|At the start of the Grand Campaign – 14 October 1399|
|Government type||Feudal Monarchy|
|Center of Trade||none|
|Other accepted cultures||None|
Minamoto is bordered by Tachibana on islands to the south and Taira to the east. Taira lies between it and the most powerful daimyo, Fujiwara. This buffer means that the player can focus on expanding southwards into Tachibana without worrying about Fujiwaran aggression, or can, alternatively, conquer Taira and so restrict Fujiwara's growth.
As the goal of the daimyos is generally to become emperor and unite Japan, Minamoto's initial objective is to provide a base from which to achieve this. This involves both territorial expansion and growth of a strong economy. Slider changes should aim for centralisation and free trade in order to help gain merchants in overseas CoTs.
Minamoto faces two main options for expansion in the early game: Tachibana or Taira. While the player could, potentially, ally with Taira and wage war on Fujiwara, Tachibana is roughly equal in strength to Minamoto and has a tendency to take advantage of a two-fronted war. Consequently, Minamoto's best opportunities arise when Taira is at war with Fujiwara, at which point Tachibana cannot rely on foreign help. Tachibana is separated by ocean from the rest of Japan, and so any invasion is likely to require a strong navy. A significant naval victory could have the advantage of separating the Tachibanan army between its two islands, allowing the player to deal with it more easily. Capturing provinces on either island provides a useful increase to Minamoto's economic base.
To continue the game see the Japan strategy guide.