Modding tutorials
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The following is a list of wiki tutorials to how to modify ("mod") EUIII. If you have done something that is not described below, please do share:
Clausewitz Game Code (events, decisions, etc)
- Structure of events
- Modding events
- Full List of Triggers
- Full List of Scopes
- Full List of Effects
- IF Emulation
- Metaregions
- Variable scripting
- Silent events
Modding guides and examples
- Add an accepted culture
- Adding a new religion
- Adding New Buildings
- Changing province ownership in save games
- Creating a new country
- Modding historical advisors
- Modding Technology Groups
- Modding the map
- Using the mod-switch utility