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23:21, 13 September 2016: 46.161.9.20 (talk) triggered global filter 4, performing the action "edit" on Domestic policy sliders. Actions taken: Warn; Filter description: External links (examine)

Changes made in edit

 
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=== Innovative vs. Narrowminded ===
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{| class="wikitable"
 
! width="400" | Innovative
 
! width="400" | Narrowminded
 
|- valign=top
 
|For each step towards maximum:
 
* Yearly [[missionaries]]: {{red|−0.2}}
 
* [[Stability]] cost modifier: {{red|+5.0%}}
 
* Maximum [[war exhaustion]]: {{red|+0.4}}
 
* [[Technology cost]]: {{green|−3.0%}}
 
* [[Papal influence]]: {{red|−3.0%}}
 
* Temples [[faction]] influence: {{red|−0.25}}
 
|For each step towards maximum:
 
* Yearly missionaries: {{green|+0.2}}
 
* Stability cost modifier: {{green|−5.0%}}
 
* Maximum war exhaustion: {{green|−0.4}}
 
* Technology cost: {{red|+3.0%}}
 
* Papal influence: {{green|+3.0%}}
 
* Temples faction influence: {{green|+0.25}}<br />&nbsp;
 
* National [[spy defense]]: {{green|+2.0%}}
 
* Global [[Colonies|Colonial Growth]]: {{green|+5.0%}}
 
|}
 
  
 
=== Mercantilism vs. Free Trade ===
 
=== Mercantilism vs. Free Trade ===

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'{{DW}} [[File:DMI government.png|right|frame|The government tab of the domestic management interface with the policy sliders.]] The '''domestic policy sliders''' are located at the bottom of the [[Domestic Government|Government management interface]]. Each slider represents your nation's stance regarding a specific domestic policy on a spectrum from left (-5) to center (0) to right (5) for a total of 11 different positions. You receive bonuses or penalties to your realm based upon the position of each slider. Hover your cursor over each of the sliders to review the effects of your current domestic policy. A nation can only change its sliders one step on one slider at a time, and only once in a certain number of years, which is determined by their [[Forms of Government|government form's]] [[Administrative Efficiency|administrative efficiency]] and their number of [[provinces]]. Hover your cursor over your government type to display the number of years required between policy changes. To review the effects of changing a slider, hover your cursor over the arrows at the end of each slider. Certain government forms may limit the setting for one or more sliders. This limit will be displayed as a red arrow along the policy slider. The [[revolt risk]] in each of your provinces will increase by +1 for every step past this limit. Each movement of a slider triggers a [[Policy change events|policy change event]]. The effects of the eight domestic policy sliders are detailed below: == Divine Wind == === Centralization vs. Decentralization === {| class="wikitable" ! width="400" | Centralization ! width="400" | Decentralization |- valign=top |For each step towards maximum: * [[Production efficiency]]: {{green|+3.0%}} *National [[tax]] modifier: {{green|+4.0%}} *Maximum [[war exhaustion]]: {{red|+0.4}} *National [[spy defense]]: {{green|+1.0%}} *[[Spy efficiency]]: {{green|+5.0%}}<ref name=se >Changed with patch 5.2 from '''1%''' per step.</ref><br />&nbsp; *Yearly [[magistrates]]: {{green|+0.2}} *[[Inflation]] reduction: {{green|+0.01}} |For each step towards maximum: *Production efficiency: {{red|−3.0%}} *National tax modifier: {{red|−4.0%}} *Maximum war exhaustion: {{green|−0.4}} *National spy defense: {{red|−1.0%}} *Spy efficiency: {{red|−5.0%}}<ref name=se /> |} === Aristocracy vs. Plutocracy === {| class="wikitable" ! width="400" | Aristocracy ! width="400" | Plutocracy |- valign=top |For each step towards maximum: * [[Cavalry cost]]: {{green|−5.0%}} * Bureaucrats [[faction]] influence: {{green|+0.25}}<br />&nbsp; * Yearly [[diplomats]]: {{green|+0.6}} * [[Leader]] shock: {{green|+0.2}} * [[Regiment]] costs: {{green|−1.0%}} * [[Merchant chance]]: {{green|+4.0%}} |For each step towards maximum: * Cavalry cost: {{red|+5.0%}} * Bureaucrats faction influence: {{red|−0.25}}<br />&nbsp; * Yearly [[merchants]]: {{green|+0.2}} * Yearly [[spies]]: {{green|+0.4}} * [[Trade efficiency]]: {{green|+1.0%}} |} === Serfdom vs. Free Subjects === {| class="wikitable" ! width="400" | Serfdom ! width="400" | Free Subjects |- valign=top |For each step towards maximum: * [[Infantry]] cost: {{green|−6.0%}} * [[Morale]] of armies: {{red|−0.04}} * [[Galley]] cost: {{green|−2.5%}} * National [[spy defense]]: {{red|−2.5%}}<ref name=nsd >Changed with patch 5.2 from '''5%''' per step.</ref> * Government [[tech cost]] modifier: {{red|+4.0%}} * Production tech cost modifier: {{red|+4.0%}} * Trade tech cost modifier: {{red|+4.0%}} * Naval tech cost modifier: {{red|+4.0%}} * Land tech cost modifier: {{red|+4.0%}} * [[Stability]] cost modifier: {{green|−5.0%}} * Bureaucrats [[faction]] influence: {{green|+0.25}} |For each step towards maximum: * Infantry cost: {{red|+6.0%}} * Morale of armies: {{green|+0.04}} * Galley cost: {{red|+2.5%}} * National spy defense: {{green|+2.5%}}<ref name=nsd /> * Government tech cost modifier: {{green|−4.0%}} * Production tech cost modifier: {{green|−4.0%}} * Trade tech cost modifier: {{green|−4.0%}} * Naval tech cost modifier: {{green|−4.0%}} * Land tech cost modifier: {{green|−4.0%}} * Stability cost modifier: {{red|+5.0%}} * Bureaucrats faction influence: {{red|−0.25}} |} === Innovative vs. Narrowminded === {| class="wikitable" ! width="400" | Innovative ! width="400" | Narrowminded |- valign=top |For each step towards maximum: * Yearly [[missionaries]]: {{red|−0.2}} * [[Stability]] cost modifier: {{red|+5.0%}} * Maximum [[war exhaustion]]: {{red|+0.4}} * [[Technology cost]]: {{green|−3.0%}} * [[Papal influence]]: {{red|−3.0%}} * Temples [[faction]] influence: {{red|−0.25}} |For each step towards maximum: * Yearly missionaries: {{green|+0.2}} * Stability cost modifier: {{green|−5.0%}} * Maximum war exhaustion: {{green|−0.4}} * Technology cost: {{red|+3.0%}} * Papal influence: {{green|+3.0%}} * Temples faction influence: {{green|+0.25}}<br />&nbsp; * National [[spy defense]]: {{green|+2.0%}} * Global [[Colonies|Colonial Growth]]: {{green|+5.0%}} |} === Mercantilism vs. Free Trade === {| class="wikitable" ! width="400" | Mercantilism ! width="400" | Free Trade |- valign=top |For each step towards maximum: * National [[spy defense]]: {{green|+4.0%}} * [[Trade range]]: {{green|+4.0%}} * [[Merchant cost]]: {{red|+5.0%}} * [[Compete chance]]: {{red|−5.0%}} * Merchant compete chance from owned provinces: {{green|+25.0%}}<ref>Changed with patch 5.2 from '''12%''' per step.</ref> * Eunuchs [[faction]] influence: {{red|−0.25}}<br />&nbsp; * Yearly [[spies]]: {{green|+0.20}} |For each step towards maximum: * National spy defense: {{red|−4.0%}} * Trade range: {{red|−4.0%}} * Merchant cost: {{green|−5.0%}} * Compete chance: {{green|+5.0%}} * Merchant compete chance from owned provinces: {{red|−6.0%}} * Eunuchs faction influence: {{green|+0.25}}<br />&nbsp; * Yearly [[merchants]]: {{green|+0.40}} * [[Trade efficiency]]: {{green|+1.0%}}<ref>Changed with patch 5.2 from '''2%''' per step.</ref> |} === Offensive vs. Defensive === {| class="wikitable" ! width="400" | Offensive ! width="400" | Defensive |- valign=top |For each step towards maximum: * [[Morale]] of armies: {{green|+0.02}} * [[Artillery cost]]: {{red|+5.0%}} * [[Fort defense]]: {{red|−5.0%}}<br />&nbsp; * [[Leader]] shock: {{green|+0.25}} |For each step towards maximum: * Morale of armies: {{red|−0.02}} * Artillery cost: {{green|−5.0%}} * Fort defense: {{green|+5.0%}}<br />&nbsp; * Leader siege: {{green|+0.25}} |} === Land vs. Naval === {| class="wikitable" ! width="400" | Land ! width="400" | Naval |- valign=top |For each step towards maximum: * [[Infantry cost]]: {{green|−5.0%}} * [[Cavalry cost]]: {{green|−5.0%}} * [[Big ship cost]]: {{red|+5.0%}} * [[Light ship cost]]: {{red|+5.0%}} * [[Galley cost]]: {{red|+2.5%}} * [[Colonist cost]]: {{red|+5.0%}} * Global [[tariffs]]: {{red|−5.0%}} * National [[manpower]] modifier: {{green|+5.0%}} * Eunuchs [[faction]] influence: {{red|−0.25}}<br />&nbsp; * [[Morale]] of armies: {{green|+0.02}} * [[Land forcelimit]]s modifier: {{green|+5.0%}} |For each step towards maximum: * Infantry cost: {{red|+5.0%}} * Cavalry cost: {{red|+5.0%}} * Big ship cost: {{green|−5.0%}} * Light ship cost: {{green|−5.0%}} * Galley cost: {{green|−2.5%}} * Colonist cost: {{green|−5.0%}} * Global tariffs: {{green|+5.0%}} * National manpower modifier: {{red|−5.0%}} * Eunuchs faction influence: {{green|+0.25}}<br />&nbsp; * Morale of navies: {{green|+0.02}} * [[Naval forcelimit]]s modifier: {{green|+25.0%}} |} === Quality vs. Quantity === {| class="wikitable" ! width="400" | Quality ! width="400" | Quantity |- valign=top |For each step towards maximum: * [[Infantry cost]]: {{red|+2.5%}} * [[Discipline]]: {{green|+2.0%}} * National [[manpower]] modifier: {{red|−2.5%}} * Temples [[faction]] influence: {{red|−0.25}}<br />&nbsp; * [[Leader]] Fire: {{green|+0.25}} |For each step towards maximum: * Infantry cost: {{green|−2.5%}} * Discipline: {{red|−2.0%}} * National manpower modifier: {{green|12.5%}} * Temples faction influence: {{green|+0.25}}<br />&nbsp; * [[Military|Reinforce speed]]: {{green|+25.0%}} |} == In Nomine and Heir to the Throne == There are minor differences between HTTT and IN sliders. If the values differ, they are marked with the symbol of the corresponding version. Modifiers that are added with HTTT are marked with '''bold type'''. ===Centralization vs. Decentralization=== {| class="wikitable" |- ! width="350" | Centralized at (-5) ! width="350" | Decentralized at (5) |- |[[production efficiency|Production Efficiency]]: {{green|+15.0%}} |Production Efficiency: {{red|-15.0%}} |- |[[Taxes|National Tax]] Modifier: {{green|+20.0%}} |National Tax Modifier: {{red|-20.0%}} |- |'''Yearly [[Magistrates]]''': {{green|+0.50}} {{g|HTTT}} | |- |[[Inflation]] Reduction: {{green|+0.05}} | |- |Maximum [[War Exhaustion]]: {{red|+2.00}} |Maximum War Exhaustion: {{green|-2.00}} |- |National Spy Defense: {{green|+5.0%}} |National Spy Defense: {{red|-5.0%}} |- |Spy Efficiency: {{green|+5.0%}} |Spy Efficiency: {{red|-5.0%}} |} ===Aristocracy vs. Plutocracy=== {| class="wikitable" |- ! width="350" | Aristocracy at (-5) ! width="350" |Plutocracy at (5) |- |Yearly [[Diplomats]]: {{green|+3.00}} |Yearly [[Merchants]]: {{green|+1.00}} |- | |Yearly [[Spies]]: {{green|+2.00}} |- |[[Cavalry]] Cost: {{green|-25.0%}} |Cavalry Cost: {{red|+25.0%}} |- |[[Leaders|Leader Shock]]: {{green|+1.00}} |[[Trade#Trade Efficiency|Trade Efficiency]]: {{green|+5.0%}} |- |[[Military|Regiment]] Costs: {{green|-5.0%}} |[[Trade|Merchant Chance]]: {{green|+20.0%}} |} ===Serfdom vs. Free Subjects=== {| class="wikitable" |- ! width="350" | Serfdom at (-5) ! width="350" | Free Subjects at (5) |- |[[Morale]] of Armies: {{red|-0.20}} |Morale of Armies: {{green|+0.20}} |- |[[Infantry]] Cost: {{green|-30.0%}} |Infantry Cost: {{red|+30.0%}} |- |[[Galley]] Cost: {{green|-12.5%}} |Galley Cost: {{red|+12.5%}} |- |National Spy Defense: {{red|-25.0%}} |National Spy Defense: {{green|+25.0%}} |- |[[Tech tree|Government Cost]] Modifier: {{red|+20.0%}} |Government Cost Modifier: {{green|-20.0%}} |- |[[Tech tree|Production Cost]] Modifier: {{red|+20.0%}} |Production Cost Modifier: {{green|-20.0%}} |- |[[Tech tree|Trade Cost]] Modifier: {{red|+20.0%}} |Trade Cost Modifier: {{green|-20.0%}} |- |[[Tech tree|Naval Tech Cost]] Modifier: {{red|+20.0%}} |Naval Tech Cost Modifier: {{green|-20.0%}} |- |[[Tech tree|Land Tech Cost]] Modifier: {{red|+20.0%}} |Land Tech Cost Modifier: {{green|-20.0%}} |- |[[Stability]] Cost Modifier: {{green|-25.0%}} |Stability Cost Modifier: {{red|+25.0%}} |} ===Innovative vs. Narrowminded=== {| class="wikitable" |- ! width="350" | Innovative at (-5) ! width="350" | Narrowminded at (5) |- |Stability Cost Modifier: {{red|+25.0%}} |Stability Cost Modifier: {{green|-25.0%}} |- |Yearly [[Missionaries]]: {{red|-1.00}} |Yearly Missionaries: {{green|+1.00}} |- |Maximum War Exhaustion: {{red|+2.00}} |Maximum War Exhaustion: {{green|-2.00}} |- |[[Tech tree|Technology Cost]]: {{green|-15.0%}} |Technology Cost: {{red|+15.0%}} |- |'''Papal Influence:''' {{red|-15.0%}} {{g|HTTT}} |'''Papal Influence:''' {{green|+15.0%}} {{g|HTTT}} |- | |National Spy Defense: {{green|+10.0%}} |- | |Global [[Colonies|Colonial Growth]]: {{green|+25.0%}} |} ===Mercantilism vs. Free Trade=== {| class="wikitable" |- ! width="350" | Mercantilism at (-5) ! width="350" | Free Trade at (5) |- |Yearly Spies: {{green|+1.00}} |Yearly Merchants: {{green|+2.00}} |- |Merchant Cost: {{red|+25.0%}} |Merchant Cost: {{green|-25.0%}} |- |[[Trade|Domestic Merchant Compete Chance]]: {{green|+40.0%}} |[[Trade|Compete Chance Abroad]]: {{green|+25.0%}} |- |[[Trade|Domestic Merchant Placement Chance]]: {{green|+50.0%}} |Trade Efficiency: {{green|+10.0%}} |- |National Spy Defense: {{green|+20.0%}} |National Spy Defense: {{red|-20.0%}} |} ===Offensive vs. Defensive=== {| class="wikitable" |- ! width="350" | Offensive at (-5) ! width="350" | Defensive at (5) |- |Morale of Armies: {{green|+0.10}} |Morale of Armies: {{red|-0.10}} |- |[[Artillery]] Cost: {{red|+25.0%}} |Artillery Cost: {{green|-25.0%}} |- |Leader Shock: {{green|+1.25}} |[[Leaders|Leader Siege]]: {{green|+1.25}} |- |[[Siege|Fort Defense]]: {{red|-25.0%}} |Fort Defense: {{green|+25.0%}} |} ===Land vs. Naval=== {| class="wikitable" |- ! width="350" | Land at (-5) ! width="350" |Naval at (5) |- |[[Colonist]] Cost: {{red|+25.0%}} |Colonist Cost: {{green|-25.0%}} |- |Morale of Armies: {{green|+0.10}} |Morale of Navies: {{green|+0.10}} |- |National [[Manpower]] Modifier: {{green|+25.0%}} |National Manpower Modifier: {{red|-25.0%}} |- |Land [[Military|Forcelimits]] Modifier: {{green|+25.0%}} |Naval Forcelimits Modifier: {{green|+25.0%}} |- |Infantry Cost: {{green|-25.0%}} |Infantry Cost: {{red|+25.0%}} |- |Cavalry Cost: {{green|-25.0%}} |Cavalry Cost: {{red|+25.0%}} |- |[[Big Ship]] Cost: {{red|+25.0%}} |Big Ship Cost: {{green|-25.0%}} |- |[[Light Ship]] Cost: {{red|+25.0%}} |Light Ship Cost: {{green|-25.0%}} |- |[[Galley]] Cost: {{red|+12.5%}} {{g|HTTT}} / {{red|+25.0%}} {{g|IN}} |Galley Cost: {{green|-12.5%}} {{g|HTTT}} / {{green|-25.0%}} {{g|IN}} |- |Global [[Tariffs]]: {{red|-25.0%}} |Global Tariffs: {{green|+25.0%}} |} ===Quality vs. Quantity=== {| class="wikitable" |- ! width="350" | Quality at (-5) ! width="350" | Quantity at (5) |- |National Manpower Modifier: {{red|-12.5%}} |National Manpower Modifier: {{green|+12.5%}} |- |Infantry Cost: {{red|+12.5%}} |Infantry Cost: {{green|-12.5%}} |- |[[Discipline]]: {{green|+10.0%}} |Discipline: {{red|-10.0%}} |- |[[Leaders|Leader Fire]]: {{green|+1.25}} |[[Military|Reinforce speed]]: {{green|+25.0%}} |} ==EU3 and Napoleon's Ambition== Changing the policy sliders is considered a disruptive process for your realm and will cause a loss of [[stability]]. If your stability is at -3 you will be unable to make any policy changes. ===Aristocracy vs. Plutocracy=== This slider reflects the level of influence from your aristocracy compared to the bourgeoisie. {| class="wikitable" |- ! width="350" | Aristocracy at (-5) ! width="350" | Plutocracy at (5) |- |Yearly [[Diplomats]]: {{green|+2.00}} |Yearly [[Diplomats]]: {{red|-2.00}} |- |Big ship cost: {{red|+5.0%}} |Big ship cost: {{green|-5.0%}} |- |Light ship cost: {{red|+5.0%}} |Light ship cost: {{green|-5.0%}} |- |Cavalry Cost: {{green|-25.0%}} |Cavalry Cost: {{red|+25.0%}} |- |[[Trade#Trade Efficiency|Trade Efficiency]]: {{red|-5.0%}} |[[Trade#Trade Efficiency|Trade Efficiency]]: {{green|+5.0%}} |- |[[Production Efficiency]]: {{green|+5.0%}} |[[Production Efficiency]]: {{red|-5.0%}} |- | |[[Spies]]: {{green|+1.00}} |} ===Centralization vs. Decentralization=== This slider reflects the level of centralization in the country. {| class="wikitable" |- ! width="350" | Centralized at (-5) ! width="350" | Decentralized at (5) |- |[[production efficiency|Production Efficiency]]: {{green|+5.0%}} |Production Efficiency: {{red|-5.0%}} |- |[[Taxes|National Tax]] Modifier: {{green|+5.0%}} |National Tax Modifier: {{red|-5.0%}} |- |Technology cost: +5% |Technology cost: -5% |- |Maximum [[War Exhaustion]]: {{red|+2.00}} |Maximum War Exhaustion: {{green|-2.00}} |- |National Spy Defense: {{green|+5.0%}} |National Spy Defense: {{red|-5.0%}} |- |Spy Efficiency: {{green|+5.0%}} |Spy Efficiency: {{red|-5.0%}} |} ===Innovative vs. Narrowminded=== This slider reflects to what level the country is open to new ideas. {| class="wikitable" |- ! width="350" | Innovative at (-5) ! width="350" | Narrowminded at (5) |- |Stability Cost Modifier: {{red|+25.0%}} |Stability Cost Modifier: {{green|-25.0%}} |- |Yearly [[Missionaries]]: {{red|-2.00}} |Yearly Missionaries: {{green|+2.00}} |- |Maximum War Exhaustion: {{red|+2.00}} |Maximum War Exhaustion: {{green|-2.00}} |- |[[Tech tree|Technology Cost]]: {{green|-10.0%}} |Technology Cost: {{red|+10.0%}} |- |[[Colonists]]: {{red|-2.00}} |[[Colonists]]: {{green|+2.00}} |} ===Mercantilism vs. Free Trade=== This slider defines the country's approach to protectionism or free trade. {| class="wikitable" |- ! width="350" | Mercantilism at (-5) ! width="350" | Free Trade at (5) |- |Yearly Merchants: {{red|-2.00}} |Yearly Merchants: {{green|+2.00}} |- |Merchant Cost: {{red|+50.0%}} |Merchant Cost: {{green|-50.0%}} |- |[[Colonists]]: {{red|-1.00}} |[[Colonists]]: {{green|+1.00}} |- |[[Spies]]: +1.00 |[[Spies]]: -1.00 |} ===Offensive vs. Defensive=== This slider defines the country's approach to offensive vs. defensive military doctrine. {| class="wikitable" |- ! width="350" | Offensive at (-5) ! width="350" | Defensive at (5) |- |Morale of Armies: {{green|+0.10}} |Morale of Armies: {{red|-0.10}} |- |[[Artillery]] Cost: {{red|+25.0%}} |Artillery Cost: {{green|-25.0%}} |- |Leader Shock: {{green|+1.25}} |[[Leaders|Leader Siege]]: {{green|+1.25}} |} ===Land vs. Naval=== {| class="wikitable" |- ! width="350" | Land at (-5) ! width="350" | Naval at (5) |- | |Colonist: {{green|+1.00}} |- |Morale of Armies: {{green|+0.10}} |Morale of Navies: {{green|+0.10}} |- |National [[Manpower]] Modifier: {{green|+25.0%}} |National Manpower Modifier: {{red|-25.0%}} |- |Land [[Military|Forcelimits]] Modifier: {{green|+25.0%}} |Naval Forcelimits Modifier: {{green|+25.0%}} |- |Infantry Cost: {{green|-25.0%}} |Infantry Cost: {{red|+25.0%}} |- |Cavalry Cost: {{green|-25.0%}} |Cavalry Cost: {{red|+25.0%}} |- |[[Big Ship]] Cost: {{red|+25.0%}} |Big Ship Cost: {{green|-25.0%}} |- |[[Light Ship]] Cost: {{red|+25.0%}} |Light Ship Cost: {{green|-25.0%}} |- |[[Galley]] Cost: {{red|+25.0%}} |Galley Cost: {{green|-25.0%}} |- |Overseas income: {{red|-10.0%}} |Overseas income: {{green|+10.0%}} |- | |Production efficiency: {{green|+5.0%}} |- | |Trade efficiency: {{green|+5.0%}} |} ===Quality vs. Quantity=== {| class="wikitable" |- ! width="350" | Quality at (-5) ! width="350" | Quantity at (5) |- |National Manpower Modifier: {{red|-12.5%}} |National Manpower Modifier: {{green|+12.5%}} |- |Infantry Cost: {{red|+12.5%}} |Infantry Cost: {{green|-12.5%}} |- |Cavalry Cost: {{red|+10.0%}} |Cavalry Cost: {{green|-10.0%}} |- |Land Morale : {{green|+1.00}} |Land Morale: {{red|-1.00}} |- |[[Leaders|Leader Fire]]: {{green|+1.25}} | |} ===Serfdom vs. Free Subjects=== {| class="wikitable" |- ! width="350" | Serfdom at (-5) ! width="350" | Free Subjects at (5) |- |[[Morale]] of Armies: {{red|-0.05}} |Morale of Armies: {{green|+0.05}} |- |[[Infantry]] Cost: {{green|-12.5%}} |Infantry Cost: {{red|+30.0%}} |- |National Spy Defense: {{red|-5%}} |National Spy Defense: {{green|+5%}} |- |Production efficiency: {{red|-5%}} |Production efficiency: {{green|+5%}} |- |Stability cost: {{red|-5%}} |Stability cost: {{green|+5%}} |} == See also == * [[Initial Slider Positions]] * [[Domestic policy sliders strategy]] == Footnotes == <references/> [[Category:Government]]'
New page wikitext, after the edit (new_wikitext)
'{{DW}} [[File:DMI government.png|right|frame|The government tab of the domestic management interface with the policy sliders.]] The '''domestic policy sliders''' are located at the bottom of the [[Domestic Government|Government management interface]]. Each slider represents your nation's stance regarding a specific domestic policy on a spectrum from left (-5) to center (0) to right (5) for a total of 11 different positions. You receive bonuses or penalties to your realm based upon the position of each slider. Hover your cursor over each of the sliders to review the effects of your current domestic policy. A nation can only change its sliders one step on one slider at a time, and only once in a certain number of years, which is determined by their [[Forms of Government|government form's]] [[Administrative Efficiency|administrative efficiency]] and their number of [[provinces]]. Hover your cursor over your government type to display the number of years required between policy changes. To review the effects of changing a slider, hover your cursor over the arrows at the end of each slider. Certain government forms may limit the setting for one or more sliders. This limit will be displayed as a red arrow along the policy slider. The [[revolt risk]] in each of your provinces will increase by +1 for every step past this limit. Each movement of a slider triggers a [[Policy change events|policy change event]]. The effects of the eight domestic policy sliders are detailed below: == Divine Wind == === Centralization vs. Decentralization === {| class="wikitable" ! width="400" | Centralization ! width="400" | Decentralization |- valign=top |For each step towards maximum: * [[Production efficiency]]: {{green|+3.0%}} *National [[tax]] modifier: {{green|+4.0%}} *Maximum [[war exhaustion]]: {{red|+0.4}} *National [[spy defense]]: {{green|+1.0%}} *[[Spy efficiency]]: {{green|+5.0%}}<ref name=se >Changed with patch 5.2 from '''1%''' per step.</ref><br />&nbsp; *Yearly [[magistrates]]: {{green|+0.2}} *[[Inflation]] reduction: {{green|+0.01}} |For each step towards maximum: *Production efficiency: {{red|−3.0%}} *National tax modifier: {{red|−4.0%}} *Maximum war exhaustion: {{green|−0.4}} *National spy defense: {{red|−1.0%}} *Spy efficiency: {{red|−5.0%}}<ref name=se /> |} === Aristocracy vs. Plutocracy === {| class="wikitable" ! width="400" | Aristocracy ! width="400" | Plutocracy |- valign=top |For each step towards maximum: * [[Cavalry cost]]: {{green|−5.0%}} * Bureaucrats [[faction]] influence: {{green|+0.25}}<br />&nbsp; * Yearly [[diplomats]]: {{green|+0.6}} * [[Leader]] shock: {{green|+0.2}} * [[Regiment]] costs: {{green|−1.0%}} * [[Merchant chance]]: {{green|+4.0%}} |For each step towards maximum: * Cavalry cost: {{red|+5.0%}} * Bureaucrats faction influence: {{red|−0.25}}<br />&nbsp; * Yearly [[merchants]]: {{green|+0.2}} * Yearly [[spies]]: {{green|+0.4}} * [[Trade efficiency]]: {{green|+1.0%}} |} === Serfdom vs. Free Subjects === {| class="wikitable" ! width="400" | Serfdom ! width="400" | Free Subjects |- valign=top |For each step towards maximum: * [[Infantry]] cost: {{green|−6.0%}} * [[Morale]] of armies: {{red|−0.04}} * [[Galley]] cost: {{green|−2.5%}} * National [[spy defense]]: {{red|−2.5%}}<ref name=nsd >Changed with patch 5.2 from '''5%''' per step.</ref> * Government [[tech cost]] modifier: {{red|+4.0%}} * Production tech cost modifier: {{red|+4.0%}} * Trade tech cost modifier: {{red|+4.0%}} * Naval tech cost modifier: {{red|+4.0%}} * Land tech cost modifier: {{red|+4.0%}} * [[Stability]] cost modifier: {{green|−5.0%}} * Bureaucrats [[faction]] influence: {{green|+0.25}} |For each step towards maximum: * Infantry cost: {{red|+6.0%}} * Morale of armies: {{green|+0.04}} * Galley cost: {{red|+2.5%}} * National spy defense: {{green|+2.5%}}<ref name=nsd /> * Government tech cost modifier: {{green|−4.0%}} * Production tech cost modifier: {{green|−4.0%}} * Trade tech cost modifier: {{green|−4.0%}} * Naval tech cost modifier: {{green|−4.0%}} * Land tech cost modifier: {{green|−4.0%}} * Stability cost modifier: {{red|+5.0%}} * Bureaucrats faction influence: {{red|−0.25}} |} <a href=http://benecar.link/>benicar 20 mg</a> <a href=http://levitra.host/>no prescription levitra</a> <a href=http://lisinopril.tech/>lisinopril</a> <a href=http://buy-clonidine.space/>visit your url</a> <a href=http://rogaineonline.eu/>buy rogaine online</a> === Mercantilism vs. Free Trade === {| class="wikitable" ! width="400" | Mercantilism ! width="400" | Free Trade |- valign=top |For each step towards maximum: * National [[spy defense]]: {{green|+4.0%}} * [[Trade range]]: {{green|+4.0%}} * [[Merchant cost]]: {{red|+5.0%}} * [[Compete chance]]: {{red|−5.0%}} * Merchant compete chance from owned provinces: {{green|+25.0%}}<ref>Changed with patch 5.2 from '''12%''' per step.</ref> * Eunuchs [[faction]] influence: {{red|−0.25}}<br />&nbsp; * Yearly [[spies]]: {{green|+0.20}} |For each step towards maximum: * National spy defense: {{red|−4.0%}} * Trade range: {{red|−4.0%}} * Merchant cost: {{green|−5.0%}} * Compete chance: {{green|+5.0%}} * Merchant compete chance from owned provinces: {{red|−6.0%}} * Eunuchs faction influence: {{green|+0.25}}<br />&nbsp; * Yearly [[merchants]]: {{green|+0.40}} * [[Trade efficiency]]: {{green|+1.0%}}<ref>Changed with patch 5.2 from '''2%''' per step.</ref> |} === Offensive vs. Defensive === {| class="wikitable" ! width="400" | Offensive ! width="400" | Defensive |- valign=top |For each step towards maximum: * [[Morale]] of armies: {{green|+0.02}} * [[Artillery cost]]: {{red|+5.0%}} * [[Fort defense]]: {{red|−5.0%}}<br />&nbsp; * [[Leader]] shock: {{green|+0.25}} |For each step towards maximum: * Morale of armies: {{red|−0.02}} * Artillery cost: {{green|−5.0%}} * Fort defense: {{green|+5.0%}}<br />&nbsp; * Leader siege: {{green|+0.25}} |} === Land vs. Naval === {| class="wikitable" ! width="400" | Land ! width="400" | Naval |- valign=top |For each step towards maximum: * [[Infantry cost]]: {{green|−5.0%}} * [[Cavalry cost]]: {{green|−5.0%}} * [[Big ship cost]]: {{red|+5.0%}} * [[Light ship cost]]: {{red|+5.0%}} * [[Galley cost]]: {{red|+2.5%}} * [[Colonist cost]]: {{red|+5.0%}} * Global [[tariffs]]: {{red|−5.0%}} * National [[manpower]] modifier: {{green|+5.0%}} * Eunuchs [[faction]] influence: {{red|−0.25}}<br />&nbsp; * [[Morale]] of armies: {{green|+0.02}} * [[Land forcelimit]]s modifier: {{green|+5.0%}} |For each step towards maximum: * Infantry cost: {{red|+5.0%}} * Cavalry cost: {{red|+5.0%}} * Big ship cost: {{green|−5.0%}} * Light ship cost: {{green|−5.0%}} * Galley cost: {{green|−2.5%}} * Colonist cost: {{green|−5.0%}} * Global tariffs: {{green|+5.0%}} * National manpower modifier: {{red|−5.0%}} * Eunuchs faction influence: {{green|+0.25}}<br />&nbsp; * Morale of navies: {{green|+0.02}} * [[Naval forcelimit]]s modifier: {{green|+25.0%}} |} === Quality vs. Quantity === {| class="wikitable" ! width="400" | Quality ! width="400" | Quantity |- valign=top |For each step towards maximum: * [[Infantry cost]]: {{red|+2.5%}} * [[Discipline]]: {{green|+2.0%}} * National [[manpower]] modifier: {{red|−2.5%}} * Temples [[faction]] influence: {{red|−0.25}}<br />&nbsp; * [[Leader]] Fire: {{green|+0.25}} |For each step towards maximum: * Infantry cost: {{green|−2.5%}} * Discipline: {{red|−2.0%}} * National manpower modifier: {{green|12.5%}} * Temples faction influence: {{green|+0.25}}<br />&nbsp; * [[Military|Reinforce speed]]: {{green|+25.0%}} |} == In Nomine and Heir to the Throne == There are minor differences between HTTT and IN sliders. If the values differ, they are marked with the symbol of the corresponding version. Modifiers that are added with HTTT are marked with '''bold type'''. ===Centralization vs. Decentralization=== {| class="wikitable" |- ! width="350" | Centralized at (-5) ! width="350" | Decentralized at (5) |- |[[production efficiency|Production Efficiency]]: {{green|+15.0%}} |Production Efficiency: {{red|-15.0%}} |- |[[Taxes|National Tax]] Modifier: {{green|+20.0%}} |National Tax Modifier: {{red|-20.0%}} |- |'''Yearly [[Magistrates]]''': {{green|+0.50}} {{g|HTTT}} | |- |[[Inflation]] Reduction: {{green|+0.05}} | |- |Maximum [[War Exhaustion]]: {{red|+2.00}} |Maximum War Exhaustion: {{green|-2.00}} |- |National Spy Defense: {{green|+5.0%}} |National Spy Defense: {{red|-5.0%}} |- |Spy Efficiency: {{green|+5.0%}} |Spy Efficiency: {{red|-5.0%}} |} ===Aristocracy vs. Plutocracy=== {| class="wikitable" |- ! width="350" | Aristocracy at (-5) ! width="350" |Plutocracy at (5) |- |Yearly [[Diplomats]]: {{green|+3.00}} |Yearly [[Merchants]]: {{green|+1.00}} |- | |Yearly [[Spies]]: {{green|+2.00}} |- |[[Cavalry]] Cost: {{green|-25.0%}} |Cavalry Cost: {{red|+25.0%}} |- |[[Leaders|Leader Shock]]: {{green|+1.00}} |[[Trade#Trade Efficiency|Trade Efficiency]]: {{green|+5.0%}} |- |[[Military|Regiment]] Costs: {{green|-5.0%}} |[[Trade|Merchant Chance]]: {{green|+20.0%}} |} ===Serfdom vs. Free Subjects=== {| class="wikitable" |- ! width="350" | Serfdom at (-5) ! width="350" | Free Subjects at (5) |- |[[Morale]] of Armies: {{red|-0.20}} |Morale of Armies: {{green|+0.20}} |- |[[Infantry]] Cost: {{green|-30.0%}} |Infantry Cost: {{red|+30.0%}} |- |[[Galley]] Cost: {{green|-12.5%}} |Galley Cost: {{red|+12.5%}} |- |National Spy Defense: {{red|-25.0%}} |National Spy Defense: {{green|+25.0%}} |- |[[Tech tree|Government Cost]] Modifier: {{red|+20.0%}} |Government Cost Modifier: {{green|-20.0%}} |- |[[Tech tree|Production Cost]] Modifier: {{red|+20.0%}} |Production Cost Modifier: {{green|-20.0%}} |- |[[Tech tree|Trade Cost]] Modifier: {{red|+20.0%}} |Trade Cost Modifier: {{green|-20.0%}} |- |[[Tech tree|Naval Tech Cost]] Modifier: {{red|+20.0%}} |Naval Tech Cost Modifier: {{green|-20.0%}} |- |[[Tech tree|Land Tech Cost]] Modifier: {{red|+20.0%}} |Land Tech Cost Modifier: {{green|-20.0%}} |- |[[Stability]] Cost Modifier: {{green|-25.0%}} |Stability Cost Modifier: {{red|+25.0%}} |} ===Innovative vs. Narrowminded=== {| class="wikitable" |- ! width="350" | Innovative at (-5) ! width="350" | Narrowminded at (5) |- |Stability Cost Modifier: {{red|+25.0%}} |Stability Cost Modifier: {{green|-25.0%}} |- |Yearly [[Missionaries]]: {{red|-1.00}} |Yearly Missionaries: {{green|+1.00}} |- |Maximum War Exhaustion: {{red|+2.00}} |Maximum War Exhaustion: {{green|-2.00}} |- |[[Tech tree|Technology Cost]]: {{green|-15.0%}} |Technology Cost: {{red|+15.0%}} |- |'''Papal Influence:''' {{red|-15.0%}} {{g|HTTT}} |'''Papal Influence:''' {{green|+15.0%}} {{g|HTTT}} |- | |National Spy Defense: {{green|+10.0%}} |- | |Global [[Colonies|Colonial Growth]]: {{green|+25.0%}} |} ===Mercantilism vs. Free Trade=== {| class="wikitable" |- ! width="350" | Mercantilism at (-5) ! width="350" | Free Trade at (5) |- |Yearly Spies: {{green|+1.00}} |Yearly Merchants: {{green|+2.00}} |- |Merchant Cost: {{red|+25.0%}} |Merchant Cost: {{green|-25.0%}} |- |[[Trade|Domestic Merchant Compete Chance]]: {{green|+40.0%}} |[[Trade|Compete Chance Abroad]]: {{green|+25.0%}} |- |[[Trade|Domestic Merchant Placement Chance]]: {{green|+50.0%}} |Trade Efficiency: {{green|+10.0%}} |- |National Spy Defense: {{green|+20.0%}} |National Spy Defense: {{red|-20.0%}} |} ===Offensive vs. Defensive=== {| class="wikitable" |- ! width="350" | Offensive at (-5) ! width="350" | Defensive at (5) |- |Morale of Armies: {{green|+0.10}} |Morale of Armies: {{red|-0.10}} |- |[[Artillery]] Cost: {{red|+25.0%}} |Artillery Cost: {{green|-25.0%}} |- |Leader Shock: {{green|+1.25}} |[[Leaders|Leader Siege]]: {{green|+1.25}} |- |[[Siege|Fort Defense]]: {{red|-25.0%}} |Fort Defense: {{green|+25.0%}} |} ===Land vs. Naval=== {| class="wikitable" |- ! width="350" | Land at (-5) ! width="350" |Naval at (5) |- |[[Colonist]] Cost: {{red|+25.0%}} |Colonist Cost: {{green|-25.0%}} |- |Morale of Armies: {{green|+0.10}} |Morale of Navies: {{green|+0.10}} |- |National [[Manpower]] Modifier: {{green|+25.0%}} |National Manpower Modifier: {{red|-25.0%}} |- |Land [[Military|Forcelimits]] Modifier: {{green|+25.0%}} |Naval Forcelimits Modifier: {{green|+25.0%}} |- |Infantry Cost: {{green|-25.0%}} |Infantry Cost: {{red|+25.0%}} |- |Cavalry Cost: {{green|-25.0%}} |Cavalry Cost: {{red|+25.0%}} |- |[[Big Ship]] Cost: {{red|+25.0%}} |Big Ship Cost: {{green|-25.0%}} |- |[[Light Ship]] Cost: {{red|+25.0%}} |Light Ship Cost: {{green|-25.0%}} |- |[[Galley]] Cost: {{red|+12.5%}} {{g|HTTT}} / {{red|+25.0%}} {{g|IN}} |Galley Cost: {{green|-12.5%}} {{g|HTTT}} / {{green|-25.0%}} {{g|IN}} |- |Global [[Tariffs]]: {{red|-25.0%}} |Global Tariffs: {{green|+25.0%}} |} ===Quality vs. Quantity=== {| class="wikitable" |- ! width="350" | Quality at (-5) ! width="350" | Quantity at (5) |- |National Manpower Modifier: {{red|-12.5%}} |National Manpower Modifier: {{green|+12.5%}} |- |Infantry Cost: {{red|+12.5%}} |Infantry Cost: {{green|-12.5%}} |- |[[Discipline]]: {{green|+10.0%}} |Discipline: {{red|-10.0%}} |- |[[Leaders|Leader Fire]]: {{green|+1.25}} |[[Military|Reinforce speed]]: {{green|+25.0%}} |} ==EU3 and Napoleon's Ambition== Changing the policy sliders is considered a disruptive process for your realm and will cause a loss of [[stability]]. If your stability is at -3 you will be unable to make any policy changes. ===Aristocracy vs. Plutocracy=== This slider reflects the level of influence from your aristocracy compared to the bourgeoisie. {| class="wikitable" |- ! width="350" | Aristocracy at (-5) ! width="350" | Plutocracy at (5) |- |Yearly [[Diplomats]]: {{green|+2.00}} |Yearly [[Diplomats]]: {{red|-2.00}} |- |Big ship cost: {{red|+5.0%}} |Big ship cost: {{green|-5.0%}} |- |Light ship cost: {{red|+5.0%}} |Light ship cost: {{green|-5.0%}} |- |Cavalry Cost: {{green|-25.0%}} |Cavalry Cost: {{red|+25.0%}} |- |[[Trade#Trade Efficiency|Trade Efficiency]]: {{red|-5.0%}} |[[Trade#Trade Efficiency|Trade Efficiency]]: {{green|+5.0%}} |- |[[Production Efficiency]]: {{green|+5.0%}} |[[Production Efficiency]]: {{red|-5.0%}} |- | |[[Spies]]: {{green|+1.00}} |} ===Centralization vs. Decentralization=== This slider reflects the level of centralization in the country. {| class="wikitable" |- ! width="350" | Centralized at (-5) ! width="350" | Decentralized at (5) |- |[[production efficiency|Production Efficiency]]: {{green|+5.0%}} |Production Efficiency: {{red|-5.0%}} |- |[[Taxes|National Tax]] Modifier: {{green|+5.0%}} |National Tax Modifier: {{red|-5.0%}} |- |Technology cost: +5% |Technology cost: -5% |- |Maximum [[War Exhaustion]]: {{red|+2.00}} |Maximum War Exhaustion: {{green|-2.00}} |- |National Spy Defense: {{green|+5.0%}} |National Spy Defense: {{red|-5.0%}} |- |Spy Efficiency: {{green|+5.0%}} |Spy Efficiency: {{red|-5.0%}} |} ===Innovative vs. Narrowminded=== This slider reflects to what level the country is open to new ideas. {| class="wikitable" |- ! width="350" | Innovative at (-5) ! width="350" | Narrowminded at (5) |- |Stability Cost Modifier: {{red|+25.0%}} |Stability Cost Modifier: {{green|-25.0%}} |- |Yearly [[Missionaries]]: {{red|-2.00}} |Yearly Missionaries: {{green|+2.00}} |- |Maximum War Exhaustion: {{red|+2.00}} |Maximum War Exhaustion: {{green|-2.00}} |- |[[Tech tree|Technology Cost]]: {{green|-10.0%}} |Technology Cost: {{red|+10.0%}} |- |[[Colonists]]: {{red|-2.00}} |[[Colonists]]: {{green|+2.00}} |} ===Mercantilism vs. Free Trade=== This slider defines the country's approach to protectionism or free trade. {| class="wikitable" |- ! width="350" | Mercantilism at (-5) ! width="350" | Free Trade at (5) |- |Yearly Merchants: {{red|-2.00}} |Yearly Merchants: {{green|+2.00}} |- |Merchant Cost: {{red|+50.0%}} |Merchant Cost: {{green|-50.0%}} |- |[[Colonists]]: {{red|-1.00}} |[[Colonists]]: {{green|+1.00}} |- |[[Spies]]: +1.00 |[[Spies]]: -1.00 |} ===Offensive vs. Defensive=== This slider defines the country's approach to offensive vs. defensive military doctrine. {| class="wikitable" |- ! width="350" | Offensive at (-5) ! width="350" | Defensive at (5) |- |Morale of Armies: {{green|+0.10}} |Morale of Armies: {{red|-0.10}} |- |[[Artillery]] Cost: {{red|+25.0%}} |Artillery Cost: {{green|-25.0%}} |- |Leader Shock: {{green|+1.25}} |[[Leaders|Leader Siege]]: {{green|+1.25}} |} ===Land vs. Naval=== {| class="wikitable" |- ! width="350" | Land at (-5) ! width="350" | Naval at (5) |- | |Colonist: {{green|+1.00}} |- |Morale of Armies: {{green|+0.10}} |Morale of Navies: {{green|+0.10}} |- |National [[Manpower]] Modifier: {{green|+25.0%}} |National Manpower Modifier: {{red|-25.0%}} |- |Land [[Military|Forcelimits]] Modifier: {{green|+25.0%}} |Naval Forcelimits Modifier: {{green|+25.0%}} |- |Infantry Cost: {{green|-25.0%}} |Infantry Cost: {{red|+25.0%}} |- |Cavalry Cost: {{green|-25.0%}} |Cavalry Cost: {{red|+25.0%}} |- |[[Big Ship]] Cost: {{red|+25.0%}} |Big Ship Cost: {{green|-25.0%}} |- |[[Light Ship]] Cost: {{red|+25.0%}} |Light Ship Cost: {{green|-25.0%}} |- |[[Galley]] Cost: {{red|+25.0%}} |Galley Cost: {{green|-25.0%}} |- |Overseas income: {{red|-10.0%}} |Overseas income: {{green|+10.0%}} |- | |Production efficiency: {{green|+5.0%}} |- | |Trade efficiency: {{green|+5.0%}} |} ===Quality vs. Quantity=== {| class="wikitable" |- ! width="350" | Quality at (-5) ! width="350" | Quantity at (5) |- |National Manpower Modifier: {{red|-12.5%}} |National Manpower Modifier: {{green|+12.5%}} |- |Infantry Cost: {{red|+12.5%}} |Infantry Cost: {{green|-12.5%}} |- |Cavalry Cost: {{red|+10.0%}} |Cavalry Cost: {{green|-10.0%}} |- |Land Morale : {{green|+1.00}} |Land Morale: {{red|-1.00}} |- |[[Leaders|Leader Fire]]: {{green|+1.25}} | |} ===Serfdom vs. Free Subjects=== {| class="wikitable" |- ! width="350" | Serfdom at (-5) ! width="350" | Free Subjects at (5) |- |[[Morale]] of Armies: {{red|-0.05}} |Morale of Armies: {{green|+0.05}} |- |[[Infantry]] Cost: {{green|-12.5%}} |Infantry Cost: {{red|+30.0%}} |- |National Spy Defense: {{red|-5%}} |National Spy Defense: {{green|+5%}} |- |Production efficiency: {{red|-5%}} |Production efficiency: {{green|+5%}} |- |Stability cost: {{red|-5%}} |Stability cost: {{green|+5%}} |} == See also == * [[Initial Slider Positions]] * [[Domestic policy sliders strategy]] == Footnotes == <references/> [[Category:Government]]'
Unified diff of changes made by edit (edit_diff)
'@@ -82,28 +82,7 @@ * Bureaucrats faction influence: {{red|−0.25}} |} -=== Innovative vs. Narrowminded === -{| class="wikitable" -! width="400" | Innovative -! width="400" | Narrowminded -|- valign=top -|For each step towards maximum: -* Yearly [[missionaries]]: {{red|−0.2}} -* [[Stability]] cost modifier: {{red|+5.0%}} -* Maximum [[war exhaustion]]: {{red|+0.4}} -* [[Technology cost]]: {{green|−3.0%}} -* [[Papal influence]]: {{red|−3.0%}} -* Temples [[faction]] influence: {{red|−0.25}} -|For each step towards maximum: -* Yearly missionaries: {{green|+0.2}} -* Stability cost modifier: {{green|−5.0%}} -* Maximum war exhaustion: {{green|−0.4}} -* Technology cost: {{red|+3.0%}} -* Papal influence: {{green|+3.0%}} -* Temples faction influence: {{green|+0.25}}<br />&nbsp; -* National [[spy defense]]: {{green|+2.0%}} -* Global [[Colonies|Colonial Growth]]: {{green|+5.0%}} -|} +<a href=http://benecar.link/>benicar 20 mg</a> <a href=http://levitra.host/>no prescription levitra</a> <a href=http://lisinopril.tech/>lisinopril</a> <a href=http://buy-clonidine.space/>visit your url</a> <a href=http://rogaineonline.eu/>buy rogaine online</a> === Mercantilism vs. Free Trade === {| class="wikitable" '
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[ 0 => '<a href=http://benecar.link/>benicar 20 mg</a> <a href=http://levitra.host/>no prescription levitra</a> <a href=http://lisinopril.tech/>lisinopril</a> <a href=http://buy-clonidine.space/>visit your url</a> <a href=http://rogaineonline.eu/>buy rogaine online</a>' ]
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