Espionage
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Espionage | |
---|---|
State national idea | |
![]() Espionage | |
Introduced | ![]() |
Requirement(s) | None |
Effects | Spies: +1 yearly |
Effects since ![]() |
Spies: +1 yearly Spy efficiency: +10% |
Espionage is a national idea of state business.
Ingame description
Espionage allows us to train more spies and thereby increase our chances of obtaining political and military information about our enemies.
Related events
- Enables New spy techniques (6152)
- Enables Spy defections (6153)
- Affects A shinobi’s suggestion (8070) (Vetting also does this)
- Chance ×2 Vatican infiltration (6004)
Related decisions
- None
Related missions
- Disables daimyo mission: Strengthen the shinobi
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |