Press gangs
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Press gangs | |
---|---|
Naval national idea | |
![]() Press gangs | |
Introduced | ![]() |
Requirement(s) | None |
Effects since ![]() |
National ship costs: −50% |
Press gangs is a national idea. It reduces both ship production and ship maintenance costs.
Ingame description
Life at sea is hard and unforgiving and not everyone is keen on a career in the Navy. By legalising the impressment of men of seafaring habits, it will be easier to crew our ships speeding up the process of commissioning ships.
Related events
- Required for Shipyard built (6411).
Related decisions
- None
Related missions
- Chance ×2:
- Conquest missions: National naval supplies production
- Naval missions: Construct a grand fleet, Rule the Seas, Construct a Shipyard, Create a proper fleet
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |