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Policy change events

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Policy change events[1] are events which are triggered by changing the domestic policy sliders of a country. There are three events for each policy direction. All events have equal weighting, so that their chance to be triggered is 33%.

Contents

Centralization vs. Decentralization

Centralization

Country destabilized

ID: 806
Type: Country

Our decision to strengthen the state at the cost of regional interests has left a bit of a gap in local politics. Since there are no local potentates to tell them everything is fine, the people have started to believe they are being badly governed.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Unfortunate:

Large revolt

ID: 807
Type: Country

Although we are well aware that no one likes paying taxes, you would think that people would have the sense to realise that glorious victories on the battlefield require a little more taxation. It seems we will have to explain it to them.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Target practice:

Local pretender rises

ID: 808
Type: Country

In order to ensure the glory of our country we have had to restrict local privileges. The problem with privileges is that people get very attached to them for sentimental reasons. Now, some power hungry idiot has declared himself the true ruler of our country, and many hopefuls flock to his banner because he has promised to restore local privileges.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Off with his head!:
  • Pretenders (size 1) spawn in a random own province.

Decentralization

Local tax increase

ID: 809
Type: Country

One of our local provincial governors has skilfully used his authority to increase the tax base in his province.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Excellent work:

More local recruiting

ID: 810
Type: Country

Our decision to ensure that local privileges will be honoured has meant that peasants are keen to defend their villages. This in turn has the added benefit of people being less resentful about serving in our military.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
We are pleased:

Stability increase

ID: 811
Type: Country

Our decision to give more power to local magnates has ensured that people of importance feel good about our government. So, they have been telling everyone else how well they are being governed.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Good news:

Aristocracy vs. Plutocracy

Aristocracy

Loss of stability

ID: 803
Type: Country

This strengthening of the privileges of the nobles is severly upsetting the burghers and merchants. This is creating turmoil in our realm, and may prove disastrous in the long run.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Well, they are just peasants.:

The burghers rise!

ID: 804
Type: Country

The Burghers are rising against the changes in our country, which have limited their powers. Clearly, they are not happy with having the privileges of the nobility strengthened.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Rely on the Nobility.:

More nobility in the army

ID: 805
Type: Country

With the increased privileges of the aristocracy comes additional duties. A true nobleman is expected to serve in the army as an officer and a gentleman.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
A Noble can always lead.:

Plutocracy

Noble uprising

ID: 800
Type: Country

The nobility of $COUNTRY$ is up in arms over our decision to limit their privileges and have vowed to stop us. Perhaps we should have considered this before taking action.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Very well, crush them!:

Loss of prestige

ID: 801
Type: Country

Strengthening the burghers and merchants at the cost of the gentry lessens our prestige in the eyes of the world. We are losing face, and risk becoming a nation of greedy moneygrubbers.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
What do we care?:

Merchants benefit

ID: 802
Type: Country

When the position of burghers and merchants is strengthened in a country, there will be more competent people available for state duty. Sometimes a country can benefit even from the talents of the common folk.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
One Great Man will serve us!:

Serfdom vs. Free subjects

Serfdom

Peasant revolt

ID: 812
Type: Country

One of the good things about serfdom is that by ensuring that peasants cannot move around they become easier to tax. However, some peasants seem to have issues with this just and natural policy, so they have foolishly decided to revolt.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards serfdom.
Base weight:
  • 1

Effect:
Kill them All!:
  • Peasants (size 1) spawn in a random own province.

Attracting the right people

ID: 813
Type: Country

Our decision to improve the lot of our serfs by making sure they are properly looked after has created more opportunities for men to show what they can do - perhaps one will even approach true greatness.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards serfdom.
Base weight:
  • 1

Effect:
This is good:

Major revolt

ID: 814
Type: Country

Our Peasants are deeply upset at the news that their freedom of movement is to be further restricted. In fact, there have been massive revolts across our country because of this... Perhaps if they took the time to care for their personal hygiene they would not be so revolting?


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards serfdom.
Base weight:
  • 1

Effect:
The peasants are revolting!:
  • Peasants (size 1) spawn in 2 random own province.

Free subjects

People are disappearing

ID: 815
Type: Country

Since we have made it easier for the peasants to move around in search of better farming opportunities, it has, unfortunately, been more difficult to track them down when the army needs recruits.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Not ideal this:

Losing control

ID: 816
Type: Country

With our new laws that tie the peasantry less firmly to the land, it seems that they are also getting strange new ideas about their precise role in the grand scheme of things.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
This is a worrying development:

Better administration

ID: 817
Type: Country

By reining in the nobility in their ruthless exploitation of the peasantry, so called 'gentleman farmers' have become surprisingly common in the administration. This, in turn, has improved general conditions in our country.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Progress!:

Innovative vs. Narrowminded

Innovative

Dangerous ideas are spreading!

ID: 818
Type: Country

Our slightly less dogmatic thinking has led to new and strange notions of 'humanism'. This is a cause for deep concern, since people are starting to question the proper order of things.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
We are concerned.:

We look weak

ID: 819
Type: Country

Properly civilised countries do not allow petty commoners to attempt any kind of serious thought. The eyes of the world are upon us, and the world does not like what it sees.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
It is temporary:

New thinkers arise

ID: 820
Type: Country

Our generous policies allowing people more freedom of speech have created a fertile breeding ground for promising new ideas. Some of the prominent new thinkers might become great men, who will eventually leave our nation with a lasting legacy of intellectual growth.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
We have chosen wisely:

Narrowminded

Heresy

ID: 821
Type: Country

Somehow, it seems like for every nest of heretics we root out and purge, another two spring up.


Trigger conditions: Is triggered only by
Base weight:
  • 1

Effect:
Weeds in the garden...:
  • A random own province with state religion converts to a heretical religion.

Disorder

ID: 822
Type: Country

People are complaining about our narrowminded approach to new ideas. They claim that we are running roughshod over ancient philosophical liberties and similar nonsense.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Alas, some might have to burn...:

A holy man has arrived

ID: 808
Type: Country

A monk arrived at court today, impressed with our harsh, but just and Godly, punishment of heretics and unbelievers. He has asked for an advisory position, stating that a nation that prays together will stay together.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Let me think about this.:

Mercantilism vs. Free trade

Mercantilism

Merchants suffering

ID: 824
Type: Country

Our focus on mercantilism is making life hard for our merchants who trade in foreign places.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
They should have stayed at home:

No one wants to work

ID: 825
Type: Country

With the generous liberties we have granted our merchants we have ended up with a situation were people simply don't want to do honest work anymore.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
This was not quite the plan.:
  • A random own province with at least 1 base tax[2] gets:
    • Base tax: −1

Taking advantage of our trade

ID: 826
Type: Country

Our mercantilist policies have engendered a breed of administrator that is good at getting our merchants to pay their dues. One such man has recently come to our attention as being particularly outstanding.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
He may go on to do great things.:

Free trade

Lack of protection

ID: 827
Type: Country

Our determination to embrace free trade has led to domestic merchants losing out to the rivals from other countries.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
They need to adapt.:

Merchants leaving

ID: 828
Type: Country

With the relaxation of restrictions on foreign merchants, some of our own traders feel that they are not getting enough state support, and have decided to switch careers.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
I couldn’t care less:

Promising trader

ID: 829
Type: Country

Our free trade policies are forcing our merchants to become more innovative. One in particular looks like he could become a great man.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
We may need to find a job for him:

Offensive vs. Defensive

Offensive

Nobles are worried

ID: 830
Type: Country

Our decision to strengthen the state at the cost of regional interests has left a bit of a gap in local politics. Since there are no local potentates to tell them everything is fine, the people have started to believe they are being badly governed.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
But attack is the best form of defence!:

Too many cowards

ID: 831
Type: Country

Our increasing focus on offensive doctrine has made it harder to find brave peasants to fill the ranks. Ridiculous complaints about being cannon fodder are frequently spouted to our recruitment officers.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
The fools are missing out on glory:

Glory to us

ID: 832
Type: Country

Our decision to focus on offense had lead to many of our neighbours looking enviously and worriedly at our glorious troops, who stand ready to give our enemies a taste of cold steel.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Indeed:

Defensive

Aristocrats don’t want to serve

ID: 833
Type: Country

Our Aristocrats are becoming reluctant to serve in our army since we are focussing on defensive tactics. They are concerned about the lack of opportunities for glory while cowering behind fortifications.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
But they don’t understand:

Peasants upset

ID: 834
Type: Country

With our increasing focus on defense, we have been clearing land around our fortifications to dig moats and create clear fields of fire. The people occupying some of the land have reacted in a most disloyal manner.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
Well, the fort should hold out till relief arrives.:
  • Peasants (size 1) spawn in a random own province.

Fortification expert

ID: 835
Type: Country

Since we have started to focus on more defensive philosophies, a humble engineer (a position usually at the bottom rung of the military) has had a chance to impress with the mark of true genius.


Trigger conditions:
  • None
Is triggered only by
Base weight:
  • 1

Effect:
He is pretty good I guess:

Land vs. Naval

Land

Naval thought suffering

ID: 836
Type: Country

With our attention shifting further from the Navy to the Army, some of our master shipwrights have decided to seek employment elsewhere. This has caused our shipyards to suffer.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards land.
Base weight:
  • 1

Effect:
To be expected:

Naval officers are retiring

ID: 837
Type: Country

Our decision to start favouring the Army more has led to a crop of promising young naval officers to retire from service. They claim that there are not as many opportunities for advancement as there used to be.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards land.
Base weight:
  • 1

Effect:
Damn:

An example to us all

ID: 838
Type: Country

As the Army is starting to enjoy the fruits of our increased favour, many young officers are looking for opportunities to distinguish themselves. One captain in particular stands out - he even cuts a striking figure!


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards land.
Base weight:
  • 1

Effect:
Interesting.:

Naval

Arsenals are being deserted

ID: 839
Type: Country

Since we have decided to increase our focus on naval matters, our military arsenals supplying the Army are being deserted. Experienced craftsmen are seeking employment elsewhere.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards naval.
Base weight:
  • 1

Effect:
Disappointing:

General retires

ID: 840
Type: Country

The recent decision to favour the Navy more has caused several generals to seek retirement. They feel that there will be less glory for them.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards naval.
Base weight:
  • 1

Effect:
Oh well:

Isn’t he grand?

ID: 841
Type: Country

The overall performance of our Navy has indeed improved since we decided to favour it a bit more at the cost of the Army. An admiral of great skill stands out as a candidate for promotion.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards naval.
Base weight:
  • 1

Effect:
Truly, he is:

Quality vs. Quantity

Quality

Unsuitable recruits

ID: 842
Type: Country

Since we have felt it necessary to tighten up the quality standards of our army, a whole host of potential recruits must regrettably be declared unfit for duty.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards quality.
Base weight:
  • 1

Effect:
We must separate the wheat from the chaff:

Nobles worried

ID: 843
Type: Country

With our army increasingly focused on quality, the nobles are concerned that the traditional army - loyal to them first and the country second - is gone forever. Fortunately, they are even more worried that this new model army will prove a most compelling argument against any overly loud complaints...


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards quality.
Base weight:
  • 1

Effect:
There is nothing to worry about:

New commandant

ID: 844
Type: Country

Since we are looking for a more disciplined army, our commandants are working hard at making sure our troops are drilled to perfection. One man in particular shows real promise.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards quality.
Base weight:
  • 1

Effect:
Very Good:

Quantity

People laugh at our army

ID: 845
Type: Country

Although the decision to go for a massed army makes sense to many inside our country, uncouth foreigners are laughing at us, saying our army is nothing but an undisciplined mob.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards quantity.
Base weight:
  • 1

Effect:
Let them laugh.:

Leaders harder to find

ID: 846
Type: Country

We have made the wise decision to favour quantity over quality. However, the new larger army has the unforeseen problem of finding it harder to spot officers of talent among the masses.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards quantity.
Base weight:
  • 1

Effect:
Things will no doubt improve:

New organisation

ID: 847
Type: Country

Some thought that our decision to favour quantity over quality was foolish, that it would lead to a decline in leadership, or even make our army a bit of a joke - but they were wrong. Our new larger army has unlocked the talents of our military minds, leading to ever better levels of organisation.


Trigger conditions:
  • None
Is triggered only by
  • moving the policy slider towards quantity.
Base weight:
  • 1

Effect:
Nice:

Footnotes

  1. These events can be found in ../events/PolicyChanges.txt.
  2. According to patch 5.2 of Divine Wind it should be a 2.
    • Amended event effects of base_tax=-1 so that they only could happen to provinces with base_tax=2 or higher, to prevent creation of provinces with 0 base_tax as that prevents colonisation ("province is too remote and inhospitable ..."). This meant that non-hordes couldn't colonise that province if it's owned by horde, and so ensured perpetual war with that horde as they can then never be conquered