The government tab of the domestic management interface with the policy sliders.
The domestic policy sliders are located at the bottom of the Government management interface. Each slider represents your nation's stance regarding a specific domestic policy on a spectrum from left (-5) to center (0) to right (5) for a total of 11 different positions. You receive bonuses or penalties to your realm based upon the position of each slider. Hover your cursor over each of the sliders to review the effects of your current domestic policy.
A nation can only change its sliders one step on one slider at a time, and only once in a certain number of years, which is determined by their government form's administrative efficiency and their number of provinces. Hover your cursor over your government type to display the number of years required between policy changes. To review the effects of changing a slider, hover your cursor over the arrows at the end of each slider. Certain government forms may limit the setting for one or more sliders. This limit will be displayed as a red arrow along the policy slider. The revolt risk in each of your provinces will increase by +1 for every step past this limit.
Each movement of a slider triggers a policy change event.
The effects of the eight domestic policy sliders are detailed below:
Divine Wind
Centralization vs. Decentralization
Centralization
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Decentralization
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For each step towards maximum:
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For each step towards maximum:
- Production efficiency: −3.0%
- National tax modifier: −4.0%
- Maximum war exhaustion: −0.4
- National spy defense: −1.0%
- Spy efficiency: −5.0%[1]
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Aristocracy vs. Plutocracy
Aristocracy
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Plutocracy
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For each step towards maximum:
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For each step towards maximum:
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Serfdom vs. Free Subjects
Serfdom
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Free Subjects
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For each step towards maximum:
- Infantry cost: −6.0%
- Morale of armies: −0.04
- Galley cost: −2.5%
- National spy defense: −2.5%[2]
- Government tech cost modifier: +4.0%
- Production tech cost modifier: +4.0%
- Trade tech cost modifier: +4.0%
- Naval tech cost modifier: +4.0%
- Land tech cost modifier: +4.0%
- Stability cost modifier: −5.0%
- Bureaucrats faction influence: +0.25
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For each step towards maximum:
- Infantry cost: +6.0%
- Morale of armies: +0.04
- Galley cost: +2.5%
- National spy defense: +2.5%[2]
- Government tech cost modifier: −4.0%
- Production tech cost modifier: −4.0%
- Trade tech cost modifier: −4.0%
- Naval tech cost modifier: −4.0%
- Land tech cost modifier: −4.0%
- Stability cost modifier: +5.0%
- Bureaucrats faction influence: −0.25
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Innovative vs. Narrowminded
Innovative
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Narrowminded
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For each step towards maximum:
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For each step towards maximum:
- Yearly missionaries: +0.2
- Stability cost modifier: −5.0%
- Maximum war exhaustion: −0.4
- Technology cost: +3.0%
- Papal influence: +3.0%
- Temples faction influence: +0.25
- National spy defense: +2.0%
- Global Colonial Growth: +5.0%
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Mercantilism vs. Free Trade
Mercantilism
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Free Trade
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For each step towards maximum:
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For each step towards maximum:
- National spy defense: −4.0%
- Trade range: −4.0%
- Merchant cost: −5.0%
- Compete chance: +5.0%
- Merchant compete chance from owned provinces: −6.0%
- Eunuchs faction influence: +0.25
- Yearly merchants: +0.40
- Trade efficiency: +1.0%[4]
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Offensive vs. Defensive
Offensive
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Defensive
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For each step towards maximum:
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For each step towards maximum:
- Morale of armies: −0.02
- Artillery cost: −5.0%
- Fort defense: +5.0%
- Leader siege: +0.25
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Land vs. Naval
Land
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Naval
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For each step towards maximum:
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For each step towards maximum:
- Infantry cost: +5.0%
- Cavalry cost: +5.0%
- Big ship cost: −5.0%
- Light ship cost: −5.0%
- Galley cost: −2.5%
- Colonist cost: −5.0%
- Global tariffs: +5.0%
- National manpower modifier: −5.0%
- Eunuchs faction influence: +0.25
- Morale of navies: +0.02
- Naval forcelimits modifier: +25.0%
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Quality vs. Quantity
Quality
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Quantity
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For each step towards maximum:
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For each step towards maximum:
- Infantry cost: −2.5%
- Discipline: −2.0%
- National manpower modifier: 12.5%
- Temples faction influence: +0.25
- Reinforce speed: +25.0%
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In Nomine and Heir to the Throne
There are minor differences between HTTT and IN sliders. If the values differ, they are marked with the symbol of the corresponding version. Modifiers that are added with HTTT are marked with bold type.
Centralization vs. Decentralization
Centralized at (-5)
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Decentralized at (5)
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Production Efficiency: +15.0%
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Production Efficiency: -15.0%
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National Tax Modifier: +20.0%
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National Tax Modifier: -20.0%
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Yearly Magistrates: +0.50
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Inflation Reduction: +0.05
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Maximum War Exhaustion: +2.00
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Maximum War Exhaustion: -2.00
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National Spy Defense: +5.0%
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National Spy Defense: -5.0%
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Spy Efficiency: +5.0%
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Spy Efficiency: -5.0%
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Aristocracy vs. Plutocracy
Serfdom vs. Free Subjects
Serfdom at (-5)
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Free Subjects at (5)
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Morale of Armies: -0.20
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Morale of Armies: +0.20
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Infantry Cost: -30.0%
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Infantry Cost: +30.0%
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Galley Cost: -12.5%
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Galley Cost: +12.5%
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National Spy Defense: -25.0%
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National Spy Defense: +25.0%
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Government Cost Modifier: +20.0%
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Government Cost Modifier: -20.0%
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Production Cost Modifier: +20.0%
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Production Cost Modifier: -20.0%
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Trade Cost Modifier: +20.0%
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Trade Cost Modifier: -20.0%
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Naval Tech Cost Modifier: +20.0%
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Naval Tech Cost Modifier: -20.0%
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Land Tech Cost Modifier: +20.0%
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Land Tech Cost Modifier: -20.0%
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Stability Cost Modifier: -25.0%
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Stability Cost Modifier: +25.0%
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Innovative vs. Narrowminded
Innovative at (-5)
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Narrowminded at (5)
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Stability Cost Modifier: +25.0%
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Stability Cost Modifier: -25.0%
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Yearly Missionaries: -1.00
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Yearly Missionaries: +1.00
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Maximum War Exhaustion: +2.00
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Maximum War Exhaustion: -2.00
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Technology Cost: -15.0%
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Technology Cost: +15.0%
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Papal Influence: -15.0%
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Papal Influence: +15.0%
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National Spy Defense: +10.0%
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Global Colonial Growth: +25.0%
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Mercantilism vs. Free Trade
Offensive vs. Defensive
Offensive at (-5)
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Defensive at (5)
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Morale of Armies: +0.10
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Morale of Armies: -0.10
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Artillery Cost: +25.0%
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Artillery Cost: -25.0%
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Leader Shock: +1.25
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Leader Siege: +1.25
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Fort Defense: -25.0%
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Fort Defense: +25.0%
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Land vs. Naval
Land at (-5)
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Naval at (5)
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Colonist Cost: +25.0%
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Colonist Cost: -25.0%
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Morale of Armies: +0.10
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Morale of Navies: +0.10
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National Manpower Modifier: +25.0%
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National Manpower Modifier: -25.0%
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Land Forcelimits Modifier: +25.0%
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Naval Forcelimits Modifier: +25.0%
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Infantry Cost: -25.0%
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Infantry Cost: +25.0%
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Cavalry Cost: -25.0%
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Cavalry Cost: +25.0%
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Big Ship Cost: +25.0%
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Big Ship Cost: -25.0%
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Light Ship Cost: +25.0%
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Light Ship Cost: -25.0%
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Galley Cost: +12.5% / +25.0%
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Galley Cost: -12.5% / -25.0%
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Global Tariffs: -25.0%
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Global Tariffs: +25.0%
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Quality vs. Quantity
Quality at (-5)
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Quantity at (5)
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National Manpower Modifier: -12.5%
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National Manpower Modifier: +12.5%
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Infantry Cost: +12.5%
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Infantry Cost: -12.5%
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Discipline: +10.0%
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Discipline: -10.0%
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Leader Fire: +1.25
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Reinforce speed: +25.0%
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EU3 and Napoleon's Ambition
Changing the policy sliders is considered a disruptive process for your realm and will cause a loss of stability. If your stability is at -3 you will be unable to make any policy changes.
Aristocracy vs. Plutocracy
This slider reflects the level of influence from your aristocracy compared to the bourgeoisie.
Centralization vs. Decentralization
This slider reflects the level of centralization in the country.
Centralized at (-5)
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Decentralized at (5)
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Production Efficiency: +5.0%
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Production Efficiency: -5.0%
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National Tax Modifier: +5.0%
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National Tax Modifier: -5.0%
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Technology cost: +5%
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Technology cost: -5%
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Maximum War Exhaustion: +2.00
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Maximum War Exhaustion: -2.00
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National Spy Defense: +5.0%
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National Spy Defense: -5.0%
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Spy Efficiency: +5.0%
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Spy Efficiency: -5.0%
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Innovative vs. Narrowminded
This slider reflects to what level the country is open to new ideas.
Innovative at (-5)
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Narrowminded at (5)
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Stability Cost Modifier: +25.0%
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Stability Cost Modifier: -25.0%
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Yearly Missionaries: -2.00
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Yearly Missionaries: +2.00
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Maximum War Exhaustion: +2.00
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Maximum War Exhaustion: -2.00
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Technology Cost: -10.0%
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Technology Cost: +10.0%
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Colonists: -2.00
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Colonists: +2.00
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Mercantilism vs. Free Trade
This slider defines the country's approach to protectionism or free trade.
Mercantilism at (-5)
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Free Trade at (5)
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Yearly Merchants: -2.00
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Yearly Merchants: +2.00
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Merchant Cost: +50.0%
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Merchant Cost: -50.0%
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Colonists: -1.00
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Colonists: +1.00
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Spies: +1.00
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Spies: -1.00
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Offensive vs. Defensive
This slider defines the country's approach to offensive vs. defensive military doctrine.
Offensive at (-5)
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Defensive at (5)
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Morale of Armies: +0.10
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Morale of Armies: -0.10
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Artillery Cost: +25.0%
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Artillery Cost: -25.0%
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Leader Shock: +1.25
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Leader Siege: +1.25
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Land vs. Naval
Land at (-5)
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Naval at (5)
|
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Colonist: +1.00
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Morale of Armies: +0.10
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Morale of Navies: +0.10
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National Manpower Modifier: +25.0%
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National Manpower Modifier: -25.0%
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Land Forcelimits Modifier: +25.0%
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Naval Forcelimits Modifier: +25.0%
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Infantry Cost: -25.0%
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Infantry Cost: +25.0%
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Cavalry Cost: -25.0%
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Cavalry Cost: +25.0%
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Big Ship Cost: +25.0%
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Big Ship Cost: -25.0%
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Light Ship Cost: +25.0%
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Light Ship Cost: -25.0%
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Galley Cost: +25.0%
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Galley Cost: -25.0%
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Overseas income: -10.0%
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Overseas income: +10.0%
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Production efficiency: +5.0%
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Trade efficiency: +5.0%
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Quality vs. Quantity
Quality at (-5)
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Quantity at (5)
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National Manpower Modifier: -12.5%
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National Manpower Modifier: +12.5%
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Infantry Cost: +12.5%
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Infantry Cost: -12.5%
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Cavalry Cost: +10.0%
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Cavalry Cost: -10.0%
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Land Morale : +1.00
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Land Morale: -1.00
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Leader Fire: +1.25
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Serfdom vs. Free Subjects
Serfdom at (-5)
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Free Subjects at (5)
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Morale of Armies: -0.05
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Morale of Armies: +0.05
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Infantry Cost: -12.5%
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Infantry Cost: +30.0%
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National Spy Defense: -5%
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National Spy Defense: +5%
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Production efficiency: -5%
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Production efficiency: +5%
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Stability cost: -5%
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Stability cost: +5%
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See also
- ↑ 1.0 1.1 Changed with patch 5.2 from 1% per step.
- ↑ 2.0 2.1 Changed with patch 5.2 from 5% per step.
- ↑ Changed with patch 5.2 from 12% per step.
- ↑ Changed with patch 5.2 from 2% per step.