Manufactory missions

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Manufactory missions are a group of six missions, one for each manufactory, which require the construction of a manufactory in a target province to be completed.

This missions can be found in the file ..\missions\Construction.txt.

Build refinery in $PROVINCENAME$

$PROVINCENAME$ is perfect for building a refinery, the province’s economy would benefit greatly from building one. Type:
  • Own provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
  • Target province is the capital of this country: ×1.5
  • Target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions: Failure conditions:

Reward:


Build naval equipment manufactory in $PROVINCENAME$

$PROVINCENAME$ is perfect for building a naval equipment manufactory, the province’s economy would benefit greatly from building one. Type:
  • Own provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
  • Target province is the capital of this country: ×1.5
  • Target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions: Failure conditions:

Reward:


Build weapons manufactory in $PROVINCENAME$

$PROVINCENAME$ is perfect for building a weapons manufactory, the province’s economy would benefit greatly from building one. Type:
  • Own provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
  • Target province is the capital of this country: ×1.5
  • Target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions: Failure conditions:

Reward:


Build textile manufactory in $PROVINCENAME$

$PROVINCENAME$ is perfect for building a textile manufactory, the province’s economy would benefit greatly from building one. Type:
  • Own provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
  • Target province is the capital of this country: ×1.5
  • Target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions: Failure conditions:

Reward:


Build fine arts academy in $PROVINCENAME$

$PROVINCENAME$ is rather drab and dull, the province’s economy would benefit greatly from building a fine arts academy. Type:
  • Own provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
  • Target province is the capital of this country: ×1.5
  • Target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions: Failure conditions:

Reward:
  • gets an artist with skill level 4.


Build university in $PROVINCENAME$

To enhance our learning we should endow $PROVINCENAME$ with a university. Type:
  • Own provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
  • Target province is the capital of this country: ×1.5
  • Target province has a base tax of at least 5: ×1.5
Temporary effects:
  • None

Success conditions: Failure conditions:

Reward: