Korean decisions

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Korean decisions country decisions exclusively for Korea.

Found Hall of Worthies

Korea.png
Bring the brightest scholars in the nation together under one roof.
Type:
  • Country

Visibility conditions:

Korea

Acquisition conditions:
  • Have a Philosopher, Natural Scientist or Theologian
  • Ruler ADM of 7 or above
  • 50 Ducats.png
  • 3 Magistrates

Effects: AI behavior:
  • None


Hangul Writing System

Korea.png
Introduce the hangul writing system.
Type:
  • Country

Visibility conditions:

Korea

Acquisition conditions:
  • Have a Philosopher, Natural Scientist or Theologian
  • Ruler ADM of 7 or above

Effects: AI behavior:
  • None


Border Patrols

Korea.png
Increase the defense of our northern border against nomad raids by establishing border patrols.
Type:
  • Provincial

Visibility conditions:

Korea

Acquisition conditions:
  • has_province_flag = nomad_raids
  • any_neighbor_province = {
    • OR = {
      • owned_by = MCH
      • owned_by = MNG
    • OR = {
      • has_province_modifier = support_nomad_raids
      • has_province_modifier = allow_nomad_raids
  • NOT = { has_province_modifier = border_patrol }
  • owner = {
    • OR = {
      • advisor = army_organiser
      • advisor = fortification_expert
      • MIL = 4
    • treasury = 10

Effects:
  • owner = {
    • treasury = -10
  • add_province_modifier = {
    • name = "border_patrol"
    • duration = -1
    • giving:
      • local_defensiveness = 0.1
AI behavior:
  • None


Coastal Defense

Korea.png
Improve the coastal defense by installing a series of guard posts along the province.
Type:
  • Provincial

Visibility conditions:

Korea

Acquisition conditions:
  • port = yes
  • has_province_flag = wokou_raids
  • NOT = { has_province_modifier = coastal_defense }
  • owner = {
    • OR = {
      • advisor = naval_organiser
      • advisor = fortification_expert
      • MIL = 4
    • treasury = 10

Effects:
  • owner = {
    • treasury = -10
  • add_province_modifier = {
    • name = "coastal_defense"
    • duration = -1
    • giving:
      • local_defensiveness = 0.1
AI behavior:
  • None