Time of troubles

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Time of troubles[1] is an event chain that can hit countries during a war. It lasts at least 1000 days.

The starting event triggers immediately the modifier: ‘Time of troubles’ which causes the following effects:

The final event removes this triggered modifier with its negative effects.

Beginning

Time of troubles

ID: 3001
Type: Country

Beginning in $YEAR$, $COUNTRY$ faced almost a decade of utter chaos slowly consuming the country from within and bringing it to the verge of collapse. Our nation is struggling both socially and economically as famine and war plague our nation and the growing opposition against the aristocracy and church has resulted in a series of rebellions and assassination attempts against the monarch.


Trigger conditions: Mean time to happen:
  • 432 months
Modifier:
  • has at least 10% provinces with revolts: ×0.6
  • has centralization vs. decentralization of less than −3: ×0.9
  • has aristocracy vs. plutocracy of less than −3: ×0.9
  • has aristocracy vs. plutocracy of less than −4: ×0.9
  • has serfdom vs. free subjects of less than −3: ×0.9
  • has serfdom vs. free subjects of less than −4: ×0.9
  • has a stability of less than 0: ×0.9
  • has a stability of less than −1: ×0.9
  • has a stability of −3: ×0.9
  • has a stability of at least 1: ×1.1
  • has a stability of at least 2: ×1.1
  • has a stability of 3: ×1.1

Immediate effects:
  • Stability: −2
  • gets the flag: “Time of troubles”.

Options:
Dire times are ahead of us:


Comment: All players get an informative popup with the event title and the event description.

Chain links

The following events are firing only once every event chain.

Religious struggles

ID: 3002
Type: Province

The government of $COUNTRY$ is constantly faced with the problem of outside forces trying to influence the local population to convert their religious beliefs. The outbursts that have followed have been particularly violent in $PROVINCENAME$ and the possibility of the riots spreading outside of the province’s borders is becoming a serious threat to the surrounding areas.


Trigger conditions:
  • The province owner:
    • has the flag: “Time of troubles”.
    • is at war.
  • has not the state religion.
  • This event occurs only once during a time of troubles.
Mean time to happen:
  • 36 months
Modifier:
  • The province owner:
    • has tolerance of Protestant of less than 0: ×0.9
    • has tolerance of Protestant of less than −2: ×1.1
    • has tolerance of Protestant of at least 1: ×1.2
    • has tolerance of Reformed of less than 0: ×0.9
    • has tolerance of Reformed of less than −2: ×1.1
    • has tolerance of Reformed of at least 1: ×1.2
    • has at least 10% provinces with revolts: ×0.9
    • has at least 20% provinces with revolts: ×0.8
    • has at least 30% provinces with revolts: ×0.7
    • has a stability of less than 0: ×0.9
    • has a stability of less than −1: ×0.9
    • has a stability of −3: ×0.9
    • has a stability of at least 1: ×1.1
    • has a stability of at least 2: ×1.1
    • has a stability of 3: ×1.1

Options:
One nation, one belief!: Tolerate all beliefs:
  • The province owner gets:
    • Missionaries: −1
    • the modifier: Religious tolerance for 720 days giving the following effects:
      • Missionary cost: +15%
      • Stability cost modifier: −10%
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.


National instability

ID: 3003
Type: Country

The mental strain of war, declining population numbers and the conniving of nobles, attempting to preserve and strengthen their authority, has hardly improved our nations critical condition. Peasant uprisings are becoming increasingly common and without drastic measures, we are facing a long recovery.


Trigger conditions:
  • has the flag: “Time of troubles”.
  • is at war.
  • has a stability of less than 0.
  • This event occurs only once during a time of troubles.
Mean time to happen:
  • 32 months
Modifier:
  • has stability of less than −1: ×0.95
  • has stability of −3: ×0.85
  • has war exhaustion of at leaat 2: ×0.95
  • has war exhaustion of at leaat 4: ×0.85
  • has at least 40% provinces with revolts: ×0.85
  • has at least 50% provinces with revolts: ×0.85
  • has at least 60% provinces with revolts: ×0.85

Options:
The war is our main concern: Our domestic problems are our main concern:
The AI ​​chooses this option in 65% of cases. The AI ​​chooses this option in 35% of cases.


Unrest among the peasants

ID: 3004
Type: Country

Starvation, plague and our increased effort to control the legal and economical status of the peasants is draining the strength of the common people. Unrest is brewing among the lower classes of society and is threatening to worsen the disorder of our already tormented nation.


Trigger conditions:
  • has the flag: “Time of troubles”.
  • This event occurs only once during a time of troubles.
Mean time to happen:
  • 30 months
Modifier:
  • has serfdom vs. free subjects equal to −5: ×0.95
  • has at least 10% provinces with revolts: ×0.95
  • has at least 20% provinces with revolts: ×0.95
  • has at least 30% provinces with revolts: ×0.95
  • has a stability of less than 0: ×0.9
  • has a stability of less than −1: ×0.9
  • has a stability of −3: ×0.9
  • has a stability of at least 1: ×1.1
  • has a stability of at least 2: ×1.1
  • has a stability of 3: ×1.1

Options:
Restrict serfdom: Keep the masses in chains:
  • serfdom vs. free subjects: −2
  • Peasants spawn in 1 random own province.
  • the modifier: Enforce serfdom for 720 days giving the following effects:
    • National manpower modifier: +5%
    • National revolt risk: +2%
The AI ​​chooses this option in 60%% of cases. The AI ​​chooses this option in 40% of cases.


War exhaustion

ID: 3005
Type: Country

With plague, starvation and war ravaging our country, our people find themselves in a state of extreme mental and physical fatigue. Our population is begging our government to ease their misery and put an end to their sacrifice and suffering.


Trigger conditions:
  • has the flag: “Time of troubles”.
  • has a war exhaustion of at least 5.
  • raises war taxes.
  • This event occurs only once during a time of troubles.
Mean time to happen:
  • 28 months
Modifier:
  • has a war exhaustion of at least 6: ×0.9
  • has a war exhaustion of at least 7: ×0.9
  • has a war exhaustion of at least 8: ×0.9
  • has at least 10% provinces with revolts: ×0.8
  • has at least 20% provinces with revolts: ×0.8
  • has at least 30% provinces with revolts: ×0.8
  • has a stability of less than 0: ×0.9
  • has a stability of less than −1: ×0.9
  • has a stability of −3: ×0.9
  • has a stability of at least 1: ×1.1
  • has a stability of at least 2: ×1.1
  • has a stability of 3: ×1.1

Options:
There is no immediate solution at hand: Let their voices be heard:
  • the modifier: Disarmament for 720 days giving the following effects:
    • Morale of armies: +0.1
    • National tax modifier: −15%
    • National manpower modifier: −25%
The AI ​​chooses this option in 40% of cases. The AI ​​chooses this option in 60% of cases.


Conspiracies

ID: 3006
Type: Country

Due to poor administration, $MONARCH$ has become the victim of several conspiracies by ambitious opponents. The opposition is growing stronger by the day and it is becoming apparent that $MONARCH$ most certainly isn’t the right person to lead our nation in such troubled times.


Trigger conditions:
  • has the flag: “Time of troubles”.
  • Ruler’s administrative skill is less than 4.
  • Ruler’s military skill is less than 4.
  • This event occurs only once during a time of troubles.
Mean time to happen:
  • 24 months
Modifier:
  • has a stability of less than 0: ×0.9
  • has a stability of less than −1: ×0.9
  • has a stability of −3: ×0.9
  • has a stability of at least 1: ×1.1
  • has a stability of at least 2: ×1.1
  • has a stability of 3: ×1.1

Options:
Leave the nation’s fate in his hands: Oppose $MONARCH$:
  • Peasants spawn in 1 random own province.
  • the modifier: Oppose our monarch for 720 days giving the following effects:
    • National tax modifier: −10%
    • Stability cost: +30Ducats.png per province
The AI ​​chooses this option in 40% of cases. The AI ​​chooses this option in 60% of cases.


Famine strikes $COUNTRY$

ID: 3007
Type: Country

Widespread crop failure has left our people with very little, or nothing to eat. The people are crying out for the government to relieve their suffering, but to help so many will be very costly.


Trigger conditions:
  • has the flag: “Time of troubles”.
  • has at least 3 grain producing provinces.
  • has a stability of less than 0.
  • This event occurs only once during a time of troubles.
Mean time to happen:
  • 24 months
Modifier:
  • has at least 10% provinces with revolts: ×0.9
  • has at least 30% provinces with revolts: ×0.9
  • has at least 4 grain producing provinces: ×0.9
  • has a production efficiency of less than 50%: ×0.9
  • has a production efficiency of less than 40%: ×0.9
  • has a stability of less than −1: ×0.9
  • has a stability of −3: ×0.9

Options:
Try to alleviate the suffering: We are helpless in the face of such a disaster...:
  • Random own province with at least 2000 inhabitants:
    • Population: −25%
  • the modifier: Starvation for 720 days giving the following effects:
The AI ​​chooses this option in 40% of cases. The AI ​​chooses this option in 60% of cases.


End

The end of the time of troubles

ID: 3008
Type: Country

The instability of the past years now finally seems to be over!


Trigger conditions:
  • has the flag: “Time of troubles”.
  • had the flag: “Time of troubles” for at least 1000 days.
  • is not at war.
  • does not have any revolts.
  • has a stability of at least 1.
Mean time to happen:
  • 84 months
Modifier:
  • Ruler’s military skill is at least 6: ×0.9
  • Ruler’s military skill is at least 7: ×0.8
  • Ruler’s military skill is less than 6: ×1.1
  • Ruler’s military skill is less than 5 : ×1.2
  • Ruler’s administrative skill is at least 6: ×0.9
  • Ruler’s administrative skill is at least 7: ×0.8
  • Ruler’s administrative skill is less than 6: ×1.1
  • Ruler’s administrative skill is less than 5 : ×1.2
  • has a statesman of at least level 5 as advisor: ×0.9
  • has a statesman of at least level 6 as advisor: ×0.8
  • has a statesman of at least level 5 as advisor: ×1.1
  • has a statesman of at least level 4 as advisor: ×1.2
  • has a stability of at least 1: ×0.9
  • has a stability of at least 2: ×0.9
  • has a stability of 3: ×0.9
  • has a stability of less than 0: ×1.1
  • has a stability of less than −1: ×1.1
  • has a stability of −3: ×1.1

Options:
Restore order:
  • Stability: +2
  • Remove the flag: “Time of troubles”.


Comment: All players get an informative popup with the event title and the event description.

Footnotes

  1. These events can be found in ../events/timeoftroubles.txt.