Military Tradition
This article is accurate for the latest versions of EU3, Napoleon’s Ambition and In Nomine v3.2.
Please help update this page to include information on the HTTT and DW expansions.
Military tradition is a game concept used to show how experienced a nation has become in warfare. Tradition is tracked separately for army and navy and its primary role is in determining the quality of the leaders you can recruit. A nation's tradition can be rated between 0% and 100%.
Gaining tradition
The primary way to build tradition is through warfare. Generally speaking, the tradition gain depends on the scale of involvement in a conflict. A vast empire with huge armies will barely earn anything from beating up on the little guy. A minor who fight tough battles with all units will gain tradition comparatively faster. The list of ways to earn tradition is:
- Fighting battles
- Exploring Terra Incognita
- The Battlefield Commissions national idea gives a 1%/year bonus to army tradition
- The War College Unique Buildings gives a 1%/year bonus to army tradition
- The Seahawks national idea gives a 1%/year bonus to naval tradition
- The Admiralty Unique Buildings gives a 1%/year bonus to naval tradition
- Events
- An appropriate advisor (Sergeant Major General/Rear Admiral) will give 0.2%/year per level in either army or naval tradition
- Looting provinces (
?)
Losing tradition
Tradition depletes over time; with 3% of the current value per year while at peace, 2% while at war.
All tradition gains mentioned are percentage points, while tradition losses are a percentage of your current total tradition. This means that for example, if you have the NI Battlefield Commissions and are at peace, you will gain 1% tradition each year while losing 3% of your current total. This function of events will stabilize at 33% tradition. For a 2% yearly increase, the function approaches 66% and for 3% increase the function will eventually reach 100%.