The mtth modifiers which relate to stability are pointing in the wrong direction.
Note: The country flag: “internal_total_war” will not be removed by any other events, thus this event is possible only once for a country.
Dominant factions emerge
The conflict has taken a most unexpected turn, some of the smaller factions have increased their power and influence immensely during the past few weeks. These groups could pose a serious threat if not handled carefully. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
Fight it out:
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Negotiate a settlement between all major factions: |
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Note: The country flag: “dominant_faction” will not be removed by any other events, thus this event is possible only once for a country.
Note: The country flag: “major_factions” is not polled in any events.
Negotiations break down
The strong and vocal will of each faction makes negotiation talks almost impossible. To make matters worse their pride seems to rule over common sense more often than not. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
We must intervene: | Let them fight it out:
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End
Our country has splintered apart
The strong disagreements between different political groups has splintered our nation into several smaller fragments. Unification seems unlikely at the moment but we shouldn’t give up so easily. | |||||||
Trigger conditions: | Mean time to happen:
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Modifier: | |||||||
Options: | |||||||
It’s over, let them go:
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Consolidate our forces and forget about them:
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We will have our revenge someday:
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War ends with negotiated peace
After several months of negotiations all involved parties finally seem to have come to a conclusive agreement. A time of peace now finally lays before us...or does it? | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
Agree to their proposal:
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Make changes to the fine print:
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Comment: Only the first Mtth modifier is useful, the others have the wrong direction.
War ends with negotiated peace
After several months of negotiations all involved parties finally seem to have come to a conclusive agreement. A time of peace now finally lays before us...or does it? | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
Agree to their proposal:
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Make changes to the fine print:
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Comment: The Mtth modifiers have the wrong direction.
War ends with negotiated peace
After several months of negotiations all involved parties finally seem to have come to a conclusive agreement. A time of peace now finally lays before us...or does it? | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
Agree to their proposal:
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Make changes to the fine print:
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Comment: Only the first Mtth modifier is useful, the others have the wrong direction.
War ends with negotiated peace
After several months of negotiations all involved parties finally seem to have come to a conclusive agreement. A time of peace now finally lays before us...or does it? | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
Agree to their proposal:
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Make changes to the fine print:
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Comment: The Mtth modifiers have the wrong direction.
Related events
Chaos in neighbouring country
The chaos that has engulfed our neighbour is slowly creeping closer to our own borders. You would think that they would be able to handle their own petty problems but apparently that is not the case. Should we try to help them? | |||||||
Trigger conditions:
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Mean time to happen:
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Modifier: | |||||||
Options: | |||||||
We can’t afford to help them:
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Secure our own borders:
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Secure our own borders and send aid:
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Footnotes
- ↑ These events can be found in ../events/TotalWar.txt.
- ↑ This country has the country flag: “civil_war” which is set by the event: Civil war!.
- ↑ 3.0 3.1 3.2 3.3 This country flag is set by the event: A cry for help of civil war event chain.
- ↑ 4.0 4.1 4.2 4.3 This country flag is set by the event: Unscrupulous in-laws of civil war event chain.
- ↑ 5.0 5.1 5.2 5.3 This country flag is set by the event: $PROVINCENAME$ is lost of civil war event chain.
- ↑ 6.0 6.1 6.2 6.3 This country flag is set by the event: Army deserters of civil war event chain.
- ↑ 7.0 7.1 7.2 Removes the country flag: “civil_war” from this country.
- ↑ 8.0 8.1 8.2 This country gets the country flag: “total_war”.
- ↑ This country does not have the country flag: “civil_war.
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 This country has the country flag: “total_war which is set by the events:
- Civil war brings our nation to its knees – options: ‘There is nothing we can do’ or ‘Support one of the factions’
- Civil disorder transfer into chaos – option: ‘There is nothing we can do’.
- ↑ All options of this event set the country flag: “faction_splinters”, but this flag will not be removed by an other event.
- ↑ All options of this event set the country flag: “negotiate”, but this flag will not be removed by an other event.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Removes the country flag: “total_war” from this country.
- ↑ All options of this event set the country flag: “neighbouring_war”, but this flag will not be removed by an other event.