Naval unit types

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition and In Nomine v3.2.
Please help update this page to include information on the HTTT and DW expansions.

Naval unit types are the four different naval units available in EU3. The base construction time is 365 days for Big ships and 180 days for all other ship types.

Big ships

Big ships are the strongest of all ships; a skilled player will use them to make up the bulk of his/her navy. They also are the most costly, and are quite slow compared to the Light ship or galley. Big ships have a base price of 50 ducats, a strategic speed of 6.0, and a construction time of 365 days.

In Nomine and later Naval Tech Level Approx. Date Hull Size Cannons Combat speed
Carrack 3 1400 20 40 5
Caravel 11 1485 25 50 5
Galleon 22 1565 30 60 4
Wargalleon 26 1620 40 80 4
Two-Decker 32 1675 50 100 5
Three-Decker 38 1723 60 120 5
EU3 & NA Naval Tech Level Approx. Date Hull Size Cannons Combat speed
Carrack 0 - 20 40 5
Caravel 3 1485 25 50 5
Galleon 14 1565 30 60 4
Wargalleon 18 1620 40 80 4
Two-Decker 24 1675 50 100 5
Three-Decker 30 1723 60 120 5

Light ships

The little brother of the big ships has the same good naval tech multiplier as its sibling - but the hull size and the amount of cannons are not quite up to par. Thankfully, they are very fast, and are useful for speeding ahead of a retreating enemy and ping-ponging them for additional victories - much like cavalry. All light ships have a base price of 20 ducats, a strategic speed of 10.0 and a construction time of 180 days.

In Nomine and later Naval Tech Level Approx. Date Hull Size Cannons Combat speed
Barque 10 1475 10 15 10
Early Frigate 23 1585 20 20 10
Frigate 27 1625 25 25 10
Heavy Frigate 33 1690 30 35 10
EU3 & NA Naval Tech Level Approx. Date Hull Size Cannons Combat speed
Barque 2 1475 10 15 10
Early Frigate 15 1585 20 20 10
Frigate 19 1625 25 25 10
Heavy Frigate 25 1690 30 35 10

Galleys

This ship type starts off in the early game as the most cost-effective ship in inland seas, such as the Mediterranean and the Baltic Sea, thanks to its Naval tech shock multiplier, but this advantage wears off fast, and by naval tech 11 (NA.gif)/19(IN.gif) the other ship types' multipliers are already significantly better. Galleys have a base price of 10 ducats, a strategic speed of 4.0 and a construction time of 180 days. Furthermore, all galleys get a +1 bonus to damage in inland seas, and a -2 penalty during naval battles on the high seas.

Divine Wind Naval Tech Level Approx. Date Hull Size Cannons Combat speed Maintenance cost
Galley 2 1380 12 10 8 0.005
Galleas 21 1550 14 15 8 0.02
Chebeck 31 1660 16 20 8 0.03
Archipelago Frigate 37 1719 20 35 8 0.08
In Nomine and later Naval Tech Level Approx. Date Hull Size Cannons Combat speed Maintenance cost
Galley 2 1380 12 10 8 0.01
Galleas 21 1550 14 15 8 0.01
Chebeck 31 1660 16 20 8 0.01
Archipelago Frigate 37 1719 20 35 8 0.01
EU3 & NA Naval Tech Level Approx. Date Hull Size Cannons Combat speed
Galley 0 - 12 10 8
Galleass 13 1550 14 15 8
Chebeck 23 1660 16 20 8
Archipelago Frigate 29 1719 20 35 8

Transport

The basic naval ship type to move land forces over seas (colonists find their own method of getting across the ocean). In the early game, Cogs [1] are the main ship type used for transport. These ships can lift one regiment at a time, whether they are full strength or not. (If you have three regiments of only 300 men each you will still need 3 transports to carry them all at once.) Transport ships all have a base price of 10 ducats, a strategic speed of 6.0 and a construction time of 180 days.

In Nomine and later Naval Tech Level Approx. Date Hull Size Cannons Combat speed
Cog 1 1360 20 10 5
Flyte 14 1498 22 12 5
Merchantmen 25 1610 24 14 5
East-Indiamen 35 1709 28 16 5
EU3 & NA Naval Tech Level Approx. Date Hull Size Cannons Combat speed
Cog 0 - 20 2 5
Flyte 6 1498 22 4 5
Merchantmen 17 1610 24 8 5
East-Indiamen 27 1709 28 12 5

Military:

Leaders  • Maintenance  • Morale  • Manpower  • Ship types (Big ship  • Light ship  • Galley  • Transport)  • Land unit types (Infantry  • Cavalry  • Artillery)  

Warfare:

Assault  • Basic Warfare  • Casus Belli  • Combat • Making peace • Siege • Supply & attrition • War Capacity  • War Exhaustion