Mughals

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Mughals is a nation in Asiaand is often beset by the Hordes. They have the potential to be a great power, but require careful planning in the early stages of the game.

Mughals
Mughals.png
At the start of the Grand Campaign – 14 October 1399
Basic Stats
Government type Despotic Monarchy
Technology group Indian
Capital province Ferghana
State religion Sunni
Primary culture Uzbek

Sliders

Centralization <▪▪▪▪▪▫▪▪♦▪▪>
quite decentralized
Decentralization

Aristocracy <▪▪▪♦▪▫▪▪▪▪▪>
somewhat aristocratic
Plutocracy

Serfdom <▪▪▪♦▪▫▪▪▪▪▪>
some serfdom
Free Subject

Innovative <▪▪▪▪▪▫▪♦▪▪▪>
somewhat narrowminded
Narrowminded

Mercantilism <▪♦▪▪▪▫▪▪▪▪▪>
very mercantilistic
Free Trade

Offensive <▪▪▪▪▪♦▪▪▪▪▪>
balanced
Defensive

Land <▪▪▪♦▪▫▪▪▪▪▪>
somewhat land oriented
Naval

Quality <▪▪▪▪▪▫▪▪♦▪▪>
quite quantity oriented
Quantity

Initial steps

The Mughals are not available at the start of the Grand Campaign and can be played from two starts. Either by completing the Form Mughal Empire decision or by selecting the formed nation later in the timeline. Each start has the same basic requirements, the player needs to deal with the hordes, reclaim their cores and Westernise.

The Hordes

If you formed the Mughals from a horde nation then the hordes which had previously been of no problem are now a serious issue. Conversely the civilised nations are less of an immediate issue. Quickly expand South through any minor hordes with the aim of taking any coastal centre of trade provinces to increase colonist numbers. These can then be used to settle any other horde nations.

Westernisation

To be able to deal with the Europeans it is necessary to Westernise, see the How to Westernise guide for a more detailed walkthrough. If the Mughals have been formed then they are in the Muslim technology group otherwise they will be in a lower ranked group. The main requirements are Centralisation and Innovative sliders with a Ruler with high Administrative skill. After Westernisation the expansion areas are in any direction.

Strategy

Main article: Timurids

The easiest way to form Mughals is from Timurids. The most effective strategy will be the same strategy as used for Timurids. If the player heads West then the Persia strategy helps, East should follow the Vijayanagar strategy and North should follow Russia.

Europe:

Aachen • Alsace • Aragon • Austria • Avignon • Bar • Bavaria • Berry • Bohemia • Bosnia • Brandenburg • Brittany • Brunswick • Burgundy • Byzantium • Castille • Crete • Croatia • Cyprus • Denmark • England • France • Genoa • Germany • Granada • Great Britain • Hamburg • Hansa • Holland • Hungary • Ireland • Italy • Lithuania • Lorraine • Mainz • Mazovia • Mecklenburg • Milan • Modena • Munster • Münster • Muscovy • Naples • Navarra • Netherlands • Norway • Novgorod • Poland • Pommerania • Portugal • Provence • Prussia • Ragusa • Rev. FranceRomania • Russia • Savoy • Saxony • Scotland • Serbia • Sicily • Siena • Spain • Sweden • Switzerland • Teutonic Order • The Knights • The Papal State • Tuscany • Utrecht • Venice • Wales • Wallachia • Yaroslavl
European minors • Dutch minors • French minors • Irish minors • Russian minors • Turkish minors

Asia:

Aceh • Ayutthaya • Bali • Bihar • Brunei • Golden Horde • Hindustan • Japan • Kazakh • Korea • Malacca • Manchu • Minamoto • Ming • Mongol Khanate • Nogai • Oirat Horde • Orissa • Pegu • Qin • Rajputana • Ryukyu • Vijayanagar • Wu • Xia
Indian minors • Southeast Asian minors

Near East

Ak Koyunlu • Jalayirids • Khorasan • Najd • Oman • Ottomans • Persia • Qara Koyunlu • The Mamluks • Timurids • Trebizond • Yemen

Americas

Aztecs • Chimu • Haiti • Inca • Maya • USA • Zapotec 
American Natives

Africa

Adal • Algiers • Ethiopia • Morocco • Mutapa • Songhai • Tunisia