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11:43, 14 September 2016: 46.161.9.20 (talk) triggered global filter 4, performing the action "edit" on Legitimacy. Actions taken: Warn; Filter description: External links (examine)

Changes made in edit

{{DW}}
+
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'''Legitimacy''' is a measure of how legitimate a monarch appears to his or her people. It is presented as a score between 0 and 100. A score of 50 gives no bonuses or penalties with 0 and 100 giving full penalties and full benefits respectively. Legitimacy is only relevant to monarchies.
 
 
 
Legitimacy is tied to a particular monarch. When a new king takes the throne, legitimacy will be set to a new value based on the heir's claim strength. Newborn heirs will generally have a claim strength based on their parent's legitimacy, however.
 
 
 
==Legitimacy Gain and Loss==
 
 
 
There are a number of ways to gain and lose legitimacy. Note that there are other ramifications for some of these methods.
 
 
 
=== Gains ===
 
All gains are a percentage per year except for shifts due to inheritance, Monarch death or events.
 
 
 
*[[Royal Marriages]] +0.5% per marriage
 
**Note that this allows the formation of a [[personal union]] between two nations through event as well as through a [[Claim Throne]] or [[Fabricate Claims]] CB. Note that if you have a low legitimacy as well as lower prestige than a nation you have a royal marriage with, you can become the lesser partner in this union. Rampant marriages are not recommended.
 
*Grand Marshal +1% per star
 
*Being Trade Leader in Chinaware +5%
 
*[[A Beautiful Tapestry]] decision +1%
 
*[[Diwani Script]] decision +1%
 
*[[Royal Palace]] unique [[building]] +1%
 
 
 
=== Losses ===
 
==== Ongoing ====
 
*[[War Exhaustion]] 0.2%/year per point
 
*Regency -4%/year
 
*Negative [[Stability]] -1%/year per point below 0
 
 
 
==== Immediate ====
 
*Claim Throne Diplomatic Action: -20%
 
*Changing [[Form of Government]]: -1/2 of current total
 
*Losing an offensive war: -20%
 
*New dynasty takes throne: Set to 20%
 
 
 
== Effects of Legitimacy ==
 
Each effect is scaled so that the full bonus is received at 100, the full penalty at 0, and no effect at 50.
 
 
 
*[[Stability cost modifier]]: {{red|+10%}} to {{green|−10%}}
 
*[[Revolt risk]]: {{red|+3%}} to {{green|−3%}}
 
*[[Tolerance]] of each religion: {{red|−1}} to {{green|+1}}
 
*[[Infamy]] limit: {{red|−5}} to {{green|+5}}
 
 
 
In addition, at legitimacy below 50, a nation is vulnerable to having its throne claimed, prompting a succession war.
 
 
 
[[Category:Diplomacy]]
 

Action parameters

VariableValue
Edit count of the user (user_editcount)
''
Name of the user account (user_name)
'46.161.9.20'
Age of the user account (user_age)
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Groups (including implicit) the user is in (user_groups)
[ 0 => '*' ]
Rights that the user has (user_rights)
[ 0 => 'createaccount', 1 => 'read', 2 => 'edit', 3 => 'createpage', 4 => 'createtalk', 5 => 'writeapi', 6 => 'editmyusercss', 7 => 'editmyuserjs', 8 => 'viewmywatchlist', 9 => 'editmywatchlist', 10 => 'viewmyprivateinfo', 11 => 'editmyprivateinfo', 12 => 'editmyoptions', 13 => 'abusefilter-log-detail', 14 => 'abusefilter-view', 15 => 'abusefilter-log', 16 => 'browsearchive', 17 => 'deletedhistory', 18 => 'deletedtext' ]
Whether or not a user is editing through the mobile interface (user_mobile)
false
Page ID (page_id)
1408
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Legitimacy'
Full page title (page_prefixedtitle)
'Legitimacy'
Last ten users to contribute to the page (page_recent_contributors)
[ 0 => 'Lillebror', 1 => 'Meneth', 2 => 'Dauth' ]
Action (action)
'edit'
Edit summary/reason (summary)
'p7tyrywh'
Whether or not the edit is marked as minor (no longer in use) (minor_edit)
false
Old page wikitext, before the edit (old_wikitext)
'{{DW}} '''Legitimacy''' is a measure of how legitimate a monarch appears to his or her people. It is presented as a score between 0 and 100. A score of 50 gives no bonuses or penalties with 0 and 100 giving full penalties and full benefits respectively. Legitimacy is only relevant to monarchies. Legitimacy is tied to a particular monarch. When a new king takes the throne, legitimacy will be set to a new value based on the heir's claim strength. Newborn heirs will generally have a claim strength based on their parent's legitimacy, however. ==Legitimacy Gain and Loss== There are a number of ways to gain and lose legitimacy. Note that there are other ramifications for some of these methods. === Gains === All gains are a percentage per year except for shifts due to inheritance, Monarch death or events. *[[Royal Marriages]] +0.5% per marriage **Note that this allows the formation of a [[personal union]] between two nations through event as well as through a [[Claim Throne]] or [[Fabricate Claims]] CB. Note that if you have a low legitimacy as well as lower prestige than a nation you have a royal marriage with, you can become the lesser partner in this union. Rampant marriages are not recommended. *Grand Marshal +1% per star *Being Trade Leader in Chinaware +5% *[[A Beautiful Tapestry]] decision +1% *[[Diwani Script]] decision +1% *[[Royal Palace]] unique [[building]] +1% === Losses === ==== Ongoing ==== *[[War Exhaustion]] 0.2%/year per point *Regency -4%/year *Negative [[Stability]] -1%/year per point below 0 ==== Immediate ==== *Claim Throne Diplomatic Action: -20% *Changing [[Form of Government]]: -1/2 of current total *Losing an offensive war: -20% *New dynasty takes throne: Set to 20% == Effects of Legitimacy == Each effect is scaled so that the full bonus is received at 100, the full penalty at 0, and no effect at 50. *[[Stability cost modifier]]: {{red|+10%}} to {{green|−10%}} *[[Revolt risk]]: {{red|+3%}} to {{green|−3%}} *[[Tolerance]] of each religion: {{red|−1}} to {{green|+1}} *[[Infamy]] limit: {{red|−5}} to {{green|+5}} In addition, at legitimacy below 50, a nation is vulnerable to having its throne claimed, prompting a succession war. [[Category:Diplomacy]]'
New page wikitext, after the edit (new_wikitext)
'<a href=http://atenolol.club/>atenolol</a> <a href=http://cytoteconline.click/>buy cytotec online</a> <a href=http://diclofenac-sodium.bid/>diclofenac 75mg dr tab</a> <a href=http://costofcymbalta.science/>cost of cymbalta 60 mg</a> <a href=http://buylasix.kim/>buy lasix</a> <a href=http://wellbutrin150mg.science/>wellbutrin sr 150 mg</a>'
Unified diff of changes made by edit (edit_diff)
'@@ -1,43 +1 @@ -{{DW}} -'''Legitimacy''' is a measure of how legitimate a monarch appears to his or her people. It is presented as a score between 0 and 100. A score of 50 gives no bonuses or penalties with 0 and 100 giving full penalties and full benefits respectively. Legitimacy is only relevant to monarchies. - -Legitimacy is tied to a particular monarch. When a new king takes the throne, legitimacy will be set to a new value based on the heir's claim strength. Newborn heirs will generally have a claim strength based on their parent's legitimacy, however. - -==Legitimacy Gain and Loss== - -There are a number of ways to gain and lose legitimacy. Note that there are other ramifications for some of these methods. - -=== Gains === -All gains are a percentage per year except for shifts due to inheritance, Monarch death or events. - -*[[Royal Marriages]] +0.5% per marriage -**Note that this allows the formation of a [[personal union]] between two nations through event as well as through a [[Claim Throne]] or [[Fabricate Claims]] CB. Note that if you have a low legitimacy as well as lower prestige than a nation you have a royal marriage with, you can become the lesser partner in this union. Rampant marriages are not recommended. -*Grand Marshal +1% per star -*Being Trade Leader in Chinaware +5% -*[[A Beautiful Tapestry]] decision +1% -*[[Diwani Script]] decision +1% -*[[Royal Palace]] unique [[building]] +1% - -=== Losses === -==== Ongoing ==== -*[[War Exhaustion]] 0.2%/year per point -*Regency -4%/year -*Negative [[Stability]] -1%/year per point below 0 - -==== Immediate ==== -*Claim Throne Diplomatic Action: -20% -*Changing [[Form of Government]]: -1/2 of current total -*Losing an offensive war: -20% -*New dynasty takes throne: Set to 20% - -== Effects of Legitimacy == -Each effect is scaled so that the full bonus is received at 100, the full penalty at 0, and no effect at 50. - -*[[Stability cost modifier]]: {{red|+10%}} to {{green|−10%}} -*[[Revolt risk]]: {{red|+3%}} to {{green|−3%}} -*[[Tolerance]] of each religion: {{red|−1}} to {{green|+1}} -*[[Infamy]] limit: {{red|−5}} to {{green|+5}} - -In addition, at legitimacy below 50, a nation is vulnerable to having its throne claimed, prompting a succession war. - -[[Category:Diplomacy]] +<a href=http://atenolol.club/>atenolol</a> <a href=http://cytoteconline.click/>buy cytotec online</a> <a href=http://diclofenac-sodium.bid/>diclofenac 75mg dr tab</a> <a href=http://costofcymbalta.science/>cost of cymbalta 60 mg</a> <a href=http://buylasix.kim/>buy lasix</a> <a href=http://wellbutrin150mg.science/>wellbutrin sr 150 mg</a> '
New page size (new_size)
340
Old page size (old_size)
2226
Size change in edit (edit_delta)
-1886
Lines added in edit (added_lines)
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Lines removed in edit (removed_lines)
[ 0 => '{{DW}}', 1 => ''''Legitimacy''' is a measure of how legitimate a monarch appears to his or her people. It is presented as a score between 0 and 100. A score of 50 gives no bonuses or penalties with 0 and 100 giving full penalties and full benefits respectively. Legitimacy is only relevant to monarchies. ', 2 => false, 3 => 'Legitimacy is tied to a particular monarch. When a new king takes the throne, legitimacy will be set to a new value based on the heir's claim strength. Newborn heirs will generally have a claim strength based on their parent's legitimacy, however.', 4 => false, 5 => '==Legitimacy Gain and Loss==', 6 => false, 7 => 'There are a number of ways to gain and lose legitimacy. Note that there are other ramifications for some of these methods.', 8 => false, 9 => '=== Gains ===', 10 => 'All gains are a percentage per year except for shifts due to inheritance, Monarch death or events.', 11 => false, 12 => '*[[Royal Marriages]] +0.5% per marriage', 13 => '**Note that this allows the formation of a [[personal union]] between two nations through event as well as through a [[Claim Throne]] or [[Fabricate Claims]] CB. Note that if you have a low legitimacy as well as lower prestige than a nation you have a royal marriage with, you can become the lesser partner in this union. Rampant marriages are not recommended.', 14 => '*Grand Marshal +1% per star', 15 => '*Being Trade Leader in Chinaware +5%', 16 => '*[[A Beautiful Tapestry]] decision +1%', 17 => '*[[Diwani Script]] decision +1%', 18 => '*[[Royal Palace]] unique [[building]] +1%', 19 => false, 20 => '=== Losses ===', 21 => '==== Ongoing ====', 22 => '*[[War Exhaustion]] 0.2%/year per point', 23 => '*Regency -4%/year', 24 => '*Negative [[Stability]] -1%/year per point below 0', 25 => false, 26 => '==== Immediate ====', 27 => '*Claim Throne Diplomatic Action: -20% ', 28 => '*Changing [[Form of Government]]: -1/2 of current total', 29 => '*Losing an offensive war: -20%', 30 => '*New dynasty takes throne: Set to 20%', 31 => false, 32 => '== Effects of Legitimacy ==', 33 => 'Each effect is scaled so that the full bonus is received at 100, the full penalty at 0, and no effect at 50.', 34 => false, 35 => '*[[Stability cost modifier]]: {{red|+10%}} to {{green|−10%}}', 36 => '*[[Revolt risk]]: {{red|+3%}} to {{green|−3%}}', 37 => '*[[Tolerance]] of each religion: {{red|−1}} to {{green|+1}}', 38 => '*[[Infamy]] limit: {{red|−5}} to {{green|+5}}', 39 => false, 40 => 'In addition, at legitimacy below 50, a nation is vulnerable to having its throne claimed, prompting a succession war.', 41 => false, 42 => '[[Category:Diplomacy]]' ]
Whether or not the change was made through a Tor exit node (tor_exit_node)
0
Unix timestamp of change (timestamp)
1473853426