Mughals is a nation in Asiaand is often beset by the Hordes. They have the potential to be a great power, but require careful planning in the early stages of the game.
|At the start of the Grand Campaign – 14 October 1399|
|Government type||Despotic Monarchy|
The Mughals are not available at the start of the Grand Campaign and can be played from two starts. Either by completing the Form Mughal Empire decision or by selecting the formed nation later in the timeline. Each start has the same basic requirements, the player needs to deal with the hordes, reclaim their cores and Westernise.
If you formed the Mughals from a horde nation then the hordes which had previously been of no problem are now a serious issue. Conversely the civilised nations are less of an immediate issue. Quickly expand South through any minor hordes with the aim of taking any coastal centre of trade provinces to increase colonist numbers. These can then be used to settle any other horde nations.
To be able to deal with the Europeans it is necessary to Westernise, see the How to Westernise guide for a more detailed walkthrough. If the Mughals have been formed then they are in the Muslim technology group otherwise they will be in a lower ranked group. The main requirements are Centralisation and Innovative sliders with a Ruler with high Administrative skill. After Westernisation the expansion areas are in any direction.
- Main article: Timurids
The easiest way to form Mughals is from Timurids. The most effective strategy will be the same strategy as used for Timurids. If the player heads West then the Persia strategy helps, East should follow the Vijayanagar strategy and North should follow Russia.