Seahawks
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Seahawks | |
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Naval national idea | |
![]() Seahawks | |
Introduced | ![]() |
Requirement(s) | None |
Effects | Naval tradition: +1% yearly |
Seahawks is a national idea which increases tradition of the navy.
Ingame description
Allows us to focus heavily on military advancements and thereby increase our naval tradition.
Related events
- Enables Promising admiral appears (6102)
- Enables Aristocrats concerned (6103)
Related decisions
- Required for the English/British decision: Establish the fleet as our wooden wall
- Required for Enlist privateers decision (Superior seamanship and Naval fighting instruction also do this)
Related missions
- Chance ×2:
- Conquest missions: National naval supplies production
- Naval missions: Construct a grand fleet, Rule the Seas, Construct a Shipyard, Create a proper fleet
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |