Form Russian Nation

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Form Russian Nation is a country decision.

This decision can be found in RussianNation.txt. The unification of Russia works differently in different versions of the game. In EU3 and Napoleon's Ambition, it was implemented as country event that, when the preconditions were met, could be accepted or declined, but only once. In Nomine has changed this unification to a decision. The article below lists the requirements and effects for each version separately.


Description

Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralised Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernise and reform our nation and Western style of education is being adopted.

In Nomine, Heir to the Throne and Divine Wind

Requirements

To take this decision:

  • Russia must not already exist.
  • Primary culture must be Russian.
  • You must own and have cores on:
    • Moskva
    • Novgorod
    • Tver or Yaroslavl
    • Chernigov or Smolensk
    • Nijni-Novgorod or Vladimir.

Effects

  • Change your country to Russia.
  • Grant cores on Kexholm, Neva, Ingermanland, Pskov, Polotsk, Lugansk, Chernigov, Poltava, Kharkov, Mogilyov, Smolensk, Tver, Moskva, Kaluga, Orel, Kurks, Voronezh, Tula, Novgorod, Tambow, Saratow, Pensa, Simbirsk, Nijni-Novgorod, Vladimir, Yaroslavl, Olonets, Novgorod, Kholm, Beloozero, Archangelsk, Ustyug, Bogutjar, Mordvar, Solikamsk, Viatka, Idnakar, Kazan, Zavolochye, Rzhev, Kostroma, Orel and Ustyug. DW.png Kasimov, Karelia and Samara
  • Gain +1 base tax in a random owned Russian culture province.
  • Centralization vs. Decentralization -2
  • Gain +15 prestige.
  • Gain a merchant

EU3 and Napoleon's Ambition

This is an event that lets one change one's country name to Russia, receive claims on 38 provinces and 2 points of centralization.

The following conditions must be met for the event to fire:

  • Russia must not already exist.
  • One must not have declined the event previously.
  • One must have Russian as a primary culture.
  • One must own these provinces: Moskva and Novgorod and (Tver or Yaroslavl) and (Chernigov or Smolensk) and (Nijni-Novgorod or Vladimir).
  • One must not be at war.

The mean time to happen for this event is 216 months.

  • For each of these provinces owned the MTTH is decreased by 5%: Kexholm, Neva, Ingermanland, Pskov, Kaluga, Orel, Kursk, Tula, Olonets, Kholm, Vologda, Ustyug, Bogutjar, Solikamsk, North Ufa, Viatka, Zavolochye and Archangelsk.
  • The Bureaucracy national idea decreases the MTTH by 20%.
  • Centralization steps 2, 3 and 4 decrease the MTTH by 10% each. (30% total.)
  • Decentralization steps 2, 3 and 4 increase the MTTH by 10% each. (30% total.)
This map shows both the required provinces and the optional ones needed to decrease the MTTH. Arrows pointing to each other indicate those provinces where one of the pair must be owned.The capital provinces of those countries with the correct national culture to receive the event are marked with a star.