Construction decisions

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Construction decisions, decisions for province improvements.

Build royal palace

' Type:
  • Provincial

Visibility conditions:
  • Government is a Monarchy
  • Government tech ≥ 15
  • Province is capital
Acquisition conditions:
  • Have at least one artist as advisor
  • Treasury ≥ 100

Effects:
  • Treasury = -100
  • Prestige = +3
  • Local revolt risk = -2%
AI behavior:
  • None

Comment: Replaced by Royal Palace building


Improve fort defense

During peacetime we can employ our engineering corps to improve the fortifications in our provinces. Type:
  • Provincial

Visibility conditions:
  • owner = { idea = engineer_corps }
  • NOT = { has_province_modifier = local_fortress }
  • NOT = {has_province_modifier = fort_in_disrepair }
Acquisition conditions:
  • has_building = fort1
  • owner = {
  • war = no
  • treasury = 100

Effects:
  • owner = {
    • treasury = -100
  • add_province_modifier = {
    • name = "local_fortress"
    • duration = 3650
    • giving:
      • local_defensiveness = 0.5
AI behavior:
  • None


Repair fort

During peacetime our engineer corps can repair any forts we may have neglected too long. Type:
  • Provincial

Visibility conditions:
  • owner = { idea = engineer_corps }
  • has_province_modifier = fort_in_disrepair
Acquisition conditions:
  • has_building = fort1
  • owner = {
  • war = no
  • treasury = 50

Effects:
  • owner = {
    • treasury = -50
  • remove_province_modifier = fort_in_disrepair
AI behavior:
  • None