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English missions

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

England has many unique missions - military, trade related, exploration and colonization missions. Most of these missions are also for Great Britain (note the flags).

Contents

Conquest missions

Conquer Ireland

The Irish are incapable of governing themselves, for the good of England and Ireland we must give them sound government. Type:
  • Country

Acquisition conditions:
  • is not a vassal.
  • is not a junior partner in a personal union.
  • does not own 1 of the provinces Ulster (372), Leinster (374), Munster (375) and Connaught (376).
Acquisition chance:
  • Base weight: 1000
  • Ruler’s military skill is at least 7: ×2
  • Ruler’s military skill is at least 8: ×2
Temporary effects:
  • Conquest of Ulster - casus belli
  • Conquest of Meath - casus belli
  • Conquest of Leinster - casus belli
  • Conquest of Munster - casus belli
  • Conquest of Connaught - casus belli

Success conditions:
  • owns Ulster (372), Meath (373), Leinster (374), Munster (375) and Connaught (376).
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.

Reward:
  • Ulster (372), Meath (373), Leinster (374), Munster (375) and Connaught (376) become core provinces.


Conquer Scotland

Edward I[1], Scottorum malleus[2], saw the wisdom of securing our Kingdom by subjugating the Scots. We must do the same. Type:
  • Country

Acquisition conditions:
  • is not a vassal.
  • is not a junior partner in a personal union.
  • It’s at least 1603 A.D..
  • does not own any provinces in the Scotish Highlands and Lowlands.
  • Scotland:
    • is not a junior partner in a personal union.
    • is not a vassal of England or Great Britain.
  • has relations of less than 50 with Scotland.
Acquisition chance:
  • Base weight: 1000
  • Ruler’s military skill is at least 7: ×2
  • Ruler’s military skill is at least 8: ×2
Temporary effects:
  • Conquest of all provinces of the Lowlands - casus belli

Success conditions:
  • owns at least 1 province in the Lowlands.
  • owns at least 1 province in the Highlands.
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.
    • Scotland is a junior partner in a personal union.
    • Scotland is a vassal of England or Great Britain.

Reward:


Vassalise Scotland

The Scottish Kingdom is a perennial problem, their tendency to ally with France and make mischief on the northern frontier is becoming troublesome. We must ensure that the Scottish Lords pursue a more pro-English line. Type:
  • Country

Acquisition conditions:
  • is not a vassal.
  • is not a junior partner in a personal union.
  • Scotland:
    • is not a junior partner in a personal union.
    • is not a vassal of England or Great Britain.
  • has more cities than Scotland.
Acquisition chance:
  • Base weight: 1000
  • Ruler’s diplomatic skill is at least 7: ×2
  • Ruler’s diplomatic skill is at least 8: ×2
Temporary effects:
  • Subjugation of Scotland - casus belli
    for 10 years

Success conditions:
  • Scotland is a vassal of England or Great Britain.
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.
    • Scotland does not exist.
    • Scotland is a junior partner in a personal union.

Reward:



Colonization missions

Discover North America

We have heard talk that our fishermen, who sail far out into the Ocean in pursuit of Cod, have sighted land. We must see what land we can newly find. Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has discovered a province of eastern North America.
  • has a ship in at least one of the following Sea provinces: Bay of Fundy (1492), Strait of Belle Isle (1493), Fortune Bay (1494), Notre Dame Bay (1495), Massachusetts Bay (1499), Chesapeake Bay (1500) and Cape Hatteras (1501).
Failure conditions:
  • At least one of the following must be true:
    • does not have the national idea: Quest for the New World.
    • does not have a port.

Reward:


Establish a colony in North America.

The lands of North America seem suitable for many things. In the north we have heard talk of furs and shipbuilding materials. In the South the land looks suitable for growing of many crops. We must establish a base there so we can profit. Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • owns a province in the eastern North America.
Failure conditions:
  • At least one of the following must be true:
    • does not have a port.
    • All provinces of eastern North America are owned by other countries.

Reward:


Discover the Caribbean

There has been much talk of wealth islands in the West Indies. Parliament is lobbing the crown to underwrite and expedition to establish the truth of these claims. Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has discovered a province of the Caribbean.
  • has a ship in at least one of the following Sea provinces: Sea of Sargassos (1504), Windward Islands (1522), Lesser Antilles (1523), Turks & Caicos Sea (1524) and Coast of Hispaniola (1526).
Failure conditions:
  • At least one of the following must be true:
    • does not have a port.
    • does not have the national idea: Quest for the New World.

Reward:


Colonise the Caribbean

The islands of the Caribbean offer the opportunities for wealth for the gentleman with the will to acquire them and the labour to exploit them We have exactly those types of gentlemen. Type:
  • Country

Acquisition conditions:
  • has at least 1 port.
  • has at least 1 colonist.
  • has discovered at least 1 empty province within colonial range in the Caribbean.
  • does not own a province in the Caribbean.
Acquisition chance: Temporary effects:
  • None

Success conditions:
  • owns a province in the Caribbean.
Failure conditions:
  • At least one of the following must be true:
    • does not have a port.
    • All Caribbean provinces are owned by other countries.

Reward:


Discover India

Trade with India has been continuing for time immemorial, but with the long routes, others are profiting from this. We must outfit an expedition and find a sea route to India. Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has discovered at least 1 province of the Indian coast.
  • has a ship on sea in front of the Indian coast.
Failure conditions:
  • At least one of the following must be true:
    • does not have a port.
    • does not have the national idea: Quest for the New World.

Reward:


Gain a foothold in the Indian trade

Honourable Gentlemen from The Company of Merchants of London Trading into the East Indies[3] have asked for the crown to support their effort. If some lands were acquired to act as bases for the company’s trading activities it could bring useful revenues to the crown. Type:
  • Country

Acquisition conditions:
  • is not a vassal.
  • is not a junior partner in a personal union.
  • has discovered at least 1 province of the Indian coast.
  • does not own a province of the Indian coast.
Acquisition chance: Temporary effects:

Conquest of all discovered provinces of the Indian coast within colonial range of England or Great Britain - casus belli


Success conditions:
  • owns a province of the Indian coast.
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.

Reward:


Chart Southern Ocean

Daring men, with true British grit, are seeking government support to chart the vast empty expanses of the southern oceans. We are naturally the people to do this. Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has discovered a province of the Australian coast.
  • has a ship in at least one of the following Sea provinces: Great Barrier Reef (1411), Capricorn Bay (1412), Cape Howe (1413), Bass Strait (1414), Kangaroo Island (1415), Cape Leuwiin (1417) and Shark Bay (1418).
Failure conditions:
  • At least one of the following must be true:
    • does not have a port.
    • does not have the national idea: Quest for the New World.

Reward:


Prison problems

Our jails are overflowing with criminals of all types. To make room we could release these dangerous individuals back into society. If only there was somewhere else to put them? Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • owns a province of the Australian coast.
Failure conditions:
  • At least one of the following must be true:
    • does not have a port.
    • All provinces of th Australian coast are owned by other countries.

Reward:



Trading missions

Gain control of our trade

For too long our trade has been in the hands of Flemish merchants. To truly prosper we must establish a trade centre in our islands. Type:
  • Country

Acquisition conditions:
  • There is no center of trade on the British Isles.
  • monthly income is at least 50 .
  • does not own the provinces Antwerp (1744) or Île-de-France (183).
  • has at least 250 .
  • has at least 1 merchant placed at a CoT worth at least 400 .
Acquisition chance: Temporary effects:
  • None

Success conditions:
  • There is a CoT on the British Isles.
Failure conditions:
  • None

Reward:


Establish trade in India

The Honourable East India Company[4] is asking for our assistance to establish trade in India. A powerful parliamentary lobby backs them and there will be benefits to the crown. Type:
  • Country

Acquisition conditions:
  • has discovered at least 1 province of the Indian coast.
  • There is at least 1 center of trade located at the Indian coast.
  • does not have a merchant placed at a CoT located at the Indian coast.
  • does not have at least 5 merchants placed at a CoT located at the Indian coast.
  • This mission was not the last mission.
Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has at least 5 merchants placed at a CoT located at the Indian coast.
Failure conditions:
  • There is not a CoT located at the Indian coast.

Reward:


Establish trade in the Americas

The Hudson Bay Company[5] is lobbying parliament hard for support for establishing trade in the Americas. We should underwrite this undertaking. Type:
  • Country

Acquisition conditions:
  • has discovered at least 1 province of the eastern North America.
  • There is at least 1 center of trade in eastern North America.
  • does not have a merchant placed at a CoT in eastern North America.
  • does not have at least 5 merchants placed at a CoT in eastern North America.
  • This mission was not the last mission.
Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has at least 5 merchants placed at a CoT in eastern North America.
Failure conditions:
  • There is not a CoT in eastern North America.

Reward:


Our money is going overseas

Merchant companies are complaining that our wealth is flowing into the hands of foreign merchants and from there overseas. They are asking for government support to establish a monopoly on home trade. Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • has a monopoly in a CoT on the British Isles.
Failure conditions:
  • There is not a CoT on the British Isles.

Reward:



Hundred Years’ War missions

Occupy Paris

Our efforts to press our legitimate claim on the French throne continue. Our position, in the eyes of the rest of Christendom, would be strengthened if we could gain control of Paris. Type:
  • Country

Acquisition conditions:
  • It’s before 1475 A.D..
  • owns at least 1 province in the French region.
  • France:
    • controls the province Île-de-France (183).
    • has its capital in Île-de-France (183).
    • is at war with England.
  • has not completed this mission before.
Acquisition chance:
  • Base weight: 1000
  • Ruler’s military skill is at least 7: ×2
  • Military skill of the French ruler is less than 5: ×2
Temporary effects:
  • None

Success conditions:
  • controls Île-de-France (183).
Failure conditions:
  • At least one of the following must be true:
  • is not at war with France.
  • An ally controls Île-de-France (183).

Reward:


Recover Normandy

Phillip II of France[6] treacherously took Normandy from its true owner, good King John[7]. We must recover the Duchy in the Name of Justice. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
  • has relations of less than -100 with France: ×2
Temporary effects:
  • Conquest of Caux - casus belli
  • Conquest of Normandy - casus belli

Success conditions:
  • owns Caux (167) and Normandy (168).
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.

Reward:


Conquer Aquitaine

The rich lands of Aquitaine were once the jewel in the crown of the English King’s lands. It is our duty to make sure it is so again. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 1000
  • has relations of less than -100 with France: ×2
Temporary effects:
  • Conquest of Labourd - casus belli
  • Conquest of Gascogne - casus belli

Success conditions:
  • owns Labourd (173) and Gascogne (174).
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.
    • does not own a province in the French region.

Reward:


Vassalise France

The majesty of our kingdom requires that our Brother the king of France recognises our superior status Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:

Subjugation of France - casus belli
for 10 years


Success conditions:
  • France is a vassal of England.
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.
    • France does not exist.
    • France is the junior partner in a personal union.

Reward:


Footnotes

  1. Edward I of England (*1239 – †1307)
  2. Latin for “Hammer of the Scots”
  3. Governor and Company of Merchants of London Trading into the East Indies is the original name of the East India Company.
  4. Honourable East India Company is also a name for the East India Company.
  5. Hudson’s Bay Company
  6. Philip II of France (*1165 – †1223)
  7. John, King of England (*1166 – †1216)