Grand army
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Grand army | |
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Land national idea | |
![]() Grand army | |
Introduced | ![]() |
Requirement(s) | None |
Effects | Land forcelimit modifier: +33% |
Grand army is a national idea which extends the land forcelimit.
Ingame description
Allows us to create one of the largest and most powerful armies the world has ever seen.
Related events
- Enables Isn’t our army grand? (6114)
- Enables Our army isn’t so grand (6115)
- Required for Military development (4035)
- Chance ×2.00 Establish cantonments (5074)
- Chance ×0.66 Land traditions scorned (6001)
Related decisions
- None
Related missions
- Base weight ×1.5:
- Army missions: Create an army for our nation.
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |