National trade policy
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National trade policy | |
---|---|
State national idea | |
![]() National trade policy | |
Introduced | ![]() |
Requirement(s) | None |
Effects | Trade efficiency: +10% |
National trade policy is a national idea which increases trade efficiency.
Ingame description
By adopting a national trade policy, we can strengthen our commercial presence and increase the effectiveness of our trade.
Related events
- Enables Trade policy success (6150)
- Enables Trade policy is failing (6151)
- Required for Market place appears (6413)
- Faster ×0.9 Lucrative trade (3015) - if not: Slower ×1.1
- Required for Trading company’s bubble bursts (5059) (or with shrewd commerce practice )
- Required for Monopoly company formed (5070)
- Required for Grant export licenses (5072)
Former versions
- Required for Creation of stock exchange (6011)
Related decisions
- Required for colonial decision: Establish a House of Trade
- Required for economic decision: Pass Merchant Shipping Act
- Required for economic decision: Pass Importation Act (Shrewd commerce practise may be substituted)
- Required for military decision: Pass Navigation Act
- Required for British/English decision: Establish British merchant navy
Related missions
- Base weight ×2.0:
- Danish missions: Danish trade
- English missions: Gain control of our trade; Our money is going overseas
- Genoese missions: Promote Genoese trade
- Japanese missions: Monpolise Japanese trade
- Portuguese missions: Monopolise trade
- Swedish missions: Enhance Swedish trade
- Venetian missions: Monopolise Italian trade; Venetian trade; Disrupt Genoese trade
- Missions for merchant republics: Expand the franchise
- Base weight ×1.5:
- Trading missions: Force open trade in $PROVINCENAME$.; Establish trade in $PROVINCENAME$.; Monopolize $PROVINCENAME$; Gain more monopolies; Dominate the world trade; Rely more on trade income
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |