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Jalayirids

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Jalayirids
Jalayirids.png
At the start of the Grand Campaign – 14 October 1399
Basic Stats
Government type Tribal Despotism
Technology group Muslim
Capital province Iraq-i-Arab
Center of Trade None
State religion Sunni
Primary culture Mongol

Sliders

Centralization <▪▪▪▪▪▫▪▪▪▪♦>
extremely decentralized
Decentralization

Aristocracy <▪♦▪▪▪▫▪▪▪▪▪>
very aristocratic
Plutocracy

Serfdom <♦▪▪▪▪▫▪▪▪▪▪>
extreme serfdom
Free Subject

Innovative <▪▪▪▪▪▫▪♦▪▪▪>
somewhat narrowminded
Narrowminded

Mercantilism <▪▪♦▪▪▫▪▪▪▪▪>
quite mercantilistic
Free Trade

Offensive <▪▪▪▪♦▫▪▪▪▪▪>
slightly offensive
Defensive

Land <▪▪▪▪♦▫▪▪▪▪▪>
slightly land oriented
Naval

Quality <▪▪▪▪▪▫▪▪♦▪▪>
quite quantity oriented
Quantity

Jalayirids are a relatively large tribal nation in the middle East at the start of the Grand Campaign, descendants of Mongol warlords they historically proved to be the last of Genghis' line in the region.

Reversing the decline

The Jalayirids have a reasonable starting position with one major problem, the Timurids who are have huge armies and war begins quickly. The only solution is to exit the war as soon as possible, using any possible method, offering tribute is a good idea as it prevents the Timurids declaring war again and when the economy improves the cost of the tribute does not.

To the North there Timurids control the lands but often cannot maintain this therefore it is possible to become exposed to the Ottomans, or if fortunate then some minor nations which can be conquered. Beware of pushing too far as this may engage the attention of the Golden Horde. The West is controlled by the Mamluks but a Tribal Succession Crisis could release minor nations for conquest. As the Jalayirids are a Tribal Government it is wise to stay under 9 provinces until the economy and military are stronger. The South and into Arabia is the route for expansion as it has access both to the Indian Ocean and the valuable gold producing nations in Africa. Technology is required to Reform the Government, however it is quicker to Westernise first and then change Government type. See the How to Westernise guide for further details.

Culture

A further reason to avoid excessive conquests is that the Jalayirid capital starts with Mongol culture as opposed to the regional Arabic. This means personal unions will not inherit with cores which makes them less useful. Unless the goal is to expand into the poor provinces of central Asia, it is worth considering a cultural shift. To perform this first move the Capital at the expense of 1000 Ducats.png and then enact the decision. As the Jalayirids border a horde nation they will produce colonists so it might be worth a Settlement policy to change any remaining Mongol provinces to the current primary culture.

Conquests

Since the first years will be dominated with adjusting to the local culture then conquering the neighbours may not be ideal. Instead focus on turning them into Vassals for several reasons. Firstly this keeps the nation below 9 provinces and thus immune to succession crises, their loyal armies help in future battles and half their tax goes to your economy. The African nations should be plundered for gold as often as possible, however they are likely a liability as a co-operative force and can be ignored when their coffers are empty.

Onwards to glory

As a Westernised, non-tribal Government then it is easy to expand and the decision can be anywhere. With the local culture it is possible to force personal unions on Turkey, North Africa and Arabia. Control of this region gives a good base for fighting the Europeans and hampering their expansion into Asia.

Europe:

Aachen • Alsace • Aragon • Austria • Avignon • Bar • Bavaria • Berry • Bohemia • Bosnia • Brandenburg • Brittany • Brunswick • Burgundy • Byzantium • Castille • Crete • Croatia • Cyprus • Denmark • England • France • Genoa • Germany • Granada • Great Britain • Hamburg • Hansa • Holland • Hungary • Ireland • Italy • Lithuania • Lorraine • Mainz • Mazovia • Mecklenburg • Milan • Modena • Munster • Münster • Muscovy • Naples • Navarra • Netherlands • Norway • Novgorod • Poland • Pommerania • Portugal • Provence • Prussia • Ragusa • Rev. FranceRomania • Russia • Savoy • Saxony • Scotland • Serbia • Sicily • Siena • Spain • Sweden • Switzerland • Teutonic Order • The Knights • The Papal State • Tuscany • Utrecht • Venice • Wales • Wallachia • Yaroslavl
European minors • Dutch minors • French minors • Irish minors • Russian minors • Turkish minors

Asia:

Aceh • Ayutthaya • Bali • Bihar • Brunei • Golden Horde • Hindustan • Japan • Kazakh • Korea • Malacca • Manchu • Minamoto • Ming • Mongol Khanate • Nogai • Oirat Horde • Orissa • Pegu • Qin • Rajputana • Ryukyu • Vijayanagar • Wu • Xia
Indian minors • Southeast Asian minors

Near East

Ak Koyunlu • Jalayirids • Khorasan • Najd • Oman • Ottomans • Persia • Qara Koyunlu • The Mamluks • Timurids • Trebizond • Yemen

Americas

Aztecs • Chimu • Haiti • Inca • Maya • USA • Zapotec 
American Natives

Africa

Adal • Algiers • Ethiopia • Morocco • Mutapa • Songhai • Tunisia