South Africa

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

The South Africa region consists of the following provinces.
The relevant information is contained in the files regions.txt and definition.csv in the folder ...\Europa Universalis III\map.

Province ID Name Culture Religion Base Tax Trade Good Other Natives Aggressiveness Ferocity
1172 Benguela Kongolese1 Shamanism1 4 Unknown3 Unsettled 5000 7 1
1173 Damaraland Kongolese Shamanism 1 Unknown Unsettled 4000 6 2
1174 Greater Namaqualand Bantu Animism 1 Unknown Unsettled 4000 6 2
1175 Lesser Namaqualand Bantu Animism 1 Unknown Unsettled 500 7 2
1176 Roggeveld Bantu Animism 3 Unknown Unsettled 500 1 0.5
1177 Cape Bantu Animism 7 Unknown Unsettled 500 0 0.5
1178 Great Karoo Bantu Animism 4 Unknown Unsettled 500 1 0.5
1179 Little Karoo Bantu Animism 4 Unknown Unsettled 500 1 0.5
1180 Transkei Bantu Animism 1 Unknown Unsettled 7000 9 4.5
1181 Natal Bantu Animism 1 Unknown Unsettled 5000 9 4.5
1182 Delagoa Bay Bantu Animism 4 Unknown Unsettled 7000 9 4.5
1183 Inhambane Bantu Animism 4 Unknown Unsettled 3000 9 4.5
1184 Zimbabwe Shona2 Animism 4 Gold
1185 Uteve Shona Animism 3 Gold
1186 Sofala Bantu Animism 4 Gold
1187 Urungwe Shona Animism 2 Ivory
1188 Masapa Shona Animism 2 Gold
1189 Barwe Shona Animism 3 Grain
1190 Zumbo Bantu Animism 2 Ivory
1191 Sena Bantu Animism 2 Ivory
1192 Quelimane Bantu Animism 2 Ivory
1193 Menabe Madagasque Animism 1 Unknown Unsettled 9000 9 4.5
1194 Boina Madagasque Animism 2 Unknown Unsettled 9000 9 4.5
1792 Antananarivo Madagasque Animism 1 Unknown Unsettled 9000 9 4.5

1Note

When unsettled provinces are colonized the culture and religion of the province are switched to that of the colonizer. This becomes permanent if the colony reaches city level (1000 population).

2 If a province with a Pagan religion is converted, it also switches to the state culture of the converter.


3Colonial Trade Goods

When unsettled provinces in this region are colonized, they will randomly begin producing one of the following goods some time after reaching 300 population:

  • Gold
  • Grain
  • Ivory
  • Slaves