|At the start of the Grand Campaign – 14 October 1399|
|Government type||Tribal Despotism|
|Number of provinces||5|
|Center of Trade||None|
|Primary culture||Bedouin Arabic|
Najd is a small nation in the Middle East, it is primarily played to attain the now defunct Jihad Achievement.
Najd is a small Tribal Despotism surrounded by other tribal nations, some Monarchies and the Timurid Horde. The pitiful army of Najd cannot stand up to the Timurids, the only option is to pay them off.
In Arabia the situation is not as bad. There are a number of similar sized nations which can be conquered. Beware of drawing the ire of the Mamluks as Najd will be playing in their back garden. There are nations where the Najd Government type allows a low infamy war for expansion. However growth will always be curtailed until the completion of Westernisation.
If Najd is happy to wait for the Europeans then it is possible to expand into South East Asia however high province numbers are unwise with a Tribal Government and Reform is the answer. This requires Government technology level 10 which in turn will take a long time without Westernising first.
Later in the game
Expanding as the unified Arabian peninsular is the same as for the Yemen or Oman nations, see the relevant guides for further suggestions.