|At the start of the Grand Campaign – 14 October 1399|
|Government type||Tribal Federation|
|Number of provinces||8|
|Center of Trade||None|
|Other accepted cultures||None|
Kazakh is a medium sized country in Central Asia when the game starts. It has no major enemies, but it has large countries on all sides. The Timurid Empire and Golden Horde are the major nations that threaten you at the start of the game. But that is usually not a problem, since these nations has a tendency to implode at the beginning or during the game. You also start with very poor provinces, and most of them produce wool, but you also start with an easily manageable economy. Their support limit is 8 and in comparison with their size they have a large amount of manpower at start, because of their starting national idea being national conscripts.
The fact that you start with very poor provinces (and large) makes scorch earth less costly then it is for other major powers, therefore if you get attacked then scorch earth is your most effective way of defending yourself. Kazakh start as a Tribal Federation, but if you play with the HTTT expansion it is imperative that you do the Tribal government reform, or reform the government, so that you can own more than 9 provinces without the succession crisis event happening. After you have reformed the government you can pretty much go anyway you like, since the larger threats around you most likely have imploded.
Replacing major nations
If the Timurids collapse then it is possible to expand into their territory and replicate their strategy, another option is to move into the Golden Horde or the Russian minors.