Empire

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Empire is a form of government activated by taking a decision called Adopt Imperial Administration. An improvement over Despotic Monarchy, though AI western Christians are programmed not to take the decision. The high magistrate bonus is an advantage in the beginning of the game before magistrate-growing decisions have been enacted. The two-province Byzantines notably start as an Empire, presumably to recognize their imperial legacy and to ensure their ruler has the correct title.

Divine Wind Changes

Government Effects

Decision Requirements

  • Stability of at least 1
  • Number of cities at least 30
  • At peace
  • Not a subject nation

(as of Divine Winds 5.1 official patch)

Decision Effects

(also allows Holy War casus belli against all heathens)

Heir to the Throne

Government Change Stability Cost

Previous Versions

  • Activation: Government Tech 5; lose 3 stability and gain 5 prestige; 30 provinces; must be at peace.
  • Administrative Efficiency: 1.20
  • Special: Land morale = 0.25;
  • Limits: Centralization vs.Decentralization -3

Government changes