|At the start of the Grand Campaign – 14 October 1399|
|Government type||Constitutional Republic|
|Center of Trade||None|
Most likely if you're reading this guide Italy is united under the rule of your country. Hopefully the country you're playing as controls the entire boot of Italy instead of just the required provinces to make the next scenarios more exciting. After all: why should foreigners control Italy's destiny as in history, when Italy can unite and dictate Europe's future?
What to do after uniting Italy? There are several endless possibilities to explore. After uniting Italy you are now one of the "superpowers" of Europe most likely joining England/Great Britain, France, Austria etc. etc. Now everyone wants to ally with Italy from OPM to even superpowers. Choose your alliances carefully, there is no need to be drawn into unnecessary wars. Italy has one of the best tax bases in Europe and with the universities Italy can be unstoppable in Europe.
One is to recreate the Roman Empire
In order to make this more satisfying, many players mod in the Roman Empire as a nation.
- Retake the North African provinces
- Annex Southern France to make Casear proud!
- Make the Meditterenean Italy's personal pond by occuping the islands.
- Convert the heathens in North Africa
- Retake Constantinople from the Turks to really reunite the Empire
- Dismantle the pretender Holy Roman Empire to show who the real empire is.
- Conquer England and Scotland and succeed where the Romans failed.
Second is to dismantle France
- Have the Frenchies be your obedient vassals or why not break up the French into bite-size countries such as Normandy, Bourbon etc.
Italy is not ideally placed for a colonial empire, being in the middle of the Mediterranean, but by the time Italy is unified under your rule, your naval tech will likely be sufficient to create a colonial empire. I wouldn't recommend recreating Mussolini's East African empire, as most of those provinces are very poor. Also, by the time Italy is unified, the most profitable targets for colonisation (namely Brazil, Peru, Mexico, South Africa) will likely be full. But if Italy builds a large navy, It is possible to steal colonies from countries such as Portugal, and it may be possible to establish colonies in the East Indies.
Although this is also part of the Roman strategy, it is also quite possible to conquer the Balkans (or at least the richer parts you want) WARNING: this is best accomplished if the Ottomans and/or the Hungarians/Austrians are not overwhelmingly strong. It is worth it to ally with another country (preferably with potent force on land) such as Poland or Russia to fight the Turks. Try to grab the best provinces in the Balkans, such as Constantinople, Ragusa, and Macedonia. Remember to avoid Albania if you're strapped for cash. Albania is the poorest province in the game. Quite historical, huh? Try to take wine producing provinces (and if you have the money, build refineries in them).
If you feel like creating an Italian crusade that is ACTUALLY (unlike the fourth) against the Islamic empires, attack the Middle East. Egypt in particular is a rich prize, with Alexandria being the main CoT of the Eastern Mediterranean, and the Sinai peninsula benefiting colonisation East of the Cape. There are also nice missionary and prestige bonuses for taking Judea and Mecca, making it easier to convert your new lands. When invading Egypt beware of high attrition in the surrounding provinces use Alezandria or Cairo as a resupply base.
Finally, do Rome's true destiny
- Rule the world thus, fulfilling the phrase All roads lead to Rome
- If you're playing IN, there is a bug that allows the Papal States to form Italy, but they still won't be able to change from a papacy.
- Since Athens and Naxos are ruled by Italians and have Lombard culture, despite their populace being Greek, they are able to form Italy. Some say this is a bug, but it was probably kept in the game because Nicaea re-united Byzantium, so why can't Greek, Italian-controlled states form Italy?