Reformed
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Reformed | |
---|---|
Christian religion | |
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Finance effects | Trade efficiency: +10% |
Tax effects | National tax modifier: −10% |
Colonial effects | Colonists: +1 yearly Colonial growth: +10% |
Missionary effects | Missionaries: +0.2 yearly Missionary chance: +4.5% |
Diplomat effects | Diplomats: +1 yearly |
Tolerance effects | Tolerance of heretics: +1 |
Stability cost | Stability cost: +30![]() |
Reformed[1] is enabled during the Reformation shortly after Protestantism, it is not available when the game starts in 1399 (or 1453). Big trading nations tend to use the Reformed faith for the trade bonus.
Decisions enabled by Reformed religion
Religious decisions
- Superintendents
- Pass Test Act
- Pass Dissolution of the Monasteries Act
- Pass Popery Act
- Convert to Catholicism
- Convert to Protestantism
- Pass Advancement of Religion Act – for Christian countries
- Pass Blasphemy Act – for Christian countries
- Pass Act of Uniformity – for Christian countries
- Pass Suffragan Bishop Act – for Christian countries
- Introduce church taxes – for Christian countries
- Establish Sunday schools – for Christian countries
Cultural decisions
- Golden Age of Dutch painting
- Commedia dell'Arte performances – for Christian countries
- Byzantine refugees – for Christian countries
Country decisions
- Pass Witchcraft Act – for Christian countries
- Pass Education Act – for Christian countries
- Pass Liquor Act – for Christian countries
- Found Indian Trade Company – for Christian countries
- Institute Liberum Veto – for Christian countries
- Form Kingdom of Prussia – for Brandenburg
Province decisions
- Join the Holy Roman Empire – for Christian countries
Footnotes
- ↑ The properties can be found in ../common/Religion.txt.