Civic decisions

From Europa Universalis 3 Wiki
(Redirected from Pass Witchcraft Act)
Jump to navigation Jump to search

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Civic decisions country decisions for changing the civil code.

Pass Licensing of the Press Act

By adopting strict rules and regulations in regards to printing and printing presses it will not only be possible to minimize the amount of treasonous and abusing texts in our society but also provide a higher degree of control over the masses. Type:
  • Country

Visibility conditions:
  • Must be Western or Eastern tech group
  • Must be after 1439
Acquisition conditions:

Effects: AI behavior:
  • None


Pass Tenures Abolition Act

Set a fixed amount of compensation for the monarch and take away the various types of military and agricultural tenures owed to the crown. Type:
  • Country

Visibility conditions: Acquisition conditions:

Centralization/Decentralization is less than -2


Effects:
  • +2 Serfdom/Free Subjects
  • -1 Innovative/Narrowminded
  • Get the country modifier The Tenures Abolition Act indefinitely, giving:
AI behavior:
  • None


Declare Statute in Restraint of Appeals

Officially demote the Pope and instead raise the king to be the final, legal authority in all matters of religion. Type:
  • Country

Visibility conditions:
  • Must be Catholic
  • The Papal State exists
Acquisition conditions:
  • Administration skill more than or equal to 5
  • Military skill more than or equal to 5
  • Relationship with Papal State less than 0

Effects:
  • Stability Cost = -4%
  • Global Revolt Risk = -1
  • Prestige = +0.01
  • Yearly Diplomats = -0.5
  • Badboy = +0.05
  • Reduce Papal Influence by 10%
  • Reduce relationship with all neighboring countries who are Catholic by 60
  • Reduce relationship with Papal State by 100
AI behavior:
  • None


Pass Witchcraft Act

The practise of witchcraft, sorcery or enchantment in any form should henceforth be considered a felony in common law. Type:
  • Country

Visibility conditions: Acquisition conditions:

Effects: AI behavior:
  • None


Pass Education Act

Improve the administration of justice by adopting the principle of compulsory education for those who are to govern our legal system. Type:
  • Country

Visibility conditions: Acquisition conditions:

Effects: AI behavior:
  • None


Pass Abolition of Slavery Act

Pass an act to prohibit slavery and outlaw slave trade throughout the nation. Type:
  • Country

Visibility conditions:
  • Have at least one province producing slaves
  • The year is 1700 or later
Acquisition conditions:

Effects:
  • +4 prestige
  • -1 Innovative/Narrowminded
  • Receive the country modifier The Abolition of Slavery Act indefinitely, giving:
    • -4% global tax modifier
    • -0.02 infamy/year
    • -1% stability cost
AI behavior:
  • None


Pass Judiciary Act

Establish a national court system that will be responsible for the administration and interpretation of the law in the name of the sovereign or state. Type:
  • Country

Visibility conditions:
  • Has Courthouse
  • Has Constable
Acquisition conditions:

Effects: AI behavior:
  • None


Pass Combination Act

Take every possible measure to prevent strikes by prohibiting formations of unlawful combinations, trade- and labour unions. Type:
  • Country

Visibility conditions:
  • Year is 1750 or later
Acquisition conditions:

Effects: AI behavior:
  • None


Pass School Establishment Act

Promote education by establishing publicly funded schools supervised by the church. Type:
  • Country

Visibility conditions: Acquisition conditions:

Effects:
  • Add country modifier the school establishment act until the end of the game giving
  • Production Efficiency +4%
  • Stability Cost -3%
  • Global Tax Modifier -2%
  • Building Cost +3%
AI behavior:
  • None


Revoke Restraint of Appeals

Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope. Type:
  • Country

Visibility conditions: Acquisition conditions:

Effects:
  • Relationship with the Papal State = +50
  • Missionary Success Chance = +3%
  • Diplomats = +0.03
  • Badboy Limit=-2
  • Prestige = -1%
AI behavior:
  • None


Pass Dissolution Act

Prevent kings from exercising absolute control over their kingdoms without the consent of the Parliament by making it a requirement that the members of Parliament be called at least once in every three years. Type:
  • Country

Visibility conditions: Acquisition conditions:

Effects: AI behavior:
  • None


Land enclosure

' Type:
  • Provincial

Visibility conditions:
  • Province's base tax ≥ 5
  • Neighbouring provinces do not have Land Enclosure
Acquisition conditions:

Effects:
  • Local Tax Modifier = +10%
  • Local Revolt Risk = +1
  • Reduce 2 magistrates HTTT.png
AI behavior:
  • None

Comment: Removed in Divine Wind


Yearly provincial festival

Celebrate the local culture with a Yearly provincial festival Type:
  • Provincial

Visibility conditions:
  • Not at war
  • Not colony
  • Is core province
  • Base tax ≥ 7
Acquisition conditions:
  • Neighboring province do not have Yearly Provincial Festival
  • Stability ≥ 1
  • 50 gold

Effects:
  • -50 gold
  • Local Revolt Risk = -1
  • Local Tax Modifier = -5%
AI behavior:
  • None

Comment: Removed in Divine Wind


Provincial court system

' Type:
  • Provincial

Visibility conditions:
  • Neighbouring provinces do not already have Provincial Court System
  • Neighbouring provinces are not Capital
Acquisition conditions:
  • Government tech ≥ 15
  • Is core
  • Has courthouse

Effects: AI behavior:
  • None


Embassy

' Type:
  • Provincial

Visibility conditions:
  • is bordering another country with relations of at least 0.
  • The province owner have not established an embassy before.
Acquisition conditions:

Effects:
  • the province modifier: “Embassy” for 10 years giving the following effects:
  • The province owner:
    • Magistrate: −1
    • relations with random neighbour of this province: +50
AI behavior:
  • None

Comment: Replaced by Embassy unique building in Divine Wind. See Embassy (disambiguation) for other uses of Embassy within the game.


Spy Agency

' Type:
  • Provincial

Visibility conditions:
  • Government 20
  • Badboy 15%
  • Border province
Acquisition conditions:
  • spymaster or

Inquisitor as advisor

  • 3 Magistrates

Effects:
  • Tax -10%
  • Spy def +15%
AI behavior:
  • None

Comment: Replaced by Spy Agency building in Divine Wind


Town Hall

' Type:
  • Provincial

Visibility conditions: Acquisition conditions:
  • ADM 6 or
  • Statesman advisor

Effects:
  • Revolt rick -2%
  • Tax -10%
AI behavior:
  • None

Comment: Replaced by Town hall building in Divine Wind