Irish minors

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

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Irish minors.png
At the start of the Grand Campaign – 14 October 1399
Basic Stats
Government type Feudal Monarchy
Technology group Latin
Number of provinces 1
Capital province N/A
Center of Trade None
State religion Catholic
Primary culture Irish

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Which Irish nation to start with?

Out of the four Irish minors, three of them are really viable. Munster and Leinster have the advantage that if England takes Connaught right away as you can still expand to two provinces, while Ulster is the richest province. Connaught is the poorest, often DoWed by England and has the worst strategic position to boot! Assembling the Kingdom of Ireland is still possible but made much more difficult by your poverty and by being forced to attack Munster, which is larger and stronger than you, across a river.

The Irish Minors

  • Connaught
  • Leinster
  • Munster
  • Tyrone (In Ulster)

Finances

The Irish countries suffer from not having massive incomes; so you will have to max out your treasury bar if you want to make any significant amount of ducats. This action unfortunately results in very high inflation later in the game and there is little, if any way, to reverse this trend. The National Bank idea only reduces inflation by -0.10 and you'll have to have the treasury bar very low for it to really make a difference. You may feel compelled to take out loans - do not, under any circumstances; take one: loans are a deadly trap for small, poorer nations. Often you won't be able to keep up with the interest incurred from the loans and you'll fall into bankruptcy which will make inflation horrible. If you can make the interest you will rarely if ever be able to pay the loan off, you'll keep extending until the interest is high and you'll fall into bankruptcy anyway.

Uniting Ireland

The first thing to do is wait a year or so. In that time the other minors will disband their armies and at least one of them should be allied with the other two. Pick that one and declare war on it. Be sure to annex it last! You should then be able to conquer all of them in short order.

Alternately, if you have a good warrior-king, you can start off by declaring war on them right away. Most of the time this is foolish, but occasionally if you wait England will beat you to the punch by attacking Connaugcht. If they do, everything becomes much harder (and uniting Ireland isn't easy to begin with).

After you've conquered the other minors, you will need to acquire Meath. It is the richest Irish province and well worth having, but it unfortunately is in English hands from 1399 to 1821. You don't actually have to take the fight to England though; beat enough of the armies they land and eventually they will start offering it to you. You shouldn't need more than 3 or 4 thousand cavalry. Once you've won enough fights (which you will; the English rarely stop coming) you'll have good enough military tradition to hire a top-rated shock general. At this point the English stop posing a threat and you can just slaughter them until they beg you to take Meath and go away.

Alternately, if you're really scared of them, you can sit tight and hope Meath revolts to you. England will eventually declare on you given time, however. Be sure to take Meath right away if they do! If you do not take it they will land thousands of troops there and take every province but one from you. One game way to forestall this is to offer the release of one of the other minors. This works best if offered right after the English declaration of war, but can still work even after they've won some victories. This gets you out of the war for the cost of only one province.

Expanding

Once you've got Ireland united and have cores on everything, you're essentially a smaller, poorer Portugal. You're both out of the way from everyone and in a good position to colonize. Once you're strong enough, it becomes possible to steal other Celtic provinces from their owners when they are distracted. Be careful though, as they primarily belong to England and France who can seriously stomp you if they're not otherwise engaged.

Another good strategy is to take out other smaller one or two province countries. The best places are in the Mediterranean (Naxos, The Knights, Corfu, Crete, Cyprus, etc.), Germany (Saxony, Brandenburg, Wurttemberg, etc.), and Italy (Savoy, Milan, Genoa etc.). Italy is the best place for this type of fighting. The Italians rarely if ever ally with one another and always end up fighting each other. They usually don't have very large standing armies and can be quickly conquered by one or two armies. Be careful on whom you choose. By the time you are able to attack them they may have allies, so keep tabs on the nations you want. The two best to go after are Genoa & Milan. Both of these nations boast populations 20 or more times the entire Irish home islands combined. They have very high tax revenues and Genoa's main province is a center of trade.

Europe:

Aachen • Alsace • Aragon • Austria • Avignon • Bar • Bavaria • Berry • Bohemia • Bosnia • Brandenburg • Brittany • Brunswick • Burgundy • Byzantium • Castille • Crete • Croatia • Cyprus • Denmark • England • France • Genoa • Germany • Granada • Great Britain • Hamburg • Hansa • Holland • Hungary • Ireland • Italy • Lithuania • Lorraine • Mainz • Mazovia • Mecklenburg • Milan • Modena • Munster • Münster • Muscovy • Naples • Navarra • Netherlands • Norway • Novgorod • Poland • Pommerania • Portugal • Provence • Prussia • Ragusa • Rev. FranceRomania • Russia • Savoy • Saxony • Scotland • Serbia • Sicily • Siena • Spain • Sweden • Switzerland • Teutonic Order • The Knights • The Papal State • Tuscany • Utrecht • Venice • Wales • Wallachia • Yaroslavl
European minors • Dutch minors • French minors • Irish minors • Russian minors • Turkish minors

Asia:

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Indian minors • Southeast Asian minors

Near East

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Americas

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American Natives

Africa

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