Trade goods events

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Trade goods events are a group of province events. The trigger condition mostly consists only of the trade good produced in the province. There is at least one event for every trade good.

Bumper year

ID: 6418
Type: Province

Some of our grain farms are having an excellent year, allowing us to feed more troops and so increasing our manpower.


Trigger conditions:
  • is producing grain.
  • The province owner has at least 100% of total manpower.
Mean time to happen:
  • 5000 months

Options:
You can never have too much manpower:
  • The province owner gets:
    • Manpower: +10%


Excellent vintage

ID: 6419
Type: Province

Our wine experts believe that a recent vintage from one of our wine producing areas is of superior quality. Our people are happily drinking it.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
As long as there is some left for me:


Poor vintage

ID: 6420
Type: Province

One of our more prestigious vineyards has shockingly produced a wine of vastly inferior quality. Needless to say, people think less of our country for it.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
I hope I never drank any:
  • The province owner gets:


Quality wool

ID: 6421
Type: Province

Recent shipments of wool have been of unsurpassed quality, earning our nation extra money.


Trigger conditions: Mean time to happen:

5000 months


Options:
You can never have too much money:


Poor uniforms

ID: 6422
Type: Province

One of our cloth suppliers has been found to be supplying substandard cloth for our army uniforms. We understand that the troops are not impressed.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
Damn them:
  • The province owner gets:
    • the modifier: “Poor uniforms” for 360 days giving the following effect:


Hardy seamen

ID: 6423
Type: Province

Our traditional fisheries are proving excellent grounds for the recruiting of sailors for our fleet. This has filtered through into better leadership in our navy.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
Good to see:


Natives not assisting

ID: 6424
Type: Province

Local native 'helpers' are temporarily not assisting our fur trappers, this is leading to reduced production.


Trigger conditions:
  • is producing fur.
Mean time to happen:
  • 5000 months

Options:
They will help us again:


Salt crisis

ID: 6425
Type: Province

Rumours are sweeping the country that there has been a shortage in salt production. Although we have tried to quash these rumours, people are certain there will be a salt crisis soon.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
We will have to live with this:


Excellent supplies

ID: 6426
Type: Province

Our naval supply production has been unusually good. Giving us a boost in ship production.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
That is good news:


Poor quality copper

ID: 6427
Type: Province

Some of our copper mines have hit some below standard ores, this has pushed up the cost of artillery units in our nation.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
I am disappointed:
  • The province owner gets:


GOLD RUSH!

ID: 6428
Type: Province

Our miners have hit a massive deposit of gold. Massive amounts of money is flowing into the treasury.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
Oh Yes:


Iron ore quality problems

ID: 6429
Type: Province

One of our iron ore mines has hit some lower quality iron ore. This has made the raising of units more expensive.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
I’m sure we have enough men anyway:
  • The province owner gets:


Disease

ID: 6430
Type: Province

An outbreak of disease has swept through the local population weakening the local populace. This has lead to a reduction in the number of healthy people we can export as slaves.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
It will pass:
  • gets the modifier: “Epidemic” for 360 days giving the following effect:


Quality ivory

ID: 6431
Type: Province

Our Ivory production has of late been of much higher quality than usual. People are admiring the quality of the workmanship.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
It is a good day:


Tea party

ID: 6432
Type: Province

Local residents, upset at seeing their high quality tea shipped abroad have attacked a tea ship and thrown the cargo into the harbour. Although the over all quantity was negligible, the province does have a little discontent.


Trigger conditions:
  • is producing tea.
Mean time to happen:
  • 5000 months

Options:
Something must be done:


Comment: There is text for a second option but no code.

Storms

ID: 6433
Type: Province

Storms have hit some of our chinaware ships, but if we ask for help from some of our neighbours we could save the cargo.


Trigger conditions:
  • is producing chinaware.
  • The capital of the province owner is in europe.
Mean time to happen:
  • 5000 months

Options:
Ask for help: We need no help:
  • gets the modifier: “Storms” for 360 days giving the following effect:


Harvest failure

ID: 6434
Type: Province

The spice harvest in one of our spice producing regions has failed, although not badly. However production will be reduced due to this.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
This is not ideal:


Slave uprising

ID: 6435
Type: Province

Slaves at one of our plantations have staged an uprising, which was suppressed. Although the brutality of the suppression has lead to rising discontentment amongst the happy servile population.


Trigger conditions: Mean time to happen:
  • 5000 months

Options:
They should know their place: