Religion.txt

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This is where the different religions and religion groups are defined, for example:

christian = {
	catholic = {
		color = { 0.8 0.8 0 }
		allowed_conversion = {
			reformed
			protestant
			orthodox
		}
		stability_cost = 20
		colonists = 2
		diplomats = 2
		missionaries = 1
		missionary_placement_chance = 0.3
		papacy = yes	#can play with papacy stuff..
		annex = yes	
	}

Broken down into components, this represents:

Christian = { 

The religion group

catholic = { 

The religion in the group

color = { 0.8 0.8 0 } 

The color the religion is when the religion color map is selected

allowed_conversion = {
  reformed
  Protestant
  orthodox
} 

The religions you can convert to from this religion

stability_cost = 20
colonists = 2
diplomats = 2
missionaries = 1
missionary_placement_chance = 0.3

Modifiers this religion gets

papacy = yes

A country with this religion can be a papal controller.

annex = yes

Allows this religion to annex a country with multiple provinces all at once.

Notice: AI-controlled countries will not colonize if their religion has this enabled.

Modding Religions

You can, of course, change, add or remove religions or religion groups as you see fit. The names you see in the game are defined in localisation, and you should make the appropriate changes there when changing something here.

Keep in mind that when you use the modded religion in history files, events and so on, you must use exactly the same name as you define here.