Colonial decisions

From Europa Universalis 3 Wiki
(Redirected from Establish a House of Trade)
Jump to navigation Jump to search

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Colonial decisions country decisions for updating the Colonial code.

Benign neglect

Improve colonial relations by granting your colonies a certain amount of self-government. Type:
  • Country

Visibility conditions:
  • Be in the Western Tech group
  • Overseas provinces percentage ≥ 30%
Acquisition conditions:

Effects:
  • Colonist Cost -4%
  • Colonist Placement Chance +4%
  • Global Tax Modifier -4%
AI behavior:
  • None


Colonial expansion

Promote colonial expansion by introducing a resettlement program. Type:
  • Country

Visibility conditions: Acquisition conditions:

Effects:
  • Get the country modifier Colonial Expansion indefinitely, giving:
    • -3% colonist cost
    • +3 yearly colony growth
    • -3 infamy limit
AI behavior:
  • None


Establish a House of Trade

Minimize corruption and smuggling by establishing a government agency that will control all colonial trade and colonization in regards to taxes, trade routes and commercial law. Type:
  • Country

Visibility conditions: Acquisition conditions:

Effects:
  • One move towards Mercantilism
  • Add Country Modifier the_house_of_trade giving the following until the end of the game
    • Global Trade Income Modifier = +8%
    • Global Tax Modifier = +5%
    • Merchants = +0.05
    • Stability Cost = +6%
    • Galley Cost = +4%
    • Big ship Cost = +4%
    • Merchant Cost = +3%
    • Colonist Cost = +3%
AI behavior:
  • None


Colonial restrictions

Increase control over your colonies by imposing strict rules in regards to trade and production. Type:
  • Country

Visibility conditions: Acquisition conditions:

Effects: AI behavior:
  • None


Improve Frontier Defences

Native attacks are not that uncommon in these areas so reinforcing our defences would probably be a good idea. Type:
  • Provincial

Visibility conditions:
  • Is core city
  • Has level 1 fort
Acquisition conditions:
  • Neighbouring provinces do not have this modifier
  • Land Tech ≥ 16
  • More than 6 ports
  • Any neighbour province has at least 500 natives

Effects:
  • Add province modifier strategic_defenses until the end of the game
AI behavior:
  • None


Establish Penal Colony

Create a penal colony in $PROVINCENAME$ to deal with our country's worst criminals. Type:
  • Provincial

Visibility conditions:
  • Country hasn't already created a Penal Colony
  • Province isn't already a Penal Colony
Acquisition conditions:

Effects:
  • -2 magistrates
  • Receive the province modifier Penal colonies indefinitely, giving:
    • +10% Local Colonial Growth
    • +5% Local Tax Modifier
    • +2 Local Revolt Risk
AI behavior:
  • None