Grand navy
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Grand navy | |
---|---|
Naval national idea | |
![]() Grand navy | |
Introduced | ![]() |
Requirement(s) | None |
Effects | Naval forcelimit modifier: + 33% |
Effects since ![]() |
Naval forcelimit modifier: +100% |
Grand navy is a national idea which extends the naval forcelimit.
Ingame description
Allows us to create one of the largest and most powerful fleets the world has ever seen.
Related events
- Enables Popular support for our grand navy (6100)
- Enables Popular enthusiasm for our navy diminishes (6101)
- Faster ×0.90 Red seal ship returns (9010)
- Chance ×0.66 Land traditions scorned (6000)
- Chance ×2.00 Naval traditions scorned (6001)
Related decisions
- Required for the English/British decision: Establish British merchant navy
Related missions
- Chance ×10:
- Conquest missions: National naval supplies production
- Naval missions: Construct a grand fleet, Rule the Seas, Construct a Shipyard
- Chance ×2:
- Naval missions: Create a proper fleet
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |