Events for republics

From Europa Universalis 3 Wiki
Jump to navigation Jump to search

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Events for republics[1] are MTTH events for countries with a republican form of government. There are 5 events for each type of republican government. DW.png Divine Wind added a sixth event for merchant republics which changes the government to administrative republic if the merchant republic loses its center of trade.

Merchant republics

Trade focus

ID: 9550
Type: Country

Some members of our parliament feel that we're not putting enough focus on national trade. It's pretty clear to everyone that we're not exactly dominating trade in this area but we could certainly do worse, at least that's what the other members are claiming. If our previous track record is anything to go by our parliament are not very likely to come to any sort of agreement anytime soon unless someone is able to talk some sense into them.


Trigger conditions:
  • This country:
  • A neighbouring country:
    • has a monopoly.
  • This event occurs only once per country.
Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has mercantilism vs. free trade of at least 3: ×0.9
    • has mercantilism vs. free trade of at least 4: ×0.9
    • has mercantilism vs. free trade of 5: ×0.9
  • A neighbouring country:
    • has a monopoly and relations of less than 0 with this country: ×0.8
    • has a monopoly and relations of at least 100 with this country: ×1.2

Options:
We need more merchants: It's efficiency we lack:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Trade expansion

ID: 9551
Type: Country

Discussions regarding ways to expand our trade have been ongoing in the Parliament for some time now. We already have exclusive control over a local centre of trade but there are many who are enticed by the possibilities of overseas trading. Others are convinced that the risks are too great and that more money could be made at home.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:

Options:
Local trade is where our focus should be: Perhaps it's time to broaden our horizons:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Budgetary disagreements

ID: 9552
Type: Country

Our parliament seems to have some real difficulties coming to terms with how to govern our nation, whether it's agreeing on a budget, taxes, port duties or trade and customs policies. This time it's the budget, should more money be invested into research or be set aside for unforeseen expenses in the future?


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a stability of less than −1: ×0.8
    • has a stability of −3: ×0.8
    • has a stability of at least 2: ×1.2
    • has a stability of 3: ×1.2
    • has at least 1 loan: ×0.8
    • has at least 2 loans: ×0.8
    • has a trade efficiency of less than 30%: ×0.8
    • has a trade efficiency of less than 20%: ×0.8
    • has a trade efficiency of at least 70%: ×1.2
    • has a trade efficiency of at least 80%: ×1.2
    • has a production efficiency of less than 30%: ×0.8
    • has a production efficiency of less than 20%: ×0.8
    • has a production efficiency of at least 70%: ×1.2[2]
    • has a production efficiency of at least 80%: ×1.2[2]

Options:
Invest it all in research: Save some for future expenses:
  • This country:
    • gets 50Ducats.png.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Disagreements in the parliament

ID: 9553
Type: Country

Our Parliament is divided regarding the proposal to establish a new centre of trade. Most of them can't see any logical reason to why such a prominent trading nation as our own shouldn't have its own trade centre but as we all know these things don't come cheap and therefore requires careful consideration.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has mercantilism vs. free trade of at least 3: ×0.9
    • has mercantilism vs. free trade of at least 4: ×0.9
    • has mercantilism vs. free trade of 5: ×0.9
    • has a trade efficiency of less than 30%: ×0.9
    • has a trade efficiency of less than 20%: ×0.9
    • has a trade efficiency of at least 70%: ×1.1
    • has a trade efficiency of at least 80%: ×1.1
    • has a trader as advisor: ×0.9

Options:
Try to mediate between the two parties:
  • This country:
    • loses 50Ducats.png.
Propose some other changes:
  • This country:
    • loses 1 stability.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Misdirected focus

ID: 9554
Type: Country

A few members of our parliament are convinced that we're putting too much focus on military operations instead of concentrating on expanding our trade. They are complaining that too many investments are being directed into financing our military but almost nothing to improve our trade conditions.


Trigger conditions:
  • This country:
  • This event occurs only once per country.
Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a trade efficiency of less than 40%: ×0.9
    • has a trade efficiency of less than 30%: ×0.9
    • has a trade efficiency of less than 20%: ×0.9
    • has mercantilism vs. free trade of at least 3: ×0.9
    • has mercantilism vs. free trade of at least 4: ×0.9
    • has mercantilism vs. free trade of 5: ×0.9
    • has mercantilism vs. free trade of less than −3: ×1.1
    • has mercantilism vs. free trade of less than −4: ×1.1
    • has mercantilism vs. free trade of −5: ×1.1
    • has a trader as advisor: ×0.9
    • has 5 merchants: ×0.9
    • has at least 4 merchants: ×0.9

Options:
It's all according to plan: Perhaps our focus has been a bit misdirected:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Center of trade lost

ID: 9580
Type: Country

As we don't have a Center of Trade within our borders, we can no longer claim to be a Merchant Republic.


Trigger conditions: Mean time to happen:
  • 1 month

Options:
Then we must readjust...:


Comment: This event was introduced with DW.png Divine Wind.

Administrative republics

Parliamentary problems

ID: 9555
Type: Country

$STATESMAN$ has been quite busy lately, proposing new changes, one after the other. Although you could argue that he's only doing his job, his constant interference and attitude of 'knowing it all' in any matter even remotely related to politics is causing quite a rift in our parliament, there are even those that think we would do better without him.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has innovative vs. narrowminded of at least 4: ×0.9
    • has innovative vs. narrowminded of 5: ×0.9
    • has innovative vs. narrowminded of less than −3: ×1.1
    • has innovative vs. narrowminded of −5: ×1.1
    • has a ruler with an administrative skill of less than 5: ×0.9
    • has a ruler with an administrative skill of less than 4: ×0.9
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1

Options:
Find someone to replace him:
  • This country:
    • loses its current statesman.
    • gains a level 1 statesman.
Give him another chance:
  • This country:
    • loses 1 stability.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Heated debates

ID: 9556
Type: Country

Some members of the parliament are having some concerns regarding our increasingly bad reputation, they are claiming that it's having a negative effect on our trade relations. This question has been raised numerous times in the past but not that many have thought it of any consequence. This time the matter is causing some really heated debates though, perhaps we should try to settle things before they get out of hand.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • is at war: ×0.9
    • has an infamy of at least 45% of the limit: ×0.9
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1

Options:
That is probably wise:
  • This country:
    • loses 50Ducats.png.
    • loses 3 infamy.
It's not really a problem:
  • This country:
    • loses 1 stability.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Offense or defense

ID: 9557
Type: Country

The ongoing war has lead to some serious conflicts in parliament. On the one side there are those arguing that there is nothing to be gained by allowing the war to drag on while others are convinced that there's no turning back. Unfortunately their inability to come to some sort of agreement does nothing to improve our current situation but rather the contrary.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has an infamy of at least 15% of the limit: ×0.9
    • has an infamy of at least 30% of the limit: ×0.8
    • has an infamy of at least 45% of the limit: ×0.8
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1
    • has a ruler with an military skill of at least 7: ×1.1
    • has a ruler with an military skill of at least 8: ×1.1
    • has a ruler with an military skill of 9: ×1.1

Options:
Offense is probably the only option: Defense sounds better at this stage:
  • This country:
    • loses 1 stability.
    • changes offensive vs. defensive policy by +1.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Conflicting opinions

ID: 9558
Type: Country

It seems there is always a small group of the parliament that can't agree with the others. Regardless of the matter at hand this particular group always have a different opinion than everyone else.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has centralization vs. decentralization of at least 4: ×0.9
    • has centralization vs. decentralization of 5: ×0.9
    • has centralization vs. decentralization of less than −3: ×1.1
    • has centralization vs. decentralization of −5: ×1.1
    • has at least 1 revolt: ×0.9
    • has at least 2 revolts: ×0.9
    • has a statesman as advisor: ×1.1
    • has a statesman with at least level 5 as advisor: ×1.1
    • has a statesman with level 6 as advisor: ×1.1

Options:
It's probably best to leave things as they are:
  • This country:
    • loses 8 prestige.
Some restructuring might be needed:
  • This country:
    • loses 1 stability.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

An infiltrator in parliament

ID: 9559
Type: Country

There is a spy among us! Somehow a spy has managed to infiltrate our parliament and all of a sudden everyone is a suspect. We haven't managed to find out who sent him yet but since our relations with some of our neighbours are somewhat strained at the moment it was probably one of them.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a war exhaustion of at least 2: ×0.9
    • has a war exhaustion of at least 4: ×0.9
    • has a war exhaustion of at least 6: ×0.9
    • has a war exhaustion of at least 8: ×0.9
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1
    • has a ambassador as advisor: ×1.1

Options:
That's not possible:
  • Any country that is at war with this county:
    • gets 5 army tradition.
That's the only reasonable explanation:
  • The capital of this country:
    • gets 2 revolt risk.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.


Noble republics

A traitor in the parliament

ID: 9560
Type: Country

It would appear as though a member of our parliament has been selling secrets to our enemies. How would you otherwise explain the fact that they all of a sudden seem able to predict our every move? These were decisions that were never discussed outside the Parliament building.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has an inquisitor as advisor: ×1.2
    • has a spymaster as advisor: ×1.2
    • has a spymaster of at least level 5 as advisor: ×1.2
    • has a spymaster of level 6 as advisor: ×1.2
    • has an infamy of at least 30% of the limit: ×0.9
    • has an infamy of at least 45% of the limit: ×0.9

Options:
Of course it was one of them:
  • A random neighboring country that has relations of less than 0 with this country:
    • loses 50 relation with this country.
It's better to play it safe until we know more:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Political chaos

ID: 9561
Type: Country

Our Parliament's indecisiveness and inability to make any kind of decision has created near chaos. Every member is trying their utmost to get their voice heard but refusing to acknowledge the opinions of anyone else.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a ruler with a military skill of less than 5: ×0.9
    • has a ruler with a military skill of at least 7: ×1.1
    • has a ruler with a military skill of at least 8: ×1.1
    • has a ruler with a military skill of 9: ×1.1

Options:
That's just the nature of politics: Some restructuring might be necessary:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Influenced decisions

ID: 9562
Type: Country

It has been brought to your attention that a certain member of our Parliament has been accepting bribes from several different sources for influencing all kinds of national decisions.


Trigger conditions:
  • This country:
  • This event occurs only once per country.
Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a ruler with an administrative skill of less than 4: ×0.9
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1
    • has an infamy of at least 45% of the limit: ×0.9

Options:
It has to stop:
  • This country:
That can't be true:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Financial disagreements

ID: 9563
Type: Country

Our economy isn't what it has been. The treasury is almost empty and our parliament can't seem to figure out how to handle the situation or the reasons for it to happen in the first place. Minting more money is always an option of course or raising taxes, either way they are waiting for you to make a decision.


Trigger conditions:
  • This country:
  • This event occurs only once per country.
Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a treasurer as advisor: ×1.2
    • has a treasurer of at least level 5 as advisor: ×1.2
    • has a treasurer of level 6 as advisor: ×1.2
    • has a master of mint as advisor: ×1.2
    • has a banker as advisor: ×1.2
    • has a ruler with an administrative skill of less than 4: ×0.9
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1
    • has at least 2 loans: ×0.8
    • has an inflation of at least 4%: ×0.9
    • has an inflation of at least 6%: ×0.9
    • has an inflation of at least 8%: ×0.9
    • has an inflation of at least 10%: ×0.9

Options:
Mint more money:
  • This country:
    • gets 50Ducats.png.
    • gains 4% inflation.
Raise taxes:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Military spending

ID: 9564
Type: Country

Some members of parliament are complaining that we're spending too much money on our military. Many of them are convinced that our production and trade will suffer if we don't cut back on military expenses.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a manpower level of at least 70%: ×0.9
    • has a manpower level of at least 80%: ×0.9
    • has a manpower level of at least 90%: ×0.9
    • has a trade efficiency of less than 30%: ×0.9
    • has a trade efficiency of less than 20%: ×0.9
    • has a production efficiency of less than 30%: ×0.9
    • has a production efficiency of less than 20%: ×0.9
    • has a ruler as general: ×0.9
    • has a ruler with a military skill of less than 4: ×1.2
    • has a ruler with a military skill skill of at least 8: ×0.9
    • has a ruler with a military skill skill of 9: ×0.9
    • has a Sergeant Major General as advisor: ×0.9
    • has a army reformer as advisor: ×0.9
    • has a army organiser as advisor: ×0.9
    • has a military engineer as advisor: ×0.9
    • has a naval reformer as advisor: ×0.9
    • has a naval organiser as advisor: ×0.9
    • has a grand Admiral as advisor: ×0.9
    • has a natural scientist as advisor ×1.2
    • has a trader as advisor ×1.2

Options:
Well, trade and production aren't as important: Cut back on military expenses:
  • This country:
    • gets the modifier: Military cutbacks for 2 years, giving:
      • Trade efficiency: +8%
      • Production efficiency: +8%
      • National manpower modifier: −6%
      • Ship construction time: +5%
      • Regiment recruitment time: +5%
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.


Constitutional republics

A strong army or navy?

ID: 9565
Type: Country

Our Parliament is divided in regards to our military focus, some of them are advocating for a grand navy while others are more interested in a large army. Although some sort of middle way would be possible, most of them would prefer that we increased the size of our navy.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:

Options:
A large navy is the only option:
  • This country:
    • changes land vs. naval policy by +1.
A large army would be more beneficial:
  • This country:
    • changes land vs. naval policy by −1.
    • gets a 20% chance of losing 1 stability.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Military leniency

ID: 9566
Type: Province

Some members of our parliament feel that we are too lenient when it comes to asserting control over what is rightfully ours. They can't understand how we can allow a core province like $PROVINCENAME$ to be controlled by some other country and just sit idly by.


Trigger conditions:
  • This province:
    • is a core province of the province owner.
    • has a neighboring province that
      • is a core province of this country.
      • is not owned by this country.
  • The province owner:
  • This event occurs only once per country.
Mean time to happen:
  • 180 months
Modifier:
  • The province owner:
    • has a ruler with a military skill of at least 7: ×0.9
    • has a ruler with a military skill of at least 8: ×0.9
    • has a ruler with a military skill of 9: ×0.9
    • has a ruler with a military skill of less than 4: ×1.1
    • has a ruler with a diplomatic skill of at least 7: ×1.2
    • has a ruler with a diplomatic skill of at least 8: ×1.2
    • has a ruler with a diplomatic skill of 9: ×1.2
    • has a ruler with a diplomatic skill of less than 4: ×0.9
    • has a Sergeant Major General as advisor: ×0.9
    • has a army reformer as advisor: ×0.9
    • has a army organiser as advisor: ×0.9
    • has a grand Captain as advisor: ×0.9
    • has a commandant as advisor: ×0.9

Options:
They fail to see the bigger picture: It's not of any interest anymore:
  • The province owner:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Too many liberties

ID: 9567
Type: Country

A few members of our parliament are of the opinion that $MONARCH$ has been taking a few too many liberties lately when it comes to governing our nation. Some are even claiming that $MONARCH$ seem to lack any respect whatsoever for both the constitution and the rest of the parliament.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a ruler as general: ×0.9
    • has a ruler with a diplomatic skill of at least 7: ×1.1
    • has a ruler with a diplomatic skill of at least 8: ×1.1
    • has a ruler with a diplomatic skill of 9: ×1.1
    • has a ruler with a diplomatic skill of less than 4: ×0.9
    • has an infamy of at least 30% of the limit: ×0.9
    • has an infamy of at least 45% of the limit: ×0.9

Options:
They are exaggerating:
  • This country:
    • gets 3 infamy.
Take appropriate measurements:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Economic decisions

ID: 9568
Type: Country

Our parliament is constantly exploring different ways to bring more money into our state treasury but as always there are disagreements regarding the best strategy. A heavy tax raise would improve the state of our treasury considerably but it is also very likely to upset the populace, a small raise on the other hand wouldn't improve our finances as much but wouldn't cause that many protests either.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • is bankrupt: ×0.8
    • has at least 1 loan: ×0.9
    • has at least 2 loans: ×0.9
    • has at least 3 loans: ×0.9
    • has a treasurer with at least level 5 as advisor: ×0.9
    • has a treasurer with level 6 as advisor: ×0.9
    • has a statesman with at least level 5 as advisor: ×0.9
    • has a statesman with level 6 as advisor: ×0.9

Options:
A short-term solution is probably the best option: Consider the long-term consequences:
  • This country:
    • gets the modifier: Long term boost for 2 years, giving:
      • National tax modifier: +6%
      • National revolt risk: +1
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Military expenses

ID: 9569
Type: Country

Several members of our parliament are complaining that the costs of maintaining such a large army are too big for our current budget.;Plusieurs membres du parlement se plaignent des coûts inhérents au maintien d'une si grande armée pour notre budget actuel.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:

Options:
Convince them that we can afford it:
  • This country:
    • loses 40Ducats.png
Agree to make some cutbacks:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Comment: The 7000% in the trigger conditions is a bug.

Revolutionary republics

Sympathisers of the old government

ID: 9570
Type: Country

It would appear as though a few members of our parliament still sympathise with the former government. Neither of them will admit it of course but their behaviour is rather suspicious at times. It might be a good idea to investigate where their real allegiances lay.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a ruler as general: ×1.1
    • has a ruler with an administrative skill of less than 4: ×0.9
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a statesman as advisor: ×1.1

Options:
That won't be necessary: Get to it:
  • This country:
    • loses 40Ducats.png.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

A new constitution

ID: 9571
Type: Country

Despite the considerable time and effort dedicated to the establishment of a new constitution our parliament can't seem to agree on a common goal. So far, not a single proposition has been accepted by all parties and all normal activities have come to a standstill.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has centralization vs. decentralization of at least 3: ×0.9
    • has centralization vs. decentralization of at least 4: ×0.9
    • has centralization vs. decentralization of 5: ×0.9
    • has a ruler with an administrative skill of less than: ×0.9
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1

Options:
It will be solved soon enough:
  • This country:
    • gets a 40% chance of losing 1 stability.
Request some help:
  • This country:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Areas of research

ID: 9571
Type: Country

Every member of our parliament is requesting more money to be invested in a different area. Our army needs funding but so does our trade and production and let's not forget about our navy.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a ruler with an administrative skill of less than: ×0.9
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a statesman of at least level 5 as advisor: ×1.1
    • has a statesman of level 6 as advisor: ×1.1

Options:
An even spread should do the trick: There's no need for any extra investments:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Lack of support

ID: 9573
Type: Country

Some members of our parliament seem to think that $MONARCH$ has held his office long enough and are arguing for a new election. Apparently the reason for this is grounded in a disagreement they had with $MONARCH$ a short while ago regarding the implementation of a new financial reform.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a ruler with a diplomatic skill of less than 4: ×0.9
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has at least 1 loan: ×0.9
    • has at least 2 loans: ×0.9
    • has at least 4% inflation: ×0.9
    • has at least 8% inflation: ×0.9
    • has at least 12% inflation: ×0.9

Options:
Ignore them: Agree to hear them out once more:
  • This country:
    • loses 25Ducats.png.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Anxious parliament

ID: 9574
Type: Country

$SPYMASTER$, always being a rather suspicious man has managed to convince several members of parliament that a counter revolution is under works. He doesn't have any real evidence so far but most members seem to take him seriously and are therefore demanding appropriate measures to be taken.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a spymaster of at least level 5 as advisor: ×0.8
    • has a spymaster of level 6 as advisor: ×0.8
    • has an inquisitor as advisor: ×0.8
    • has an inquisitor of at least level 5 as advisor: ×0.8
    • has an inquisitor of level 6 as advisor: ×0.8
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a ruler with a military skill of less than: ×0.8
    • has a ruler with a military skill of at least 7: ×1.1
    • has a ruler with a military skill of at least 8: ×1.1
    • has a ruler with a military skill of 9: ×1.1

Options:
It's nothing to worry about:
  • This country:
    • gets a 40% chance that:
It's better to be safe than sorry:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.


Republican dictatorships

Troublesome parliament

ID: 9575
Type: Country

Our parliament seems to have some difficulties understanding who's in charge of our government. They seem to think it's fully acceptable to make decisions without either informing or discussing the matter with you first. Whatever gave them that idea?


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a ruler as general: ×1.1
    • has a ruler with a military skill of less than 4: ×0.9
    • has a ruler with an administrative skill of less than 4: ×0.9
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1

Options:
Make it a bit more clear to them: Let them think they have a say in things:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Overspending

ID: 9576
Type: Country

$TREASURER$ has been complaining constantly for the last few weeks that we're spending more money than our budget allows. He has always been a bit overdramatic of course but this time he has even managed to convince some of the other members of parliament that it's a real problem.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a statesman as advisor: ×1.1
    • has a collector as advisor: ×0.9
    • has a master of mint as advisor: ×0.9
    • has at least 1 loan: ×0.9
    • has at least 2 loans: ×0.9
    • has an inflation of at least 5%: ×0.9
    • has an inflation of at least 10%: ×0.9
    • has a ruler with an administrative skill of less than 5: ×0.9
    • has a ruler with an administrative skill of less than 4: ×0.9
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1

Options:
Try to convince them of otherwise:
  • This country:
    • loses 40Ducats.png.
Let them worry:
  • This country:
    • loses 1 stability.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Embezzlement

ID: 9577
Type: Country

It's becoming more and more clear to you that there aren't that many members of the parliament that you can really trust. One of your closest advisors has just been exposed stealing money from the state treasury.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • is bankrupt: ×0.8
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a ruler with an administrative skill of less than 4: ×0.9[3]
    • has a ruler with an administrative skill of at least 7: ×1.1
    • has a ruler with an administrative skill of at least 8: ×1.1
    • has a ruler with an administrative skill of 9: ×1.1

Options:
There's probably a good explanation for this:
  • This country:
    • gets a 40% chance for losing 5 prestige.
Get rid of him:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Planned coup

ID: 9578
Type: Country

According to some fairly trustworthy sources a few members of parliament are planning a coup to have $MONARCH$ replaced. It might be wise to investigate the matter further.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1
    • has a ruler with an administrative skill of less than 4: ×0.9
    • has a ruler with a military skill of less than 4: ×0.9
    • has a ruler with a military skill of at least 7: ×1.1
    • has a ruler with a military skill of at least 8: ×1.1
    • has a ruler with a military skill of 9: ×1.1

Options:
You can never be too careful:
  • This country:
They wouldn't dare!:
  • This country:
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.

Possible traitors

ID: 9579
Type: Country

There are some rumours floating around that certain members of our parliament are actually spies sent by a rivalling nation to infiltrate our government. Apparently you can't trust anyone.


Trigger conditions: Mean time to happen:
  • 180 months
Modifier:
  • This country:
    • is at war: ×0.9
    • has an infamy of at least 15% of the limit: ×0.9
    • has an infamy of at least 30% of the limit: ×0.9
    • has an infamy of at least 45% of the limit: ×0.9
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 2: ×1.2
    • has a stability of 3: ×1.3
    • has a ruler with an administrative skill of less than 4: ×0.9
    • has a ruler with a military skill of less than 4: ×0.9
    • has a ruler with a military skill of at least 7: ×1.1
    • has a ruler with a military skill of at least 8: ×1.1
    • has a ruler with a military skill of 9: ×1.1

Options:
Confront them:
  • This country:
    • loses 70 relation with a random neighboring country that:
      • does not have an alliance with this country.
      • does not have a royal marriage with this country.
      • has a ruler with a military skill of at least 6.
Send a few spies of your own:
  • This country:
    • gets 2 spies.
    • gains 3 infamy.
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.


Footnotes

  1. These events can be found in ../events/Republics.txt
  2. 2.0 2.1 Before HTTT.png Heir to th Throne this clause was bugged, because it once again referred to trade efficiency.
  3. Before patch 5.2 this clause was bugged, because it compared with −4.