Full List of Effects
This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
This article lists all possible event effects. For more info on writing/modding events, see structure of events.
Country Scope
Diplomatic commands
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
casus_belli | Give another country a casus belli on the current country. | random_country = { casus_belli = THIS } any_neighbor_country = { casus_belli = THIS } |
![]() |
add_casus_belli | Give the current country a casus belli on another country. | random_country = { casus_belli = THIS } any_neighbor_country = { casus_belli = THIS } |
![]() |
inherit | Allow the country to inherit the specified country. | inherit = country tag |
![]() |
relation | Improve/Worsen relations between two countries. If this is used the scope has to be changed first so that the effects applies to both the current country and some other state. | relation = { who = country tag/THIS value = x } |
![]() |
release | Allow the country to release the specified country and thereby create a new independent nation. | release = country tag |
![]() |
war | Start a war between the current country and the specified state. | war = country tag |
![]() |
create_marriage | Creates a royal marriage with another country. | create_marriage = this / from / tag |
![]() |
create_alliance | Creates an alliance with another country. | create_allieance = this / from / tag |
![]() |
release_vassal | Allow the country to release the specified country as a vassal. | release_vassal = this / from / random / tag |
![]() |
add_casus_belli | Add Casus Belli of cb_type, versus target, lasting NUM months, to scope country. | add_casus_belli = {
target = type = cb_type months = NUM } |
![]() |
add_temp_claim | Add Conquest Casus Belli on the specified province, to scope country. | add_temp_claim = province_ID |
![]() |
add_to_sphere | Add target to scope country's Sphere of Influence (THIS/FROM/TAG) | add_to_sphere = |
![]() |
casus_belli | Add Casus Belli of cb_type, versus scope country, lasting NUM months, to target. | casus_belli = {
target = type = cb_type months = NUM } |
![]() |
remove_casus_belli | Remove Casus Belli of cb_type, directed at scope country, from target. | remove_casus_belli = {
target = (THIS/FROM/TAG) type = cb_type } |
![]() |
remove_from_sphere | Remove target from scope country's Sphere of Influence | remove_from_sphere = |
![]() |
this_remove_casus_belli | Reversed remove_casus_belli | this_remove_casus_belli = {
target = (THIS/FROM/TAG) type = cb_type } |
![]() |
vassalize | Make the target country a vassal of the current country. | vassalize = (THIS/FROM/TAG) |
![]() |
white_peace | Declare a white peace between the current country and the target country. | white_peace = (THIS/FROM/TAG) |
![]() |
free_vassal | Cancel a vassalization. With a specific tag it must be fired from the overlord's scope and the target is the vassal's tag. If the root scope is the overlord then free_vassal = THIS can be used from within the vassal's scope. | free_vassal = (THIS/FROM/TAG) |
Religion & culture commands
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
religion | Change a country’s religion. | religion = religion type/THIS |
![]() |
enable_religion | Enable a certain religion. | enable_religion = religion type |
![]() |
primary_culture | Change the country’s primary culture. | :primary_culture = culture name/THIS |
![]() |
add_accepted_culture | Make a certain culture accepted by the country. | add_accepted_culture = culture name/THIS |
![]() |
remove_accepted_culture | Remove an accepted culture from the country. | remove_accepted_culture = culture name |
Commands for leaders, advisers and monarchs
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
remove_advisor | Remove an advisor from the country’s court. | remove_advisor = advisor type |
![]() |
create_admiral | Creates a random admiral that will be equivalent to one generated with the given amount of tradition. | create_admiral = amount of tradition (0-100) |
![]() |
create_explorer | Creates a random explorer that will be equivalent to one generated with the given amount of tradition. | create_explorer = amount of tradition (0-100) |
![]() |
create_conquistador | Creates a random conquistador that will be equivalent to one generated with the given amount of tradition. | create_conquistador = amount of tradition (0-100) |
![]() |
create_general | Creates a random general that will be equivalent to one generated with the given amount of tradition. | create_general = amount of tradition (0-100) |
![]() |
define_admiral | Creates an admiral with the given name and stats. | Syntax:define_admiral = {
name = "name" shock = num fire = num siege = num maneuver = num } |
![]() |
define_explorer | Creates an explorer with the given name and stats. | define_explorer = {
name = "name" shock = num fire = num siege = num maneuver = num } |
![]() |
define_conquistador | Creates a conquistador with the given name and stats. | define_conquistador = {
name = "name" shock = num fire = num siege = num maneuver = num } |
![]() |
define_general | Creates a general with the given name and stats. | define_general = {
name = "name" shock = num fire = num siege = num maneuver = num } |
![]() |
define_ruler | Creates a new ruler with the given name and stats. If name is specified stats are | define_ruler = {
name = "name" # optional dynasty = # only in HttT and later; only specific name allowed, not THIS regent = yes / no female = yes / no DIP = num MIL = num ADM = num } |
![]() |
kill_ruler | Kills a ruler. | kill_ruler = “name” / this |
![]() |
kill_leader | Kills a leader. | kill_leader = “name” (random does not work) |
![]() |
create_advisor | Creates a random advisor of 'random' skill (usual distribution). | create_advisor =type of advisor ($TYPE$) |
![]() |
define_advisor | Creates an advisor of the given type and stats. | define_advisor = {
name = “advisor name” type = type of advisor ($TYPE$) skill = num (1-6) } |
![]() |
define_heir | Creates a new heir with the given name and stats. If name is specified stats are | define_heir = {
dynasty = claim = # optional (defaults to 100) name = "name" # optional female = yes / no # optional (only works if name is specified?) DIP = num # optional MIL = num # optional ADM = num # optional } |
![]() |
heir_claim | Strengthen or weaken claim of current heir by NUM. | heir_claim = +/-NUM |
![]() |
kill_heir | Kill the heir of target or scope country | kill_heir = yes
|
![]() |
kill_ruler | Kill the ruler of target or scope country | kill_ruler = yes
kill_ruler = THIS/FROM/TAG |
![]() |
legitimacy | Increase or decrease legitimacy by percentage points. | legitimacy = +/-NUM |
Commands for countries and provinces
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
add_core | Make a certain province the country’s core. | add_core = province id |
![]() |
badboy | Increase/decrease the country’s reputation-value. | badboy = x(x = +- 1..) |
![]() |
capital | Move the capital to a new province. | capital = province id |
![]() |
manpower | Increase/decrease the amount of manpower a country has.
In Nomine 3.1: if x is between -0.999 and +0.999, it means the percentage of the maximum manpower of the country. |
manpower = x (x = +-0..1) |
![]() |
multiply_citysize | Multiply the population of the province by a given amount. | multiply_citysize = x (x > 0) |
![]() |
remove_core | Loose an existing core on a province. | remove_core = province id/0 |
![]() |
technology_group | Allow the country to change technology group for better or for worse. | technology_group = Latin/eastern/Muslim/Indian/Chinese/African/new_world |
![]() |
add_country_modifier | Add a country modifier with certain effects to the country. | add_country_modifier = {
name = name of modifier duration = duration in days (-1 = no expiration) } |
![]() |
discover | Allow a country to discover a certain province. | province id = { discover = yes } |
![]() |
secede_province | Cede a specific province to the specified country. | province id = { secede_province = country tag } |
![]() |
prestige | Increase/decrease the amount of prestige the country has. | prestige = x ( x = +-0..1) |
![]() |
army_tradition | Increase/decrease the country’s army tradition. | army_tradition = x(x = +-0..1) |
![]() |
navy_tradition | Increase/decrease the country’s naval tradition. | navy_tradition = x (x = +-0..1) |
![]() |
remove_country_modifier | Removes a certain country modifier from the current country. | remove_country_modifier = name of modifier |
![]() |
cultural_tradition | Increase or decrease cultural tradition by percentage points | cultural_tradition = +/-NUM |
Domestic affairs — politics, research & finance
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
treasury | Deduct/add money to the country’s treasury. | treasury = x( x = +-1..) |
![]() |
inflation | Increase/decrease the country’s inflation. | inflation = x ( x = +-1..) |
![]() |
add_idea | Give the country a new national idea. | add_idea = name of idea |
![]() |
remove_idea | Remove an existing idea from the country. | remove_idea = name of idea |
![]() |
government | Change the current form of government for the country. | government = government type |
![]() |
loan_size | Increase/decrease the loan size that is set for the country. | loan_size = x(x = +-1..) |
![]() |
policies | Move the policy slider the specified amount of steps. | p = x(x = +-1..5)
(p = aristocracy_plutocracy/ centralization_decentralization/ innovative_narrowminded/ mercantilism_freetrade/ offensive_defensive/ land_naval/ quality_quantity/ serfdom_freesubjects) |
![]() |
technology | Invest a certain amount of money into the specified technology.
In Nomine 3.1: if x is between -0.999 and +0.999, it means the percentage of the current cost for that technology. |
t = x(x = +-1..)
(t = land_tech naval_tech trade_tech production_tech government_tech) |
![]() |
years_of_income | Add or subtract money relative to the yearly income of the country. | years_of_income = +/-NUM |
Domestic affairs — stability & revolts
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
stability | Increase/decrease the country’s stability. | stability = x(x = -3..3) |
![]() |
war_exhaustion | Increase/decrease the amount of war exhaustion a country has. | war_exhuastion = x (x = +-1..10) |
Different unit commands
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
missionaries | Increase/decrease the number of missionaries that are available to the country. | missionaries = x (x = +-1..5) |
![]() |
merchants | Increase/decrease the number of merchants that are available to the country. | merchants = x (x = +-1..5) |
![]() |
colonists | Increase/decrease the number of colonists that are available to the country. | colonists = x (x = +-1..5) |
![]() |
spies | Increase/decrease the number of spies that are available to the country. | spies = x (x = +-1..5) |
![]() |
diplomats | Increase/decrease the number of diplomats that are available to the country. | diplomats = x (x = +-1..5) |
![]() |
officials | Add or remove Magistrates | officials = +/-NUM |
Other commands
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
elector | Add/remove an elector. | elector = yes/no |
![]() |
change_tag | Transform the country into a new nation. | change_tag = country tag |
![]() |
set_country_flag | Set a flag for the country to indicate that certain criteria have been met. | set_country_flag = name of flag |
![]() |
clr_country_flag | Remove a country flag. | clr_country_flag = name of country flag |
![]() |
set_revolution_target | Makes the current country a revolution target. | set_revolution_target = this / from / tag |
![]() |
country_event | Triggers the specified country event for the current country. | country_event = event_id |
![]() |
set_variable | Creates a new variable and assigns it the specified value. | set_variable = {
which = variable_name value = x(x = +-1..) } |
![]() |
change_variable | Increases or decreases the value of an existing variable. | change_variable = {
which = variable_name value = x(x = +-1..) } |
![]() |
random | Adds an x percent chance that a given effect will trigger. If the x% is not met, nothing will happen. So for instance it allows to have an event that MAY lower stability, but also may be innocuous. | random = {
chance = x [effect] (f.ex: stability = -1) } |
![]() |
random_list | Allows to have an event where any of a number of things can happen, depending on the odds given. For instance, a 50/50 chance of either a loss of stability or a rebellion right there and then. | country
Syntax:random_list = { [odds1] = { [effect1] } [odds2] = { [effect2] } } Example:random_list = { 50 = { owner = { stability = -1 } } 50 = { anti_tax_rebels = 1 } } |
![]() |
set_global_flag | Creates a global flag for all countries. | set_global_flag = name of global flag |
![]() |
remove_fow | Removes the target country's fog of war for the country that receives the event so he can see everything in the given country for a period of x months. Not sure if it works with events, it only appears in common\spies.txt in vanilla. | remove_fow = x |
![]() |
add_hre_emperor_modifier | Add a modifier for the Emperor of the HRE | add_hre_emperor_modifier = {
name = "hre_emperor_modifier_name" duration = NUM } |
![]() |
add_imperial_influence | Add or remove HRE Imperial Authority | add_imperial_influence = +/-NUM |
![]() |
add_hre_member_modifier | Add a modifier for all members of the HRE except the Emperor. | add_hre_member_modifier = {
name = "hre_member_modifier_name" duration = NUM } |
![]() |
add_papal_influence | Add or remove Papal Influence | add_papal_influence = +/-NUM |
![]() |
dismantle_hre | Dismantle the HRE. | dismantle_hre = yes |
![]() |
internal_hre_cb | Allow or disallow internal HRE conflicts. | internal_hre_cb = yes/no |
![]() |
remove_hre_emperor_modifier | Remove a HRE Emperor modifier | remove_hre_emperor_modifier = hre_Emperor_modifier_name |
![]() |
remove_hre_member_modifier | Remove a HRE member modifier | remove_hre_member_modifier = hre_member_modifier_name |
![]() |
refresh_events | Refresh the event engine cache immediately to see which events are possible. VERY SLOW! | refresh_events = [yes] |
Province Scope
Version | Name | Description | Syntax |
---|---|---|---|
![]() |
add_province_modifier | Add a province modifier with certain effects to a province. | add_province_modifier = {
name = name of modifier duration = duration in days (-1 = no expiration) } |
![]() |
set_province_flag | Set a flag for a province to indicate that certain criteria have been met. | set_province_flag = name of province flag |
![]() |
clr_province_flag | Remove a province flag. | clr_province_flag = name of province flag |
![]() |
create_revolt | Create a revolt of the specified size in a province. | create_revolt = x(x = 1/2/3) |
![]() |
create_pirate | Create a fleet of pirates of the specified size in a province.
In Nomine 3.1: if the number of ships is negative, it creates privateers working for the target country instead of pirates. |
create_pirate = number of ships |
![]() |
native_ferocity | Increase/decrease the natives’ ferocity in a province. | native_ferocity = x (x = +-1..) |
![]() |
native_hostileness | Increase/decrease the natives’ hostileness in a province. | native_hostileness = x (x = +-1..) |
![]() |
native_size | Increase/decrease the size of natives in a province. | native_size = x (x = +-1..) |
![]() |
base_tax | Increase/decrease the base tax in a province. | base_tax = x (x = +-1..) |
![]() |
citysize | Increase/decrease the population of a province. | citysize = x(x = +-1…) |
![]() |
hre | Allow a province to join/leave the Holy Roman Empire. | hre = yes/no |
![]() |
change_manpower | Increase/decrease the manpower available in a province. | change_manpower = x (x = +-1..) |
![]() |
cot | Allow a province to gain or loose a center of trade. | cot = yes/no |
![]() |
add_building | Add the specified building to a province. | add_building = name of building |
![]() |
remove_building | Remove the specified building from a province. | remove_building = name of building |
![]() |
trade_goods | Allow a province to change the type of goods it’s currently trading. | trade_goods = type of goods |
![]() |
culture | Allow a province to change its culture type. | culture = culture type |
![]() |
cavalry | Create the most advanced cavalry unit available to the current country. | cavalry = province number/THIS |
![]() |
infantry | Create the most advanced infantry unit available to the current country. | infantry = province number/THIS |
![]() |
artillery | Create the most advanced artillery unit available to the current country. | artillery = province number/THIS |
![]() |
big_ship | Create the most advanced big ship available to the current country. | big_ship = province number/THIS |
![]() |
light_ship | Create the most advanced light ship available to the current country. | light_ship = province number/THIS |
![]() |
transport | Create the most advanced transport ship available to the current country. | transport = province number/THIS |
![]() |
galley | Create the most advanced galley ship available to the current country. | galley = province number/THIS |
![]() |
change_controller | Change the controller of a province. | change_controller = country tag |
![]() |
create_native | Adds natives to a province. | create_native = x (x = +-1..) |
![]() |
add_core | Make the province some country’s core. 'emperor' option was added in Napoleon's Ambition. | add_core = emperor/THIS |
![]() |
province_event | Triggers the specified province event for the current province. | province_event = event_id |
![]() |
remove_province_modifier | Removes a certain province modifier from the current province. | remove_province_modifier = name of modifier |
![]() |
revolt_risk | Increases or decreases the revolt risk in the current province. | revolt_risk = x (x = +-1..) |
![]() |
create_colony | creates a colony in the current province. | create_colony = size |
![]() |
remove_merchant | Removes a merchant from a COT. | remove_merchant = this / from / random / tag |
![]() |
send_merchant | Adds a merchant to a COT. | send_merchant = this / from / random / tag |
![]() |
change_province_name | changes the name of the current province. | change_province_name = “new name” |
![]() |
change_siege | Advances the “siege level” of a besieged city as if it had been under siege for x more months (not sure about this one). | change_siege = x |
![]() |
spawn_rebels | Spawns a given number of rebel units in that province of the specified type, which are friends with the specified country. If the friend clause is omitted they may be friendly to whatever country makes sense (e.g. country with core for patriot_rebels). | spawn_rebels = {
type = type of rebels (patriot_rebels...) size = num of troops (scaled by population of province) friend = this (probably from and tag too) } example: spawn_rebels = { type = patriot size = 5 friend = TUR }spawns patriot rebels friendly to the Ottomans |
![]() |
add_temp_claim | Add Conquest Casus Belli on the scope province to the specified tag. | add_temp_claim = tag/THIS |
![]() |
national_focus | Set the national focus to a target province (THIS, FROM, ID) [THIS/FROM currently do not work as of 4/29 beta patch] | national_focus = |
![]() |
possible_province_event | Update the event engine cache immediately and mark the province event as possible (normally only done every month) | possible_province_event = [PROV_ID/THIS/FROM] |
![]() |
rename_capital | Change the name of the province's capital city. | rename_capital = "new name" |
![]() |
remove_core_from | Remove the core of the specified country from the current province | remove_core_from = TAG |